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Unreal Engine Livestream - Creating Editor Utility Widgets - April 4 - Live from HQ

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    Unreal Engine Livestream - Creating Editor Utility Widgets - April 4 - Live from HQ

    Click image for larger version  Name:	190404_Promo.jpg Views:	1 Size:	242.3 KB ID:	1602046



    WHAT
    Editor Utility Widgets arrived with Unreal Engine 4.22, which allow you to modify the layout of the editor user interface, and set up Blueprints just like UMG widgets. Lauren Ridge and Nick Pfisterer will join us in the studio to give us a hands-on demonstration on how to utilize this new powerful tool!

    WHEN
    Thursday, April 4 @ 2:00PM ET - Countdown

    WHERE
    Twitch
    Youtube
    Facebook

    WHO
    Lauren Ridge - Tools Programmer - @lrridge
    Nick Pfisterer - Founder, Unreal Slackers - @heypfist
    Amanda Bott - Community Manager - @amandambott

    COMMUNITY SPOTLIGHT

    Super Powered Battle Friends
    https://store.steampowered.com/app/7...attle_Friends/

    Exodus Reborn
    https://twitter.com/RebornExodus
    https://www.twitch.tv/exodusreborn2019

    Light interior
    https://forums.unrealengine.com/comm...ojects/1600456

    ARCHIVE


    FEEDBACK THREAD
    Feedback for Editor Utility Widgets
    Last edited by Amanda.Bott; 04-08-2019, 03:46 PM.

    #2
    This look really neat. Can't wait to see it in action...

    Comment


      #3
      Finally Eipc focus on this.

      Comment


        #4
        i'm looking forward to watch this
        Last edited by U N E A S Y; 04-03-2019, 02:48 AM.
        GOOD JUMP PAD | GOOD Particle : Projectile / GOOD Particle : Status
        GOOD UI ICON TRAIL / GOOD Rain / GOOD Particle : Beam And Ray
        GOOD Wing

        Comment


          #5
          Great to have more details about this new feature !
          Will there be a replay available at some point ? Unfortunately, I not in the same timezone as you to watch it live :/

          Comment


            #6
            Seems like a great tool. Looking forward to it.

            Comment


              #7
              I've been waiting for these features a long time

              Comment


                #8
                Originally posted by Praxinos_Fabrice View Post
                Great to have more details about this new feature !
                Will there be a replay available at some point ? Unfortunately, I not in the same timezone as you to watch it live :/
                Replay's usually go up within the week on YouTube.

                Comment


                  #9
                  Thanks for the recurrents streams, it is very usefull , thanks again

                  Comment


                    #10
                    Really looking forward to this.

                    Comment


                      #11
                      Originally posted by wickerman123 View Post

                      Replay's usually go up within the week on YouTube.
                      Good to know, I'm looking forward to discover that new feature.

                      Comment


                        #12
                        Quite interesting topic! One question we came across was how to create actual assets (we tried to use blutilities for that) that would be persistent, for example for creating a set of static meshes, or creating a number of blueprints that have specific sets of parameters. Maybe this could be covered in the stream, if it's not too far from the topic?

                        Praxinos_Fabrice I think the twitch VOD is available right away, and usually Epic uploads a replay to youtube some days after each stream
                        Last edited by TheHugeManatee; 04-04-2019, 04:59 AM.

                        Comment


                          #13
                          please take care of me in the future. thanks

                          Comment


                            #14
                            After watching the livestream I started experimenting with Utility Widgets and I am starting to face a few challenges.

                            -How can I detect the right mouse button is down? So far only found an event to detect when the mouse clicks the widget, but I need to know if the mouse is pressed anywhere in the viewport.
                            -I want to convert the mouse position from screen to world, but I can't without a player controller, get player controller returns null since it's in-editor, and get widget owning player also returns null, any workaround?
                            -Set simulate physics does change the checkbox of simulate physics, but the object does not simulate physics when I hit play, I have to check and uncheck the object manually again for it to work.

                            Having access to the mouse world location and click, I can start creating a brush and paint items in the scene.

                            Hope you find this feedback useful, and thanks in advance for the help.

                            Comment


                              #15
                              Can't wait for this one to attend

                              Comment

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