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NVIDIA Project Sol - Remixed | Ends September 30 at 6:00 PM PST

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    [CONTEST] NVIDIA Project Sol - Remixed | Ends September 30 at 6:00 PM PST

    Click image for larger version  Name:	19_NV_STUDIO_SOLRemix_TW.jpg Views:	1 Size:	442.0 KB ID:	1647647


    Our friends at NVIDIA Studio just released Unreal Engine assets from Project Sol - for free! Now, they want you to create something awesome with them. Download the project file, remix them, and share using #SolRemix tagging @NVIDIACreators for a chance to win an RTX Studio laptop and Marketplace credits!

    All submissions are due by September 30 at 6:00 PM PST. Winners will be announced on October 15.

    Download the Sol assets and see the official rules on the Project Sol official contest page.

    #2
    cool.. new to characters.. a few questions for getting started:
    • How can you install the Characters and use it in any project?
    • Are those characters also rigged & skinned ready for mocap data?
    • also possible to get the character rigs in other formats for download - fbx files, etc.?
    Last edited by BernhardRieder; 07-30-2019, 01:22 AM.

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      #3
      Hey BernhardRieder! Here's a video that walks through how to use the characters in your project: https://youtu.be/9tw-Hv3L5HU. I don't imagine they'll be releasing the files in other formats themselves.

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        #4
        I'm very interested in participating this contest.

        Just one question.
        Do we have to upload our projects as well?
        Discord: OP #5992

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          #5
          nice... but having troubles with the SOL Characters... I can't retarget existing fbx animations... does Nvidia or Epic provide also a model or tutorial that explains how to retarget animations from an existing character to the SOL character? I found some stuff about retargeting mixamo animations to the standard Mannequin model. But that doesn't work with the SOL Rig - the SOL Rig seems to be very customized... or do you guys have a list, that identifies what bone has to be retargeted to the SOL Character Bones?

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            #6
            Can't wait to start working on this..

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              #7
              Originally posted by remozseo View Post
              nice... but having troubles with the SOL Characters... I can't retarget existing fbx animations... does Nvidia or Epic provide also a model or tutorial that explains how to retarget animations from an existing character to the SOL character? I found some stuff about retargeting mixamo animations to the standard Mannequin model. But that doesn't work with the SOL Rig - the SOL Rig seems to be very customized... or do you guys have a list, that identifies what bone has to be retargeted to the SOL Character Bones?
              I have a video series coming out *soon that will show how to do exactly this, retarget the sol character to the default animations/skeleton, among other things so hopefully that will help =)

              EDIT:. https://m.youtube.com/playlist?list=...MXYAATUj0Th7hy. A couple videos showcasing taking th characters to a full video and screenshot all using 100% free assets.n this also includes how to retarget to the epic animations/skeleton.
              Last edited by MathewW; 08-10-2019, 03:18 PM.

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                #8
                thanks MathewW - looks very informative.

                https://www.youtube.com/playlist?lis...hy&app=desktop

                going to watch even if not submitting.

                altho one might still since there's time

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