WHAT
In this stream, Tim Hobson will go over some of the key components to working with the new Cinematic Depth of Field method using Cinematic Cameras in UE4. We’ll take a look at the core settings that affect Depth of Field through examples using the Cinematic Camera and Sequencer along with cover some debugging and optimization techniques.
WHEN
Thursday, September 6th @ 2:00PM ET - Countdown
WHERE
Twitch
Youtube
WHO
Tim Hobson - Technical Writer - TimHobsonUE4
Tim Slager - Community Manager - Kalvothe
Amanda Bott - Community Manager - AmandaBott
ARCHIVE
Comment