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Unreal Engine Livestream - Developing with Blueprints and Marketplace assets - May 16 - Live from HQ

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  • replied
    Is there a link to the source?

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  • replied
    Amazing skills shown here!

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  • replied
    I've been working on a project that's way too much for BP but I'm doin it anyway Lookin forward to this!

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  • replied
    Stinks Ill be at work during the livestream. Thanks for doing this one.

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  • replied
    TinkerTyler There a few projects of that nature, Predecessor & Core to name a few. I can't wait for this live stream.

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  • replied
    is it for sale? I would like to buy it on steam.

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  • replied
    Awesome, can't wait. I wish there was a fan project to resurrect Paragon. I'd host a 24/7 server on my at-home server.

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  • replied
    Is it LAN/internet implementation present?

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  • replied
    Paragon assets would be perfect for Autochess, Autochess has a pretty big market. Autochess would also work extremely well in VR, I already had a small glimpse with it, but Valve completely made their VR implementation unusable so deadend there.

    What I'm trying to say is, make an autochess game for VR using paragon assets and eventually bring it to the Oculus Quest.
    There's a market, the assets and animations exist.

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  • replied
    Hahaha what of the chances!! This spring jam I did chess too. What I learned is to not ever try again making a chess game in three days!! https://itch.io/jam/2019-spring-ue4j...er/rate/419300

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  • replied
    Awesome can't wait for the livestream!

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  • replied
    I am doing a BP chess logic based puzzle (slow progress) so I will be keen to check it out. And FerlinDev's one as well, cheers.

    I am curious to see what you do with camera angle/s, and how you approach square selection and piece movement.
    Last edited by Loucsam; 05-15-2019, 03:01 AM.

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  • replied
    Min - Max algorithm with alpha - beta pruning

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  • replied
    I will do the shameless plug and put it here:
    https://ferlindev.itch.io/chess-ai-m...ject-done-epic

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  • replied
    + I also thought about Paragon assets as Chess pieces but due to SingleThreaded nature of NodeJS I had to stick to static meshes

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