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Blender to Unreal Engine with Matt Workman - October 24 - Live from HQ

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    #16
    Really looking forward to this! I hope its not just skeletal meshes and characters but also other aspects of getting content from Blender to UE4.

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      #17
      Looking forward to this - Please cover custom characters to mannequin thirdperson animations!

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        #18
        Please cover from the basics, there is a known issue with blender with units when exporting and bones shrink and static meshes export like at 1/100 scale, also how to set the root bone since blender also seems to use the rig as the root. Please dont just stick to rigify an a simple export, set the scene to get the leanest workflow possible please.

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          #19
          Cool! Since im using blender because its free and very versatile.

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            #20
            Really hope to see how to easily use Rigify to rig a mesh and then properly export from Blender and import into Unreal. Not enough guides on that workflow

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              #21
              [QUESTION] IS THAT THE Ue4 manikin dab??

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                #22
                Dspazio
                I'll certainly be tuning into this! Maybe they could help me find some further improvements for my Blender to UE4 mannequin add-on (Mr Mannequins Tools)

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                  #23
                  well blend 281 will be released in a couple of weeks, i hope all the info for blend 28 doesn't become moot... i know all of my skeletal meshes are coming in all wonky now...

                  and the blend hair/fur has caught my attention too, i wonder if we could import cloth/ing as cloth/ing from blend without the clothing tools in UE... that would make things interesting...

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                    #24
                    Now, this should be interesting.
                    Check out my itch.io page, I'm really excited about it.
                    https://kinos141.itch.io/

                    Please check out my AI package: Action AI System Feat. Stealth
                    https://www.unrealengine.com/marketp...m-feat-stealth
                    or get it from itch
                    https://kinos141.itch.io/action-ai-system-feat-stealth

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                      #25
                      i'm looking for rigging tips

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                        #26
                        Is Blender Going to see a plugin like the ART tool for maya. If blender had proper Epic made tools for the Unreal Engine pipeline and control rigs I would 100% switch to blender
                        Artstation

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                          #27
                          Can you cover a female character with shape keys that needs a perfect match with unreal skeleton and uses extra bones for support. Using a the mannequin for females doesn't look great in the chest. Its a dark area that prevents a lot of people from completing the pipeline. When you use a script in blender with shape keys you can not copy modifiers. you only find this is out after about 30 mins in, workarounds are so slow its a bottle neck. I have Iclone's character creator 2 for example and all characters start in a Tpose which creates the first major problem with shape keys and trying to change the pose to A.

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                            #28
                            Looking forward to this!

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                              #29
                              Great I can wait !!.Mannn I really wish some of those million when into making blender 1 to when it came down to the bone import and export.Would be Sooooo!!!! much easier.

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                                #30
                                Originally posted by ROHAN GUTYAN View Post
                                i'm looking for rigging tips
                                Same. I especially would love to see how they recommend rigging hands + guns so that you can have separate skelmeshes but have animations that work with one another. Seems like an extremely common thing but I have never found the info anywhere for unreal.

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