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Blender to Unreal Tools, Part 3 - March 26

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    [LIVESTREAM] Blender to Unreal Tools, Part 3 - March 26

    Click image for larger version  Name:	200326_BlenderToUnreal_Part3_Third.jpg Views:	0 Size:	171.6 KB ID:	1728886


    WHAT
    It's time for the third part in our "Blender to Unreal" series!

    In part 2 we covered how to work with Rigify and the Unreal Mannequin. We're leaving Manny behind for this adventure, and will proceed to demonstrate how to import custom animations, characters, and skeletons.

    WHEN
    Thursday, March 26 @ 2:00PM ET - Countdown

    WHERE
    Twitch
    Youtube

    WHO
    Kaye Vassey - Senior Technical Animator - @kmvassey
    James Baber - Pipeline Developer - @TheJamesBaber
    Victor Brodin - Community Manager - @victor1erp

    RESOURCES
    Part 1
    Part 2

    ARCHIVE
    Last edited by VictorLerp; 03-27-2020, 12:54 PM.

    #2
    glad to see this !

    Rigify can rig a growing list of animal & non-bipedal types.
    One can only imagine the many possibilities of being able to get rigged chars straight from Blender into Unreal so fluently.
    it will be great to see what becomes of this.

    these are powerful tools that will beome part of every Blender users toolbox.

    thanks & keep up the good work !

    Comment


      #3
      i'd like Kaye cover some questions about the use of IK or FK in Mannequin Skeleton on engine, if is necessary to have and the impacts. i want have a simplifyed aim offset and use IK to put the hands of my character on my guns instead create a single aim offset for each gun.

      Comment


        #4
        when cinematics is stable, hair fur and physics are incorporated correctly, and your blender link is done... i can finally start

        stories of drama, adventure, glorious victories and glorious defeats... intrigue and suspense to the edge of sanity... hmmm

        i leave for belize (forever) in early august (2020)(for a timeline)(smile)... thank you for your dedication to the mission, i will remember you all...

        Comment


          #5
          Is It possible to add additional deform bones or modify deform skeleton proportions with this tool ?
          Last edited by KAPA6UH; 03-21-2020, 02:22 AM.

          Comment


            #6
            When can we use the plugin?

            Comment


              #7
              Could someone please paste a adownload link of that nice add-on?

              Comment


                #8
                Can't wait

                Comment


                  #9
                  Now all it's missing is the pluggin, seems to work well enough for an alpha/beta release ;D

                  Comment


                    #10
                    Epic, give me the tool!!!

                    Comment


                      #11
                      We are the 27 and nothing on YouTube... Postponed ?

                      Comment


                        #12
                        What is the best way to import static mesh of city from Blender to Unreal Engine.. I got mesh in Blender in good quality but when export in FBX it got distorted?

                        Comment


                          #13
                          What went wrong? The countdown still is running...

                          Comment


                            #14
                            The live was started only on Twitch

                            Comment


                              #15
                              Was there anything said about a release date, or is it still "this year"?

                              Comment

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