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Unreal Engine Livestream - Unreal Insights - August 29 - Live from HQ

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    [LIVESTREAM] Unreal Engine Livestream - Unreal Insights - August 29 - Live from HQ

    Click image for larger version  Name:	190829_Announcement.jpg Views:	1 Size:	289.6 KB ID:	1657232


    WHAT
    On this week's livestream we'll take a look at the beta release of Unreal Insights. Designed to help users better understand what is happening inside the engine, the tool provides a glimpse of log output, as well as CPU and asset loading performance tooling. Learn more about how it operates, as well as how it is designed to allow for other kinds of information to be traced, collected and visualized together in a variety of ways.

    WHEN
    Thursday, August 29 @ 2:00PM ET - Countdown

    WHERE
    Twitch
    Youtube

    WHO
    Ionut Matasaru - Senior Engine Programmer
    Stefan Boberg - Engineering Director, Foundation
    Victor Brodin - Community Manager - @victor1erp

    ARCHIVE
    Last edited by VictorLerp; 09-06-2019, 05:36 PM.

    #2
    omg, this looks incredible!
    Is this going to be released in 4.23 or is it already available in 4.22?

    Comment


      #3
      Originally posted by facebook_labs View Post
      omg, this looks incredible!
      Is this going to be released in 4.23 or is it already available in 4.22?
      It's available in 4.23!

      Comment


        #4
        is this a replacement to the profiler ?

        Comment


          #5
          Originally posted by marineuac View Post
          is this a replacement to the profiler ?
          Judging by that screenshot, looks like it. Hopefully we'll be going from binoculars to a microscope in terms of tracking down performance issues.

          Comment


            #6
            I can rarely find anything in the profiler. Hopefully this works much better

            Comment


              #7
              amazing stuff Epic! super excited for this

              Comment


                #8
                this looks Soooo.... much easier !! can't wait to see the details !! literally

                Comment


                  #9
                  SVR33 = excite. This is awesome.

                  Comment


                    #10
                    looking forward it

                    Comment


                      #11
                      Will there be any way to use Insights from target devices (i.e. to catch data from a package then read it as with the profiler)?

                      Comment


                        #12
                        Doesn't work with editor apparently. Wow, very useful
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                        Comment


                          #13
                          Originally posted by Two-faced View Post
                          Doesn't work with editor apparently. Wow, very useful
                          Yes, it works with the editor. That was one of the goals of developing it. You can use it to profile the editor itself, games being played inside the editor, or standalone games. Make sure to add the relevant command lines arguments to the editor or standalone exe you want to profile. See documentation for those: https://docs.unrealengine.com/en-US/...hts/index.html

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