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Unreal Engine Livestream - Advanced Technical Art - November 15th - Live from Epic HQ

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    [TWITCH] Unreal Engine Livestream - Advanced Technical Art - November 15th - Live from Epic HQ







    WHAT
    Australia & SEA Evangelist, Chris Murphy joins us today to discuss advanced technical art in Unreal Engine. He'll walk through how to create a vanishing effect, using advanced material techniques.


    WHEN
    Thursday, November 15th @ 2:00PM ET - Countdown

    WHERE
    Twitch
    Youtube
    Facebook

    WHO
    Chris Murphy - Evangelist, Australia & SEA - @HighlySpammable
    Tim Slager - Community Manager - @Kalvothe
    Amanda Bott - Community Manager - @amandambott

    COMMUNITY SPOTLIGHT

    Fractured Veil

    https://forums.unrealengine.com/comm...future-on-maui

    Arboreal
    https://www.artstation.com/artwork/nQYndK

    Edge of Chaos RTS
    https://forums.unrealengine.com/comm...e-of-chaos-rts

    ARCHIVE:
    Last edited by Kalvothe; 11-20-2018, 11:27 AM.

    #2
    Yay
    UE4 Development [TARTARUS | Object Inspection System | Pattern Lock]
    Let's Connect [Twitter]

    Comment


      #3
      Chris Murphy is a good teacher, his Udemy course helped me greatly.

      Comment


        #4
        Awesome! Chris Murphy rocks
        Grab my FREE Master Material here! @・ω・@

        My Store! (ノ◕ヮ◕)ノ*:・゚✧

        UNF Games Store! 彡゚◉ω◉ )つー☆*

        My Portfolio! (((o(*°▽°*)o)))

        Comment


          #5
          ooooooooh… Nice!

          Comment


            #6
            Chris mentions the Material was inspired by a post from Deep Space Banana - here it is https://deepspacebanana.github.io/bl...-Shader-Effect

            Comment


              #7
              hate to be that guy, but the materials were promised as a link in the vid (really dont want to have to watch it all over again to copy it) @ 1:01:50

              Comment


                #8
                I've followed everything up until 34:07 when Chris adds the opacity mask. I am getting no changes! Can't for the life of me figure out why. I've triple checked everything to make sure I've done everything Chris did and the material still doesn't disappear.
                What could be preventing the opacity mask from being applied?
                The only thing that's different is that I've used assets from the starter pack because I don't know where to get the ones Chris is using. I can't imagine this is the issue though.

                Comment

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