WHAT
Epic Games Lead Audio Programmer Aaron McLeran will describe the architecture of the multi-platform audio renderer, including submix graph, source rendering, effects processing, realtime synthesis, and plugin extensions. He'll demonstrate simple implementations of architectural features and walk through a couple simple audio effect plugins and a synthesizer, followed by a general discussion of the future of Unreal's audio system.
WHEN
Thursday, May 24th @ 2:00PM ET - Countdown
WHERE
Twitch
Youtube
Facebook
WHO
Aaron McLeran - Lead Audio Programmer - @minuskelvin
Tim Slager - Community Manager - @Kalvothe
Amanda Bott - Community Manager - @amandambott
If you have questions for our guests, feel free to toss them below and we'll try to get to them on the stream.
Epic Games Lead Audio Programmer Aaron McLeran will describe the architecture of the multi-platform audio renderer, including submix graph, source rendering, effects processing, realtime synthesis, and plugin extensions. He'll demonstrate simple implementations of architectural features and walk through a couple simple audio effect plugins and a synthesizer, followed by a general discussion of the future of Unreal's audio system.
WHEN
Thursday, May 24th @ 2:00PM ET - Countdown
WHERE
Twitch
Youtube
WHO
Aaron McLeran - Lead Audio Programmer - @minuskelvin
Tim Slager - Community Manager - @Kalvothe
Amanda Bott - Community Manager - @amandambott
If you have questions for our guests, feel free to toss them below and we'll try to get to them on the stream.
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