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Unreal Engine Livestream - Introducing the FaceAR- August 9 - Live from Epic HQ

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    [TWITCH] Unreal Engine Livestream - Introducing the FaceAR- August 9 - Live from Epic HQ

    Click image for larger version  Name:	20180807.png Views:	1 Size:	269.4 KB ID:	1512399




    WHAT
    This stream will cover the FaceAR Sample project recently released by Epic. Zak Parrish will discuss what the sample includes, how it works, and how you can use the ARKit tech to drive your own facial animation projects or use facial capture data in other ways!

    WHEN
    Thursday, August 9th @ 2:00PM ET - Countdown

    WHERE
    Twitch
    Youtube
    Facebook

    WHO
    Zak Parrish - Sr. DevRel Tech Artist - @Zakparrish
    Tim Slager - Community Manager - Kalvothe
    Amanda Bott - Community Manager - @amandambott

    ARCHIVE
    Last edited by Kalvothe; 10-05-2018, 01:38 PM.

    #2
    Can we use ARCore for this too ? If not, why not ?

    Comment


      #3
      Excited to watch this stream!
      David V. Finlay
      Interactive 3D Team Lead
      HNTB Corporation

      Comment


        #4
        Originally posted by motorsep View Post
        Can we use ARCore for this too ? If not, why not ?
        At this time, no. Currently only the iPhone X has the necessary hardware and only ARKit (Apple) has an API we can tap into for this kind of feature. Not to say it'll be that way forever; it's just the way it is right now.

        Comment


          #5
          Wow! This was something I got really excited for when iphone X came out and I saw the emoji ish. All I was thinking was "how can I rip this data to use for games'! Can't wait to see what you guys have learned and see what tools I should invest in for this!

          Comment


            #6
            cool nice style

            Comment


              #7
              And mass effects animators just set they're calendars.

              Comment


                #8
                I am so excited for both , using an iPhone X to do MoCap and Zak Parish being the one who talks about it.

                Comment


                  #9
                  looking forward to watch this one, learned a lot by listening to zak since unreal 3. good man

                  Comment


                    #10
                    Just wish to piggy back on this thread since it was mentioned in the stream.

                    Been trying to setup a remote compiling from PC to a Mac for IOS development and; specifically for AR and hopefully this. Have been pulling my hair out. Followed the documentation and scraped every bit of info on forums, Answer Hub and guides around the net. Had a post on the forum explaining my problem (another on Answer Hub). I will circle back to this project but had to put it on hold.

                    Any tips from anyone who has experience setting this up would be great.

                    Comment


                      #11
                      ActualZak

                      Would it be possible (and straightforward) to do facial mocap for UE4 (Paragon characters) using F-clone or Brekel Pro Face 2 ? (I believe both use Kinect v2)

                      Thanks beforehand

                      Comment


                        #12
                        Amazing job!! Congrats!!

                        I tried the sample and it worked perfect!

                        I´m very interested in the next step which is to import my own customized fbx head into the project.
                        I have tried to do that without success. I followed all the steps in the original doc and the video.

                        Can you please give us a clue how can we import our own models to the example?

                        Is there another doc where we can find that out besides the original doc:
                        https://docs.unrealengine.com/en-us/...R/FaceARSample ?

                        I will really appreciate any clue or tip to get the work done.
                        We create our own 3d characters and need to implement facial capture in real time.
                        We are using Unity but we are trying to switch to Unreal.

                        Thanks in advance!
                        Robert.

                        Comment


                          #13
                          Originally posted by Robert-77 View Post
                          Amazing job!! Congrats!!

                          I tried the sample and it worked perfect!

                          I´m very interested in the next step which is to import my own customized fbx head into the project.
                          I have tried to do that without success. I followed all the steps in the original doc and the video.

                          Can you please give us a clue how can we import our own models to the example?

                          Is there another doc where we can find that out besides the original doc:
                          https://docs.unrealengine.com/en-us/...R/FaceARSample ?

                          I will really appreciate any clue or tip to get the work done.
                          We create our own 3d characters and need to implement facial capture in real time.
                          We are using Unity but we are trying to switch to Unreal.

                          Thanks in advance!
                          Robert.
                          Hey Robert, did you manage to import your own character? Are there any new tutorials? I want to set this up with my own character too, but can't get it to work.

                          Comment


                            #14
                            Hi, I'd love to know how is possible to export a recording to FBX with blend shapes animation?

                            Comment


                              #15
                              Hey i tried to deploy this project into my iphone but i get this error "Remote compiling requires a server name. Please specify one in the remote server name settings field". And i followed the Face AR documentation with a model with the 51 blendshapes from polywink but got any luck. I´m working in a windows machine does that be the problem? Thanks in advance guys any help would be appreciated.

                              Comment

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