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Cascade to Niagara - February 20 - Live from HQ

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  • replied
    Originally posted by aether vortex View Post

    I think cascade will be supported in any case just like matinee when sequencer arrived.
    After converting a project from 4.22 to 4.25 I found, that matinee playback still works in 4.25, but the editor is no longer accessible since 4.24.
    Fortunately, there's a conversion tool available: https://docs.unrealengine.com/en-US/...ool/index.html

    Use "Convert to LevelSequence" from MatineeActor contextmenu. Worked like a charm, Epic development did a great job with this.

    I hope, a similar tool will be available for Cascade to Niagara. Did not watch the livestream yet, that's on my plan for today.
    Last edited by herb64; 07-07-2020, 04:01 AM.

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  • replied
    Originally posted by lucvw_1975 View Post
    It's almost midnight over here, so I can't follow the stream. Will it be recorded so we can view it afterwards ? Thanks !
    We post the archived YouTube video in the OP as soon as it's available. You can also find all of the episodes in the Inside Unreal playlist (if you'd prefer a permanent bookmark).

    Leave a comment:


  • replied
    How with Niagara you can make a liquid (for example, in a barrel), as in NVIDIA FleX?
    Or in which branch is better to write this question?

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  • replied
    It's almost midnight over here, so I can't follow the stream. Will it be recorded so we can view it afterwards ? Thanks !

    Leave a comment:


  • replied
    Hello! Loved the stream today. I had a question that was not able to be answered on stream due to time. I have been playing around with making a fire particle in 4.24.2 Niagara that can be viewed in Ray Tracing. After playing around with the different emitters and transparency in my materials it seems that only Sprite emitters can be Ray Traced. Are there any plans to make any of the other emitters/systems compatible with Ray Tracing?

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  • replied
    Hey is the stream UE4 project going to be available to us?

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  • replied
    Be there or be square because you're limited to 2d sprite particles

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  • replied
    I'm waiting.

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  • replied
    I can't wait!!
    Alan is a total Wizard!!!!

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  • replied
    i make some historic game with modern art

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  • replied
    Originally posted by Vexar View Post
    Hello, I am looking forward to this stream!

    Question one: Will the engine provide a method to convert Cascade to Niagara?
    Questions two: Will Cascade still be around in plugin form if you need to open old projects or want to ship a new project using it?
    I think cascade will be supported in any case just like matinee when sequencer arrived.

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  • replied
    looks epic to meh

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  • replied
    Hello, I am looking forward to this stream!

    Question one: Will the engine provide a method to convert Cascade to Niagara?
    Questions two: Will Cascade still be around in plugin form if you need to open old projects or want to ship a new project using it?

    Leave a comment:


  • Cascade to Niagara - February 20 - Live from HQ

    Click image for larger version  Name:	200220_LivestreamAnnounce_Third.jpg Views:	5841 Size:	200.7 KB ID:	1720958


    WHAT
    With Niagara getting closer and closer to full release there has never been a better time to start your transition from Cascade. On this episode of Inside Unreal, Epic's resident VFX wizard Alan Willard will walk us through how to replicate essential Cascade particle systems and enhance them in Niagara.

    WHEN
    Thursday, February 20 @ 2:00PM ET - Countdown

    WHERE
    Twitch
    Youtube

    WHO
    Alan Willard - Senior Dev Rel Tech Artist - @AlanJWillard
    Victor Brodin - Community Manager - @victor1erp

    RESOURCES
    Sample project - (you are required to be logged in to our forums to access this)

    ARCHIVE
    Last edited by VictorLerp; 02-21-2020, 04:19 PM.
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