Announcement

Collapse
No announcement yet.

Unreal Engine Livestream - AI: State of Mind - July 25 - Live from HQ

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Am I reading this correctly? The documentation was expanded and improved, not the AI system itself, right?

    Comment


      #17
      Very excited, thank you!

      Comment


        #18
        im ready

        Please enter a message with at least 10 characters (please_enter_message_x_chars)

        Comment


          #19
          [Question]

          is it a good practice to use a behavior tree for branching dialogue?

          Comment


            #20
            Originally posted by Elfideo View Post
            [Question]

            is it a good practice to use a behavior tree for branching dialogue?
            These are two totally different systems with different tasks, it's not suitable for that task at all.
            LinkedIn, Engine Contributions
            Polars (WIP), Game Jam Projects
            Marketplace: Viewport Utilities, Blueprint Streams, Control Structures

            Comment


              #21
              Totally loved this stream (even though it only covered basics) !!! Hopefully we'll see more of this kind of AI training in the future, covering more grounds! Thanks VictorLerp and Wes Bunn

              Comment


                #22
                Originally posted by KristofMorva View Post

                These are two totally different systems with different tasks, it's not suitable for that task at all.
                Thanks for letting me know I saw some people that did this and I was going to go that route since it is more visual when setting up the whole conversation. Here's the one I saw https://www.youtube.com/watch?v=wVGoXOKLAWQ

                So if you wouldn't approach with behavior trees what would you do instead ?

                Comment


                  #23
                  Originally posted by Elfideo View Post

                  Thanks for letting me know I saw some people that did this and I was going to go that route since it is more visual when setting up the whole conversation. Here's the one I saw https://www.youtube.com/watch?v=wVGoXOKLAWQ

                  So if you wouldn't approach with behavior trees what would you do instead ?
                  I guess they are using it because it's the only graph in UE4 that can efficiently build a tree of nodes; but it's like using a spreadsheet for bug tracking: it gets the job done, but it's totally not made for that.

                  For a simple dialogue system, Blueprint is just fine - you can draw smaller horizontal trees. For bigger graphs, you very likely want a custom solution, which fits your problem more, for example as a unique UE4 graph asset. There are many of these solutions available on the Marketplace, and there are also open source free ones available.
                  LinkedIn, Engine Contributions
                  Polars (WIP), Game Jam Projects
                  Marketplace: Viewport Utilities, Blueprint Streams, Control Structures

                  Comment


                    #24
                    Would you be able to go over the general workflow for synchronizing interactive agents in a multiplayer scenario that isnt based off of the character class? Like a bird that flies to different locations and attacks the player or something just as an example

                    Comment


                      #25
                      Im glad to see that documentation its something that Unreal care

                      Comment


                        #26
                        Originally posted by KristofMorva View Post

                        I guess they are using it because it's the only graph in UE4 that can efficiently build a tree of nodes; but it's like using a spreadsheet for bug tracking: it gets the job done, but it's totally not made for that.

                        For a simple dialogue system, Blueprint is just fine - you can draw smaller horizontal trees. For bigger graphs, you very likely want a custom solution, which fits your problem more, for example as a unique UE4 graph asset. There are many of these solutions available on the Marketplace, and there are also open source free ones available.
                        cool I'll be happy to look into those if you have the links

                        Comment


                          #27
                          Originally posted by Elfideo View Post

                          cool I'll be happy to look into those if you have the links
                          Sure, here is the one I knew: https://github.com/jinyuliao/GenericGraph
                          And this one I just found on Google: https://github.com/artemavrin/UE4-DialogueSystem

                          I hope they can help!
                          LinkedIn, Engine Contributions
                          Polars (WIP), Game Jam Projects
                          Marketplace: Viewport Utilities, Blueprint Streams, Control Structures

                          Comment


                            #28
                            Looking forward to watching this tonight...

                            Comment


                              #29
                              VictorLerp - downloadable projects & files from streams used to be posted here: https://forums.unrealengine.com/unre.../asset-sharing

                              are they still being uploaded there or will there be a link to the files in the top post in the stream thread? (like the ones from this stream)

                              somewhere will they will be permanently archived hopefully.

                              * Note: as of this posting I couldn't find any download links so posting these for now & for convenience

                              - Base: https://epicgames.ent.box.com/v/AIProjectBase

                              - Complete: https://epicgames.ent.box.com/v/AIProjectComplete

                              Comment


                                #30
                                Originally posted by ayretek View Post
                                VictorLerp - downloadable projects & files from streams used to be posted here: https://forums.unrealengine.com/unre.../asset-sharing

                                are they still being uploaded there or will there be a link to the files in the top post in the stream thread? (like the ones from this stream)

                                [/URL]
                                When they're directly related to a livestream, they will be posted under "RESOURCES" in the announcement post. I edited this one during the stream but looks like I never posted it. Fixed, and thanks for noting it!

                                Comment

                                Working...
                                X