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Localizing Action RPG Game - March 19

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    [LIVESTREAM] Localizing Action RPG Game - March 19

    WHAT
    Our South American Evangelist Paulo Souza visited HQ earlier this year, and we took the opportunity to have him demonstrate how to get started with localization in the Action RPG Game. Learn how to localize UMG, textures, and a little bit of Portuguese!

    WHEN
    Thursday, March 19 @ 2:00PM ET

    WHERE
    Youtube

    WHO
    Paulo Souza - Evangelist, South America - @UnrealPaulo
    Victor Brodin - Community Manager - @victor1erp

    RESOURCES
    Localization Docs

    ARCHIVE
    Last edited by VictorLerp; 03-20-2020, 06:39 PM.

    #2
    Hi Victor,
    I was wondering when will the new "Text 3D" support localization for contextual analysis languages like Arabic. I have reported this when Text 3D was released in 4.24 and Alex has entered a ticket for it* but so far the ticket doesn't show any updates (Unresolved).
    Note: "Widget Blueprint" works fine with Arabic Contextual analysis through the Localization tool so the technology is already there.

    Thanks.

    * https://issues.unrealengine.com/issue/UE-84900

    Comment


      #3
      msanioura I've not personally had any involvement with Text 3D, but I implemented the complex shaping support for Slate/UMG. I'm surprised to hear it doesn't work for Text 3D though, as I was under the impression that it was already using HarfBuzz (which is what we use for the Slate/UMG version). I'll poke the person in question and see if I can find out more.

      Comment


        #4
        Can you show how to forcefully set refreshing of the RPG logo during gameplay?)

        Comment


          #5
          Originally posted by Jamie Dale View Post
          msanioura I've not personally had any involvement with Text 3D, but I implemented the complex shaping support for Slate/UMG. I'm surprised to hear it doesn't work for Text 3D though, as I was under the impression that it was already using HarfBuzz (which is what we use for the Slate/UMG version). I'll poke the person in question and see if I can find out more.
          Hi Jamie,
          Thanks for your reply, and sorry for not replying earlier. I have done several tests using:
          1. the exact same localization method I use when working on "Widget Blueprints".
          2. Same Arabic font(s) like "Widget Blueprints", which are the standard that comes with Windows.
          3. Exact same version/build of UE4 (all the way till 4.25 Preview 3).

          .. and got same results which is: Arabic letters show broken, i.e. no contextual analysis which is the process that takes care of joining the characters together inside the word.
          Aside from that it they are adjusting correctly the change in parameters like bevel, etc.. (I did not do extensive test on all parameters like the new ones, kerning etc.., but willing to help if requested).

          Thanks again,
          M Sanioura

          Comment


            #6
            Hello Sir I have this problem I can't write the whole text in Arabic all the letters are broken

            Comment


              #7
              msanioura Chiya.Info I checked, and support for complex shaped text should be coming to Text 3D in 4.26.

              Comment


                #8
                Originally posted by Jamie Dale View Post
                msanioura Chiya.Info I checked, and support for complex shaped text should be coming to Text 3D in 4.26.
                thanks that's good News

                Comment

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