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Unreal Engine Livestream - AI: State of Mind - July 25 - Live from HQ

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    [LIVESTREAM] Unreal Engine Livestream - AI: State of Mind - July 25 - Live from HQ

    Click image for larger version  Name:	190725_AI.jpg Views:	1 Size:	272.6 KB ID:	1645247


    WHAT
    The documentation team has been hard at work expanding and improving the documentation for AI. Wes Bunn will be in the studio to talk about these improvements and show us a sneak peek of what's coming!

    WHEN
    Thursday, July 25 @ 2:00PM ET - Countdown

    WHERE
    Twitch
    Youtube

    RESOURCES
    Base AI Project
    Complete AI Project

    WHO
    Wes Bunn - Senior Technical Writer
    Victor Brodin - Community Manager - @victor1erp

    ARCHIVE
    Last edited by VictorLerp; 07-31-2019, 02:48 PM.

    #2
    Exactly what I'm looking for. Thank you! See you there!
    Last edited by Amelia_P; 07-23-2019, 05:44 PM.

    Comment


      #3
      i''m from Viet nam. i love unreal engine 4 so much. how i can participate in

      Comment


        #4
        3d nav mesh? D:

        Comment


          #5
          There is sooo much on the wish list! This will be exciting to watch

          Comment


            #6
            An update would be nice when EQS is gonna leave experimental status, please.

            Comment


              #7
              Finally, thanks a bunch !!

              VictorLerp

              I see that this might not be the training stream for this, but, can we please talk about the following (preferably using Blueprints only, no C++):
              • attaching AI Perception to the head bone (so that AI character can "see" when it turns its head during idling anims or while patrolling and looking around),
              • using nav mesh with multiple streaming levels (how to properly set up bounds and whatnot),
              • dynamically bridging several areas for AI to be able to pass from one area to another (like, from one side of the trench to another after bridge is raised or something like that),
              • setting up AI for 6DoF VR projects (since AI tracks player's controller and not HMD) and
              • how to optimize AI for mobile platforms
              Thanks beforehand

              Comment


                #8
                Hi, will AI for Enterprise be discussed,or will it be strictly games-focused?

                Comment


                  #9
                  Detection by Affiliation?

                  Comment


                    #10
                    If you guys can please discuss when to use Behavior trees vs using Blueprints. There is great controversy out there. Just to get some clarity on that subject. Some guys like to build their AI in BP rather than in BT they say BT's are not very reliable and then others say they are perfectly reliable. If you guys can throw some light on this :-) Thank you!

                    Comment


                      #11
                      AI documentation? Naa, I don't believe you..

                      Comment


                        #12
                        Originally posted by Etienne Andlau View Post
                        If you guys can please discuss when to use Behavior trees vs using Blueprints. There is great controversy out there. Just to get some clarity on that subject. Some guys like to build their AI in BP rather than in BT they say BT's are not very reliable and then others say they are perfectly reliable. If you guys can throw some light on this :-) Thank you!
                        Just to give an example. https://www.tomlooman.com/journey-into-utility-ai-ue4/
                        pd: Excuse my English.

                        Comment


                          #13
                          You still owe us a C++/Deep-Dive AI stream with Mieszko btw
                          (Well, Alex does, but its on stream, so it doesnt matter )

                          Comment


                            #14
                            Originally posted by BhaaL View Post
                            You still owe us a C++/Deep-Dive AI stream with Mieszko btw
                            (Well, Alex does, but its on stream, so it doesnt matter )
                            I'm hesitant to promise anything... but I can tell you that it's very likely you'll see Mieszko on the stream before the end of the year

                            Comment


                              #15
                              Originally posted by Big Joy Farm View Post
                              Hi, will AI for Enterprise be discussed,or will it be strictly games-focused?
                              What enterprise specific things are you looking for?

                              Comment

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