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Unreal Engine Livestream - Animation Blueprint Setup & Walkthrough - Mar 29 - Live from Epic HQ

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    [TWITCH] Unreal Engine Livestream - Animation Blueprint Setup & Walkthrough - Mar 29 - Live from Epic HQ

    Click image for larger version  Name:	Paragon_ForumPost.jpg Views:	1 Size:	193.5 KB ID:	1451059




    WHAT
    Epic Games has released 20 character assets from Paragon and now we want to show you how to get started with those assets! Shinbi's animation Blueprints are included to give you an example of how to setup the characters. In this livestream, Jay Hosfelt will be walking through the steps to help you prepare the other characters for use in your games.

    WHEN
    Thursday, March 29 @ 2:00PM ET [Countdown]

    WHERE
    Twitch
    Youtube
    Facebook

    WHO
    Jay Hosfelt - Lead Animator - @HosFross
    Amanda Bott - Community Manager - @amandambott

    ARCHIVE
    Last edited by Amanda.Bott; 04-06-2018, 10:54 AM.

    #2
    Is this stream going to show how to use Paragon characters for player only, or for an AI/NPC, or both? I am more interested in using these awesome assets for NPCs.

    Comment


      #3
      This is a great idea to show how to setup these characters! Prepared for lots of knowledge!
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      Comment


        #4
        Do you guys use animation Root Motion in your projects? If you don't, could you explain why?

        Any tips and tricks you guys used in Paragon and/or Fortnite would be totally appreciated.

        Comment


          #5
          please cover how to handle weapons (equip/unequip) keeping them on character hands during different animations ... etc .

          can't wait for that <3

          Comment


            #6
            nice!

            ** would like to see all the characters available animating, possibly in a clip while the stream is running maybe ?? **

            - anyway, again, thanks Epic! -

            Comment


              #7
              Any tips on how to nicely blend between different montage sections (within the same montage). Or if you used any other approach, please enlighten us with your knowledge

              Comment


                #8
                Would love to know how to setup clean turn in place like how they did it in Fortnite

                Comment


                  #9
                  I'd like to know how to blend the 4 cardinal direction lean blendspaces in addition to stuff mentioned above!

                  Comment


                    #10
                    help
                    with fortnite plz

                    Comment


                      #11
                      Yes Please help with the Turn in Place setup... not just for first/third person, but ALSO for a Twin stick setup, where the right thumbstick rotation is 360 degrees, not just left or right inputs. PLEASE, been stuck for weeks on this

                      Comment


                        #12
                        I'm waiting for other paragon assets and source code !

                        Comment


                          #13
                          I have more questions about montages: What are the advantages/disadvantages of using one single montage with multiple sections vs splitting that into lots of unique mini-montages with just one section each?

                          Comment


                            #14
                            Would it be possible to show at least the basics on how to do a "Turn in place" and "Quick Stop/Change Direction" setup? That would be priceless

                            Comment


                              #15
                              Would love it if you include strafing, turn in place and aim offset! I have been struggling to get decent result so with these!
                              Last edited by barney87; 03-29-2018, 08:43 AM.

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