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Unreal Engine Livestream - Introducing the FaceAR- August 9 - Live from Epic HQ

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  • replied
    Amazing job!! Congrats!!

    I tried the sample and it worked perfect!

    I´m very interested in the next step which is to import my own customized fbx head into the project.
    I have tried to do that without success. I followed all the steps in the original doc and the video.

    Can you please give us a clue how can we import our own models to the example?

    Is there another doc where we can find that out besides the original doc:
    https://docs.unrealengine.com/en-us/...R/FaceARSample ?

    I will really appreciate any clue or tip to get the work done.
    We create our own 3d characters and need to implement facial capture in real time.
    We are using Unity but we are trying to switch to Unreal.

    Thanks in advance!
    Robert.

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  • replied
    ActualZak

    Would it be possible (and straightforward) to do facial mocap for UE4 (Paragon characters) using F-clone or Brekel Pro Face 2 ? (I believe both use Kinect v2)

    Thanks beforehand

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  • replied
    Just wish to piggy back on this thread since it was mentioned in the stream.

    Been trying to setup a remote compiling from PC to a Mac for IOS development and; specifically for AR and hopefully this. Have been pulling my hair out. Followed the documentation and scraped every bit of info on forums, Answer Hub and guides around the net. Had a post on the forum explaining my problem (another on Answer Hub). I will circle back to this project but had to put it on hold.

    Any tips from anyone who has experience setting this up would be great.

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  • replied
    looking forward to watch this one, learned a lot by listening to zak since unreal 3. good man

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  • replied
    I am so excited for both , using an iPhone X to do MoCap and Zak Parish being the one who talks about it.

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  • replied
    And mass effects animators just set they're calendars.

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  • replied
    cool nice style

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  • replied
    Wow! This was something I got really excited for when iphone X came out and I saw the emoji ish. All I was thinking was "how can I rip this data to use for games'! Can't wait to see what you guys have learned and see what tools I should invest in for this!

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  • replied
    Originally posted by motorsep View Post
    Can we use ARCore for this too ? If not, why not ?
    At this time, no. Currently only the iPhone X has the necessary hardware and only ARKit (Apple) has an API we can tap into for this kind of feature. Not to say it'll be that way forever; it's just the way it is right now.

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  • replied
    Excited to watch this stream!

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  • replied
    Can we use ARCore for this too ? If not, why not ?

    Leave a comment:

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