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Unreal Engine Livestream - Exploring Digital Humans - October 11th - Live from Epic HQ

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    [TWITCH] Unreal Engine Livestream - Exploring Digital Humans - October 11th - Live from Epic HQ

    Click image for larger version  Name:	DigitalHuman.jpg Views:	1 Size:	169.4 KB ID:	1537598





    WHAT
    In this week's livestream, we sit down with Senior Character Artist Adam Skutt to explore the creation of believable digital characters. During the stream, Adam will cover updated material and shading techniques, best modeling and texture practices, as well as the improved rendering features in Unreal Engine.

    WHEN
    Thursday, October 11th @ 2:00PM ET - Countdown

    WHERE
    Twitch
    Youtube
    Facebook

    WHO
    Adam Skutt - Senior Character Artist
    Tim Slager - Community Manager - Kalvothe
    Amanda Bott - Community Manager - @amandambott

    ARCHIVE


    COMMUNITY SPOTLIGHT

    Sun Corridor

    https://forums.unrealengine.com/comm...2-sun-corridor

    MysteryHouse VR
    https://forums.unrealengine.com/comm...house-steam-vr

    Supersolar
    https://forums.unrealengine.com/comm...wn-action-game


    Last edited by Kalvothe; 10-15-2018, 09:46 AM.

    #2
    Yay for launcher announcement! Won't miss this one if I can help it

    Comment


      #3
      if Hurricane Michael don't wash this out... the tail end of it is still hitting us 5+ hours southwest & looks like it's heading toward Epic ... mainly rain & high winds w/ chance for so-called 'minor' tornadoes!

      so have to wait to see if they can do this stream or not !

      should be a great stream though!

      Comment


        #4
        Hello @amandambott, kalvothe and Adam Skutt.
        Is it possible to give me an idea about the best approach to make a believable character for a VR experience in terms of numbers of polygons and shader complexity.
        Thanks

        Comment


          #5
          Well of course this is fantastic, I was wondering.. as the maps and textures are there... how does one implement using the "wrinkle" maps? I.E. How to blend the maps when a character says, squints and the forehead wrinkles and crows feet appear?
          Is there an animation trigger in this Scene? Or do we just get to look at the static head?
          James
          Life's a banquet and most poor suckers are starving to death.

          Comment


            #6
            Thank you Amanda, Adam and Tim, this is a great look into my favourite UE4 scene atm
            Last edited by ioFlow Studios; 10-13-2018, 05:16 AM.

            Comment


              #7
              So sad I missed this, is there a recording somewhere?

              Comment


                #8
                ffgsfbhddbdgrhrh

                Comment

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