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Unreal Engine Livestream - TimeSynth in Blueprints - April 25 - Live from HQ

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    #16
    Hey dan.reynolds Any luck replicating the issues I described?

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      #17
      SVR33, we haven't had a chance to look at the counting bug yet. As a work around in the meantime, you could ignore bar Events and focus entirely on Beat quantization and do beat counting locally in your script.
      Dan Reynolds
      Technical Sound Designer || Unreal Audio Engine Dev Team

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        #18
        Hey dan.reynolds, I tried your suggestion, but it seems the Beat Event doesn't count correctly with anything other than 4 beats per bar.

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        Trying 5/4 still creates a 4 count, skipping the final beat (counts 1,2,3,4)
        Trying 6/4 still creates a 4 count and skips beats 3 and 6 (counts 1,2,4,5)
        Trying 9/4 still creates a 4 count and skips beats 2, 4, 6, 8 & 9 (counts 1,3,5,7)

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