Announcement

Collapse
No announcement yet.

Unreal Engine Livestream - A Q&A with Kine Creator Gwen Frey - November 29th - Live from HQ

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    [LIVESTREAM] Unreal Engine Livestream - A Q&A with Kine Creator Gwen Frey - November 29th - Live from HQ

    Click image for larger version  Name:	Kine_KeyArt.jpg Views:	1 Size:	452.5 KB ID:	1554002



    WHAT
    Gwen Frey is a solo developer on the narrative puzzle game Kine. This whimsical game was crafted entirely in Blueprints, and all assets are her own creations. During the livestream, Gwen will show her project files, explain the movement system, and hold a long Q&A about UE4 development.


    WHEN
    Thursday, November 29th @ 2:00PM ET [Countdown]


    WHERE
    Twitch
    Youtube
    Facebook

    WHO
    Gwen Frey - Creator of Kine - @diregoldfish
    Jay Hosfelt - Lead Animator - @HosFross
    Tim Slager - Community Manager - @Kalvothe
    Amanda Bott - Community Manager - @amandambott

    Have questions for Gwen? Drop them in the comments and we will try to answer them on the livestream.

    COMMUNITY SPOTLIGHT

    Experience: Colorblindness (VR)
    https://forums.unrealengine.com/comm...ojects/1556638

    Airborn
    https://www.artstation.com/artwork/KaOV1x

    VRange: VR Close Quarter Battle
    https://forums.unrealengine.com/comm...ojects/1554941


    ARCHIVE

    Last edited by Kalvothe; 01-04-2019, 12:15 PM.

    #2
    Excellent! Gwen's GDC presentations have been really informative

    Comment


      #3
      Amanda.Bott Kalvothe - could we get a link to more info on Kine if there is one?

      [Question] would love to see how others have set their project structure up as in game instance, game mode, game state, etc & how they personally have used them in their games! ty

      Comment


        #4
        There is a link now.

        Comment


          #5
          awesome TY Tim - now I can relate. lol

          Comment


            #6
            There will be a nice livestream.
            UE4 Development [TARTARUS | Object Inspection System | Pattern Lock]
            Let's Connect [Twitter]

            Comment


              #7
              On the stop motion discussion, check out this remake of a scene from The Neverhood someone (@ravenok ?) did in UE4:

              https://www.youtube.com/watch?v=8a6OQEs905E

              Comment

              Working...
              X