WHAT
It's time for the third part in our "Blender to Unreal" series!
In part 2 we covered how to work with Rigify and the Unreal Mannequin. We're leaving Manny behind for this adventure, and will proceed to demonstrate how to import custom animations, characters, and skeletons.
WHEN
Thursday, March 26 @ 2:00PM ET - Countdown
WHERE
Twitch
Youtube
WHO
Kaye Vassey - Senior Technical Animator - @kmvassey
James Baber - Pipeline Developer - @TheJamesBaber
Victor Brodin - Community Manager - @victor1erp
RESOURCES
Part 1
Part 2
Blender To Unreal Addon (you must connect your Epic Games and GitHub accounts and be logged in to GitHub to access)
ARCHIVE
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