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2018 Spring #ue4jam - May 10-15

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    [GAME JAM] 2018 Spring #ue4jam - May 10-15

    Click image for larger version  Name:	180507_TW.jpg Views:	1 Size:	75.7 KB ID:	1472636

    Background by Rachid Iyarmen



    2018 Spring #ue4jam Winners

    Finalists
    Perkerakia - Rapatu
    AAA Battery - Recalled
    JimmyMarsGames - SKYWARD

    Special Category Winners
    Something, Something Reality

    WJTeam - Colormancer
    The Tiny Award
    .Info - The Great Milkmam!
    One Many Army
    Shrinkmeister - SizeMaze





    Be apart of the Unreal Engine Community, join up with a team and prepare for the next #ue4jam! Once a quarter, Epic hosts the #ue4jam to give developers a chance to create new projects, sharpen their skills and compete for awesome prizes.

    GETTING STARTED

    Here are some resources that will help you get prepared for the #ue4jam.

    Looking for a team? In search of members? Head over to Crowdforge.io to get started!

    Check out Tom's presentation on Game Jammin With UE4, livestreamed for our Winter #ue4jam.

    Get 30 days of FREE access to Quixel's Megascans​ library! Sign up for the Freelance 4K subscription by following the link here​. Registration is open until May 14. Take a look at this "Welcome to Megascans​" to help you get started.

    SideFX is offering a FREE 2-month Houdini license to all Spring #ue4jam participants. These won’t be available once the jam gets started, so be sure to sign up for your license today!

    GameTextures.com​ is giving away 10 Free Material Functions, plus 50% off 3 Months of GameTextures.com!​ Get them here!

    Assembla will give all participants of the #ue4jam access to their platform for game development teams to build iterations of their game using their Perforce and SVN repositories. As a cloud version control provider with PM tools built in, Assembla is an effective asset to any gaming developer, and we are excited to watch Assembla’s continuing emergence within the game development community. To get access to the Perforce server, PM me that you will need access and your team's email addresses. Please also check out tutorials on using Assembla and Perforce beforehand.

    Need access to a sound library? Soundly​ has you covered! You'll get full access to Soundly and its massive sound effect library during the jam. Enter promo code pUE4JAM ​after installing to get started.

    THE RULES

    Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before the deadline.
    PROJECT REQUIREMENTS

    Here's the list of submission requirements to win a prize:
    • The game must include custom gameplay that exceeds the gameplay found in Epic Games’ starter templates.
    • All art assets in the game must have a material other than the default applied to it.
    • Submissions must be packaged for Android (unfortunately there are limitations with iOS), Windows or Mac OS. No full, unpackaged projects. VR projects are accepted. Android games can be distributed via the Play store as well.
    HOW TO SUBMIT AN ENTRY AND TIMELINE

    In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme on the livestream on Thursday, May 10th at 2PM ET and giving participants the weekend to create and submit an awesome game built in the engine. The jam ends on Tuesday, May 15th at 2PM ET.

    SUBMIT YOUR GAME HERE: Unreal Engine Spring #ue4jam page on Itch.io before Tuesday, May 15th at 2PM ET.

    You will need the following information:
    • Team Name
    • Each Team Member's Name and Email Address
    • Game Name
    • Name of your submission
      • Please format your the name of your .zip file with your team's name attached, ex. TeamName_GameName
    • List any content that was created before the jam that was included in the final submission.
      • This does affect the score, as we judge on what is made during the jam's timeframe. Submitting an entry with pre-made content that is not disclosed may lead to disqualification.
    • A link to gameplay footage to be included in our highlight reel on the Spring #ue4jam results livestream, if you so desire.
      • Please keep your video between 30-60 seconds.
    NOTE: In order to submit your game to Itch.io, your .zip file must be UNDER 1GB. This won't affect most projects, but please be mindful of the size of your game once compressed. If your file is more than 1GB, you may utilize the Butler tool to upload your files to Itch.io. More info on that here.

    AWARD CATEGORIES AND PRIZES

    The Spring #ue4jam will feature a Grand Prize raffle, plus additional prizes for the finalist teams and special category winners. We judge submissions for their visual aesthetic, unique use of the theme, and gameplay on a 1-5 point scale. The top 3 teams will be declared our finalists.

    SPECIAL CATEGORY PRIZES

    Our "Special Categories" are for teams who create amazing games, but have something just a little different.

    This spring, our Special Categories are:
    • "Army of One" for the best game completed by a solo developer.
    • "The Tiny Award" for the best game that comes in under 100mb.
    • "Something Something Reality" for the best game that is either an Augmented or Virtual Reality experience.
    Winners of these special category prizes will be rewarded with:FINALIST PRIZES

    All Finalists will receive:FALCON NORTHWEST GRAND PRIZE RAFFLE

    Every individual from the three finalist teams will also be entered into the Falcon Northwest Grand Prize Raffle, where only one lucky person will receive the Spring #ue4jam’s biggest reward; a custom Unreal Engine-branded laptop from Falcon Northwest.

