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2019 Winter #ue4jam - Feb 14-19 - Theme: ALL'S FAIR IN LOVE IN WAR

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  • replied
    Originally posted by VictorLerp View Post

    They'll be announced on March 7 livestream @ 2PM ET. We'll also play some of the games!
    Oh, ok thanks!

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  • replied
    Originally posted by 3D Worlds View Post
    Does anyone know when and where the winners will be announced?
    They'll be announced on March 7 livestream @ 2PM ET. We'll also play some of the games!

    Leave a comment:


  • replied
    Originally posted by Tate Hertel View Post

    I don't know when they will be announced, but it will be on Twitch. If you keep an eye on the events page they will make one, at some point, that will say when.
    Ok, thanks!

    Leave a comment:


  • replied
    Originally posted by 3D Worlds View Post
    Does anyone know when and where the winners will be announced?
    I don't know when they will be announced, but it will be on Twitch. If you keep an eye on the events page they will make one, at some point, that will say when.

    Leave a comment:


  • replied
    Does anyone know when and where the winners will be announced?

    Leave a comment:


  • replied
    Hi, I tried to add another version of my game to the itch.io page, it was a bug fix and reduction in package size, but it seems to have overwritten the jam version and removed me from the jam entries? Is there anyway to get added back?

    Here is the entry https://tomonaku.itch.io/vigilante

    If you need any proof i was in the jam, here is an image showing people finding my game through the entry page of the jam.

    Click image for larger version

Name:	a7b1a2c35db9c23ac849f72a240dd530.png
Views:	8
Size:	29.8 KB
ID:	1587054

    Maybe im just being stupid and i am still in it, but some clarification would be appreciated. Thanks.
    Last edited by GZMO; 02-20-2019, 07:36 PM.

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  • replied
    Starting my winter #ue4jam play through marathon stream, playing all (atleast once i can) 129 submissions of this year winter jam. Hop in to see them all ^^ https://www.twitch.tv/shadowriver

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  • replied
    I missed the submission deadline, due to life and build issues.
    Here is the link to my late entry:
    https://animegeek32.itch.io/cheat-master

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  • replied
    Hi. I swear it was still 8:59PM PST when I hit Submit in the itch.io submission page (https://itch.io/jam/2019-winter-ue4jam) and the popup said that the jam was over!

    Here is our game: APART.
    https://katuta.itch.io/apart

    https://youtu.be/05m7U8F7m-I


    Is there any way to get some help? Our team worked so very hard on this game and implemented some great innovative ideas.

    Thank you!
    - Manny.

    Leave a comment:


  • replied
    We had miss submission.
    We so sad because we saw different submission form.
    Can anyone help us?



    You can download at below page:
    https://yuyashiotani.itch.io/stolen-love






    Last edited by YuyaShiotani; 02-20-2019, 01:21 AM.

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  • replied
    Couldn't finish, had fun anyway!

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  • replied
    When submitting at itch.io it asks for
    • Team Name
    • Each Team Member's Name and Email Address
    • Game Name
    • Name of your submission
      • Please format your the name of your .zip file with your team's name attached, ex. TeamName_GameName
    Where do we enter the Email Address? Is it ok to submit a *.TXT File in the *.ZIP File with the credits when marketplace stuff were used?


    EDIT: Ok, I got it. I'm new to itch.io, didn't knew about the options after uploading and setting the game to "public".
    Last edited by Xxyoth; 02-19-2019, 12:48 AM.

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  • replied
    Out of curiosity did the itch.io page not get updated properly or are they getting rid of the leftover megajam shirts?

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  • replied
    Just wanted to to do this idk why lol

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  • replied
    I am also concerned about the 100mb file size. Looking at the bare minimum build I can get UE4 to make, there is a 62mb Engine folder that contains system files which I presume cannot be removed. That leaves 38mb for actual game, which isn't much. My current build has only a couple textures, and a small level and it still takes 200mb just for the pak. Looks like the 100mb limit is very hard to reach. But I feel it would be impossible if you don't exclude to 62mb Engine folder.

    Leave a comment:

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