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Houdini Workflows with Unreal Engine - April 16

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    [LIVESTREAM] Houdini Workflows with Unreal Engine - April 16

    Click image for larger version  Name:	InsideUnreal_200416_HoudiniWorkflowsWithUnrealEngine.jpg Views:	253 Size:	190.3 KB ID:	1742629



    WHAT
    Mike Lyndon from SideFX will explore how the latest iteration of the Houdini Niagara data interface has simplified the process of exporting point caches and added new ways of using that data in Niagara. With it, you can import fluid sims, crowds or other types of static or animated caches. The second half of the presentation from Paul Ambrosiussen will provide you with a snapshot of the SideFXLabs toolset, and how it fits into an artists workflow of creating and exporting procedural data for Unreal Engine.

    WHEN
    Thursday, April 16 @ 2:00PM ET - Countdown

    WHERE
    Twitch

    WHO
    Mike Lyndon - Technical Artist, SideFX - @mike_lyndon
    Paul Ambrosiussen - Technical Artist, SideFX - @ambrosiussen_p
    Victor Brodin - Community Manager - @victor1erp

    RESOURCES
    bit.ly/Houdini_Niagara
    https://www.sidefx.com/tutorials/cit...with-osm-data/
    https://www.sidefx.com/tutorials/wfc-dungeon-generator/

    ARCHIVE
    Last edited by Amanda.Schade; 04-20-2020, 11:05 AM.

    #2
    hell yes I've been diving into Houdini I've been prepped for this stream

    Comment


      #3
      Yes! Looking forward to this one!!

      Comment


        #4
        Can, not, WAIT!

        Comment


          #5
          Can't wait!!!

          Comment


            #6
            yesireeebob! this is the good stuff!

            Comment


              #7
              Please!!! SAND effect into Unreal! Possible to Collide with a mesh made of sand? What is the best way to bring this "simple" thing from Houdini --> https://youtu.be/cDrhyt9EGi8?t=46

              Comment


                #8
                Yes! Thank you! I've been trying to get my houdini crowd simulations over into Unreal Engine, but alembic was to slow, and hda's didn't carry over crowd sim animation. Really looking forward to seeing what changed or how to best work with it!

                Comment


                  #9
                  Would love to see a fluid sim example!
                  ArtStation - Portfolio

                  Comment


                    #10
                    Will this be posted on YouTube anytime soon? I was forced to miss the last 20 minutes…

                    Comment


                      #11
                      So how do we get hbjson into UE4? No updates to Houdini Niagara plugin yet.

                      Comment


                        #12
                        sounds great

                        Comment


                          #13
                          Originally posted by ShaySilver1 View Post
                          Please!!! SAND effect into Unreal! Possible to Collide with a mesh made of sand? What is the best way to bring this "simple" thing from Houdini --> https://youtu.be/cDrhyt9EGi8?t=46
                          looks reaql bad though, I mean that's not even physicis it?

                          Comment


                            #14
                            can we use the Houdini indie free license to do what in the video ?

                            Comment

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