    Specs:
    • Falcon Northwest TLX 15” laptop
    • Custom painted in metallic black with Unreal Engine logo
    • Intel i7-770HQ 3.8GHz Quad-Core processor
    • NVIDIA GTX 1070 Max-Q design
    • 15.6” 1920x1080 IPS display
    • 16GB DDR4 Memory
    • 1 Terabyte Intel 720P PCI Express NVMe drive
    • Full RGB Illuminated keyboard
    • Windows 10 Pro
    • 4.75 pounds, 0.8” thick
    • Oculus Ready Certified
    Full specs available at: https://www.falcon-nw.com/laptops/tlx/design

    Many thanks to Intel for sponsoring the Spring #ue4jam and supplying our community with rad prizes! I encourage you all to check out their Game Dev Program at https://software.intel.com/gamedev and sign up. They'd love to provide your team with resources to help you succeed -> Get ready. Get noticed. Get big.

    Happy developing, and good luck!

    Theme Announce Countdown
    Deadline Countdown


    Streaming your work on Twitch? Let us know so we can follow along!
    Are you on Twitter? Show off your work using the #ue4jam hashtag!

    Helpful Links for Jamming!

    Official Sites
    Getting Started Docs
    Reduce Your Package Size
    Top Tips for Game Jams
    Wiki Tutorials
    Wiki Code Tutorials/Snippets
    Training Videos
    Tutorials and Guides
    Blueprint Getting Started Thread
    C++ Getting Started Thread

    Youtube
    Unreal Engine's Official Youtube Channel
    Peter L Newton's Youtube Channel
    TeslaDev's Youtube Channel
    Mathew Wadstein's Youtube Channel
    Luos' Youtube Channel

    Tutorials and Guides
    Tutorials by Tom Looman
    Blueprint Guides by Romero
    Attached Files
    Last edited by Amanda.Bott; 06-14-2018, 03:10 PM.

    #2
    I would like to think that the theme is not going to be too narrow or unsellable.
    Last edited by Regime X; 04-13-2018, 12:30 AM.
    [URL="http://store.steampowered.com/app/758050/Internet_Simulator/%20%20"]http://store.steampowered.com/app/758050/Internet_Simulator/
    [IMG2=JSON]{"data-align":"none","data-size":"full","src":"https:\/\/www.youtube.com\/channel\/UCdfVpbLsvOuatZIoyecn6uA"}[/IMG2][/URL]
    [URL="https://store.steampowered.com/app/861350/Gym_Simulator/"]https://store.steampowered.com/app/8...Gym_Simulator/[/URL]

    [URL="https://store.steampowered.com/app/844090/Piano_Simulator/"]https://store.steampowered.com/app/8...ano_Simulator/[/URL]

    Youtube
    [URL="https://www.youtube.com/channel/UCdfVpbLsvOuatZIoyecn6uA"][B][FONT=times new roman]https://www.youtube.com/channel/UCdf...OuatZIoyecn6uA[/FONT][/B][/URL]

    Comment


      #3
      I'm part of a 2 person team that's been using ue4 to make our first "official" game for a year now, we will take a little break to compete, it sounds like a nice change of pace, a short and sweet project, never participated before. thanks for doing this, should be fun! This is just my individual account so we will be participating under another name. good luck everyone!

      Comment


        #4
        Hope it's something with ocean or boats...

        Comment


          #5
          Good idea to use Itch.io for the entries.

          Comment


            #6
            Hey All I am a experienced C++ software engineer looking to put a team together for next month ideally it would be good to have;

            1 More experienced c++ software engineer,
            2 Designers (2D/3D),
            1 SFX Engineer,

            Get in touch if your interested or would like to discuss further.

            Comment


              #7
              I am a game designer and can do overall system, numerical, battle, story design, and also take care of simple level construction operations. I hope to find a teammate or team to participate together.

              Comment


                #8
                Hello,

                I wanted to talk about the artwork used for the banner of the spring gamejam. It honors me that you used my work but I would've liked if you at least put a link to my page or credited me.

                It's a school project so at least contact or credit the school about it.

                For any details, feel free to contact me.

                Attached Files

                Comment


                  #9
                  that is a nice shot ! and credit would be nice, Amanda was probably busy and didn't think about it.

                  no one ever reads licenses do we?

                  Comment


                    #10
                    Oops, looks like someone didn't follow their own rules about declaring sourced assets!

                    Comment


                      #11
                      Yeah it happens To forgot with the amount of work they have. Just wanted To point it out. No harm. ☺

                      Comment


                        #12
                        Is there a sign up page? Or do we just submit to itchio the day of with all info?

                        Comment


                          #13
                          Originally posted by Psynema View Post
                          Is there a sign up page? Or do we just submit to itchio the day of with all info?
                          I think there's a join button on the itch.io page.

                          Comment


                            #14
                            Originally posted by ag858 View Post

                            I think there's a join button on the itch.io page.
                            Yep! As soon as you load the Itch page there should be Join Jam button

                            Comment


                              #15
                              Awesome switching over to itch.io. It'll make browsing the submitted games that much easier.

                              Comment

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