It's my first time participating in a GameJam! Looking forward to it. Gonna be fun
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2018 Epic MegaJam Thread - November 8-15 - THEME: REALITY IS OFTEN INACCURATE
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Originally posted by takistudio View PostSorry dumb question is there a problem if I use blender&gimp etc? I'm not familar to houdini or 3dsMax.
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Originally posted by Icecreambike View PostCan I use assets from the unreal Marketplace or other asset markets?Website/Portfolio: http://www.VictorBurgosGames.com
Join me on stream: https://www.twitch.tv/BurgosGames for UE4 Game Dev. If you need help, just stop by and ask!
Wishlist Neko Ghost, Jump! a 2D/3D Puzzle-Platformer : https://store.steampowered.com/app/1...ko_Ghost_Jump/
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I'm a first timer as well. Two questions left for me:
First: "All art assets in the game must have a material other than the default applied to it." I will have to use premade assets from the marketplace like Infinity Blade stuff. Do I have to change the material on those?! If so, is it okay to just recolor the textures?
Second: Is it allowed to use character models from Mixamo? If so, go to question one.
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Originally posted by Morhol View PostI'm a first timer as well. Two questions left for me:
First: "All art assets in the game must have a material other than the default applied to it." I will have to use premade assets from the marketplace like Infinity Blade stuff. Do I have to change the material on those?! If so, is it okay to just recolor the textures?
Second: Is it allowed to use character models from Mixamo? If so, go to question one.
Yes, you can use character models from Mixamo. Just declare any premade assets when you submit.
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Originally posted by ag858 View Post
When they say the 'default material' they mean the "WorldGridMaterial" material on meshes with a currently unset material, like new BSP brushes or a new landscape. The dark placeholder material you see while the shaders are compiling. (Maybe Epic could tweak the FAQ, this is one of the most common prejam misunderstandings)
Yes, you can use character models from Mixamo. Just declare any premade assets when you submit.
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Hey all! Does anyone know where you can find the lightsync emulator?For those looking to earn a little money from home during this virus, or any time really: https://www.swagbucks.com/lp-savings...extRb=69551109 A free $3 when you sign up!
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Hello everyone, this is going to be my first jam.
i have 2 question...
1) Do we need to create/join a team through croudforge or can we make it some other way as well?
2) could I get some more details on where to submit the game and how, like do o need to send any gameplay footage or just the game files packaged? Like it is supposed to have an executive file or the uproject file?
Thanks in advance!
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Hello everyone, this is going to be my first jam.
i have 2 question...
1) Do we need to create/join a team through croudforge or can we make it some other way as well?
2) could I get some more details on where to submit the game and how, like do o need to send any gameplay footage or just the game files packaged? Like it is supposed to have an executive file or the uproject file?
Thanks in advance!
2:
- You need to cook and package your build with executable of course.
- You need to create an account on http://www.itch.io (one account is enough if you work with team, doesnt need to register account for every member)
- When you finished and packaged/cooked your game -> compress to zip -> create "new game page" on http://www.itch.io (dont worry, your games page will be not live immediatly, will be live only when you publish your game... that means you can create your game's page right now and edit name and upload zip file later)
- After you created your game's page you are able to fill basic informations and upload your zip file
- If everything is allright you can publish your game (this will make your game's page live to everyone) and THEN you can submit your game to Epic's Megajam if you open megajam's page ( https://itch.io/jam/2018-epic-megajam ) you will see a submit button as i remember... then you can select your LIVE game and just press submit button..
Then you need fill the "second" form which is mostly visible for Epic only.
I think i did not forgot anything, have fun!
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Hi, I'm confused about this:
... and giving participants the weekend to create and submit an awesome game built in the engine. The jam ends on Thursday, November 15th at 2PM EST.
Does this mean we must submit the released game on sunday? And after weekend what will happen until next thursday?
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Originally posted by Ocasoblack View PostHi, I'm confused about this:
... and giving participants the weekend to create and submit an awesome game built in the engine. The jam ends on Thursday, November 15th at 2PM EST.
Does this mean we must submit the released game on sunday? And after weekend what will happen until next thursday?
No worries, you have until the 15th to finish your project; I don't know why they have it worded like that, but it is.
Good luck all!For those looking to earn a little money from home during this virus, or any time really: https://www.swagbucks.com/lp-savings...extRb=69551109 A free $3 when you sign up!
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I assume... the Lightsync is a Logitech-only thing and has nothing to do with Intel?
The only "emulator" I can see inside Logitech Gaming Software shows a keyboard that shows when light changes are triggered, I assume that is it? So if I change the light in an RGB mouse / keyboard that's the same trigger as it would be for the lightsync speaker stuff?
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Originally posted by AmphDev View Post
1: You are not forced to do team through croudforge, you can do in any way as you want
2:
- You need to cook and package your build with executable of course.
- You need to create an account on http://www.itch.io (one account is enough if you work with team, doesnt need to register account for every member)
- When you finished and packaged/cooked your game -> compress to zip -> create "new game page" on http://www.itch.io (dont worry, your games page will be not live immediatly, will be live only when you publish your game... that means you can create your game's page right now and edit name and upload zip file later)
- After you created your game's page you are able to fill basic informations and upload your zip file
- If everything is allright you can publish your game (this will make your game's page live to everyone) and THEN you can submit your game to Epic's Megajam if you open megajam's page ( https://itch.io/jam/2018-epic-megajam ) you will see a submit button as i remember... then you can select your LIVE game and just press submit button..
Then you need fill the "second" form which is mostly visible for Epic only.
I think i did not forgot anything, have fun!
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We are very excited to announce gameDNA is a sponsor of 2018 Epic MegaJam!
All finalists will receive the Realtime Database and Extended Facebook plugins. We chose them because they are for all platforms and are not genre specific so will be very useful for every type of game.
Winners of special categories will also receive the Realtime Database plugin.
Good luck for everyone!
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