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2019 Winter #ue4jam - Feb 14-19 - Theme: ALL'S FAIR IN LOVE IN WAR

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    [GAME JAM] 2019 Winter #ue4jam - Feb 14-19 - Theme: ALL'S FAIR IN LOVE IN WAR

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    Background by Barry Lowndes

    It’s a new year and time for another #ue4jam! Unreal Engine’s quarterly game jams brings developers together for five days to craft a unique game, putting their creative and technical abilities to the test.
    This is a great place to find team members, talk about the jam or post updates. You can also head over to Discord and visit #game-jams for anything related to the jam. Happy developing, and good luck!

    SPECIAL CATEGORY PRIZES

    Our "Special Categories" are for teams who create amazing games, but have something just a little different. This Winter, our Special Categories are:
    • "Friends And Foes" for the best shared screen multiplayer game.
    • "The Tiny Award" for the best game that comes in under 100mb.
    • "Something Something Reality" for the best game that is either an Augmented or Virtual Reality (XR) experience.

    Streaming your work on Twitch? Let us know so we can follow along!
    Are you on Twitter? Show off your work using the #ue4jam hashtag!

    Helpful Links for Jamming

    Official Sites
    Getting Started Docs
    Reduce Your Package Size
    Top Tips for Game Jams
    Wiki Tutorials
    Wiki Code Tutorials/Snippets
    Training Videos
    Tutorials and Guides
    Blueprint Getting Started Thread
    C++ Getting Started Thread

    Youtube
    Unreal Engine's Official Youtube Channel
    Peter L Newton's Youtube Channel
    TeslaDev's Youtube Channel
    Mathew Wadstein's Youtube Channel
    Luos' Youtube Channel

    Tutorials and Guides
    Tutorials by Tom Looman
    Blueprint Guides by Romero
    Last edited by Amanda.Bott; 02-14-2019, 05:03 PM.

    #2
    UPDATE:

    Edited "Friends And Foes" category to:
    • "Friends And Foes" for the best shared screen multiplayer game.
    Split screen is not required.

    Comment


      #3
      Been doing some tests on sizes of empty projects, as I love the idea of size constraints.
      Just looking for some clarification on the tiny category, as I can only remember ambiguous answers:

      Is the size limit of the final .zip, or of the extracted files?
      I see some past winners that are way past 100mb when extracted, but I also remember getting an answer that it is the uncompressed size that counts.

      Can we strip out the redistributables from packaging?
      Project Settings -> Packaging -> Include prerequisites installer
      It's 23 to 38MB in the end, which is a lot if the limit is 100mb uncompressed. Mobile platforms do not have this, and I assume the machines you test on have these installed already.

      Comment


        #4
        Soundly promo code is already reading as expired

        Comment


          #5
          Yeah, that is what it is saying for me too.

          Comment


            #6
            Originally posted by rbnzdave View Post
            Soundly promo code is already reading as expired
            The promo code should work now, let me know if you have any other issues.

            Comment


              #7
              Originally posted by VictorLerp View Post

              The promo code should work now, let me know if you have any other issues.
              It works now! Thank you!

              Comment


                #8
                So what do need to do to get perforce access?
                I created a new email account for our team and sent an email with addresses of all our team members, but I haven't got a reply.

                Comment


                  #9
                  Still looking for a UI/UX designer or 3D artist for my team! Link here: https://crowdforge.io/jams/ue4jam/teams/3146

                  Comment


                    #10
                    For the under 100mb category if that under 100mb zipped or unzipped?

                    Comment


                      #11
                      Originally posted by Tate Hertel View Post
                      For the under 100mb category if that under 100mb zipped or unzipped?
                      Unzipped, but you can still use the compression settings under Packaging.

                      Comment


                        #12
                        Can we use mixamo character and anims?

                        Comment


                          #13
                          i've already made a huge master material for landscape with Material Functions some weeks ago. For the JAM i will need recreate everything from scratch right?

                          Comment


                            #14
                            So is there any guide on how making a sub 100 mb game is possible in unreal?

                            Comment


                              #15
                              So what is the theme of the jam? It's not written in the pdf.

                              Comment

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