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4.24 Feature Highlights and Landscape Tools - December 5 - Live from HQ

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    [LIVESTREAM] 4.24 Feature Highlights and Landscape Tools - December 5 - Live from HQ

    Click image for larger version  Name:	191205_424Highlights.jpg Views:	5172 Size:	198.4 KB ID:	1693533


    WHAT
    4.24 is just around the corner and with it comes numerous tools and improved workflows to help you bring your vision to life. Nick Penwarden, our VP of Engineering, is joining us for a high level overview of this engine release. And, our Principal Technical Artist, Ryan Brucks, will demonstrate our new landscape tools. Check out the presentation Ryan did at Unreal Dev Days, and use the stream as an opportunity to ask your questions!

    WHEN
    Thursday, December 5 @ 2:00PM ET - Countdown

    WHERE
    Twitch
    Youtube

    WHO
    Nick Penwarden - VP of Engineering
    Ryan Brucks - Principal Technical Artist - @ShaderBits
    Victor Brodin - Community Manager - @victor1erp

    RESOURCES
    Open World Preview and Landscape Tools

    ARCHIVE
    Last edited by VictorLerp; 12-05-2019, 07:48 PM.

    #2
    Looking forward to this presentation...

    Comment


      #3
      Hope you cover the new hair plugin

      Comment


        #4
        Could you guy's chatter about Virtual Texturing some more?
        The new atmospheric sky

        Comment


          #5
          How do the new landscape tools relate to "World Composition". or do they replace it?
          Last edited by chierfarchon; 12-03-2019, 07:40 AM.

          Comment


            #6
            what is the maximum size of worlds it will handle as opposed to World Composition?

            Comment


              #7
              How does it cope with Landscape LODs, and how are they set up. Especially in relation to joining edge-to-edge landscape tiles for LOD Transitions.
              Last edited by chierfarchon; 12-03-2019, 07:39 AM.

              Comment


                #8
                How does this work with Multiplayer

                Comment


                • VictorLerp commented
                  Editing a comment
                  The landscape tools can't be used at runtime, and as such, can't be used as a feature in your game.

                #9
                Cheers Epic, its nice to see the Landscape tools getting some real love these days.
                But how about the holy grail: Dynamic Runtime Terrain / Planetary Landscapes...
                .
                ....Coming soon....

                Or it won't ever happen unless Fortnite needs it, or Epic acquires Outerra maybe?

                Comment


                  #10
                  Can the Landscape BP brush be exported to the height map for traditional sculpting?

                  Comment


                    #11
                    i hope see something about "array textures" for the landscape material, some changes in Virtual Textures resolution, and some news about "Imposter Baker" of Ryan.

                    Comment


                      #12
                      Personally I would like to see more on the New Audio Component. Perhaps more about the mic capture feature, with the ability to save the wav files for later playback.

                      Comment


                        #13
                        The Audio Synesthesia beta would be awesome to get some coverage on.

                        Comment


                          #14
                          At one point (around 25 minute mark), Nick mentions something about "preparing" the texture streamer for streaming in textures for a camera skip. Anyone have any info on how we can do this?

                          Comment


                            #15
                            I hope their is volumetric clouds and importing real terrain

                            Comment

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