So got a few questions, 1 are things like Assets and/or Plugins allowed to be used in this Jam. 2 just making sure, I am currently working on a game that I was working on for about a week ago. If the game fits the theme, am I able to work on it, during this Jam?
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2019 Epic MegaJam | November 14-21 | Theme: DOWN TO EARTH
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Originally posted by olinkalex View PostSo got a few questions, 1 are things like Assets and/or Plugins allowed to be used in this Jam. 2 just making sure, I am currently working on a game that I was working on for about a week ago. If the game fits the theme, am I able to work on it, during this Jam?
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Originally posted by SamTheGodOfWar View Posthello unreal. I am a young 13 year old teenager and wanna participate in the jam. In your last year rule list u said that the participant should be at least 16 years old. Can I still participate? If possible because I am quite young aspiring developer. Thanking you EpicLast edited by VictorLerp; 11-11-2019, 01:02 PM.
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Hello! Just a quick question about "non sourced" assets. Like assets from the Unreal Engine Marketplace. If we use 1 or 2 from the marketplace, those wont be scored at all. Would it essentially hurt our score?
Thanks!
RedG
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this one will be hard.. down to earth..My website: https://www.pijellypin.com
Multiplayer Components: https://www.unrealengine.com/marketp...yer-components
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yes, it’s difficult to develop a simple game "down to earth"Plugin for editing Instance ISMC and HIMS https://www.unrealengine.com/marketp...nstance-editor
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depends on what you make i guessOriginally posted by Babush61 View Postyes, it’s difficult to develop a simple game "down to earth"My website: https://www.pijellypin.com
Multiplayer Components: https://www.unrealengine.com/marketp...yer-components
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Hey, working on my submission, and I just wanted to verify that we can put links to our socials, or other game pages at the end of our game, or on the menu?
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masterburgler Links to social media pages are allowed, but for everything else you have to refer to the rules: https://epicgames.ent.box.com/s/aebz...1o8v4qscg1tix1
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Originally posted by RedG Studios View PostHello! Just a quick question about "non sourced" assets. Like assets from the Unreal Engine Marketplace. If we use 1 or 2 from the marketplace, those wont be scored at all. Would it essentially hurt our score?
RedG
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Originally posted by VictorLerp View Post
We don't subtract points for pre-made assets, but they're not judged and won't add points. As an example, if you used 3d-models from the marketplace and you lit them well, you would get points for the lighting, but not for the models themselves.
So the 1-5 "visuals" rating is an overall score of more sub-scores, like 1 score for lighting, 1 score for models... or how is it interpreted? How does it make a difference if a team uses 25% or 75% pre-made assets (or 1 or 50 or 100)?
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