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Unreal Engine Livestream - Introducing the FaceAR- August 9 - Live from Epic HQ

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    #16
    We're struggling to get a custom character set up as well. I got it to push to our iphone, and the livelink shows the character moving in the editor, but no movement on the phone version.

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      #17
      I was wondering if the searching for a face to track pop-up is really necessary? It happens often even in well lit rooms. I've never noticed this kind of behavior with ani mojis or the Face Cap app. Why is the UE4 AR kit so sensitive? I'm going to try disabling the check in the blueprint and see what happens.

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        #18
        Hi,
        I understand that I need a Mac to build the app to the iPhone but can I then use UE4 on Windows to connect or will the live link only work if I'm using a Mac?

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          #19
          Originally posted by davidqvist View Post
          Hi,
          I understand that I need a Mac to build the app to the iPhone but can I then use UE4 on Windows to connect or will the live link only work if I'm using a Mac?
          Yes, you need a mac to compile. Yes, you can use a Windows machine - live will connect between the iphone and the windows machine running ue4

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            #20
            Still hoping someone can share some insight into why the arkit tracking is so finicky compared to all other options. Keeps on throwing up the looking for face track dialogue.

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              #21
              Still wondering if anyone has found a work-around for the ue4 arkit in this face AR sample losing tracking? I've never seen another true depth arkit face-tracking app on the iphone lose tracking like this does. It's hard to believe i'm alone here.

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