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Community Led Training - Getting Started with Paper 2D - Nov 14 - Chris Wilson (Cardboard Sword)

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  • [TWITCH] Community Led Training - Getting Started with Paper 2D - Nov 14 - Chris Wilson (Cardboard Sword)

    Click image for larger version  Name:	ChrisStreamBannerFinal.png Views:	1 Size:	176.1 KB ID:	1382019





    WHAT
    Join Cardboard Sword’s lead designer, Chris Wilson, as he takes you from the Paper 2D starter project towards making your own game.
    With examples from their upcoming game, The Siege and the Sandfox, this stream will cover:

    - Using light sources in Paper 2D
    - Best practice for importing 2D assets
    - Creation of Tilesets, Tilemaps, and Flipbooks
    - Building on these fundamentals to create your own beautiful 2D game'

    WHEN
    Tuesday, November 14th @ 2:00PM ET [Countdown]

    WHERE
    Twitch
    Youtube
    Facebook

    WHO
    Chris Wilson - Lead Designer, Cardboard Sword - @crwilso

    Share any questions you have for Chris in the comments below! We'll try to answer them on the stream.

    ARCHIVE
    Last edited by Amanda.Bott; 11-14-2017, 11:43 PM.

  • #2
    Great to have Chris Wilson doing the live stream, been following his streams for a while. I am also interested in setting up a proper 2D AI I hope he can squeeze that in

    Comment


    • #3
      Originally posted by YousefBuHazza View Post
      Great to have Chris Wilson doing the live stream, been following his streams for a while. I am also interested in setting up a proper 2D AI I hope he can squeeze that in
      Thanks for following, I hope the streams have been useful!

      This stream will be focused on the art/lighting fundamentals in Paper 2D as we're most frequently asked about them. We'd love to do a stream like this for 2D AI, so hopefully we can work out something in the future

      The Siege and The Sandfox | Development Thread | Twitter | Twitch | Facebook

      Comment


      • #4
        Hey! Making a game using Paper2D myself and looking forward to this.

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        • #5
          Ooff! I can't wait!
          WIP Wasabi Horizon: https://forums.unrealengine.com/show...wasabi+horizon

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          • #6
            Awesome...good luck with that

            Comment


            • #7
              I'd like to bring up the bug in paper2d when you set your tileset to isometric diamond. The collission will not change to isometric but stays to the standard tileset shape. I dunno how high this is on the priority list. But would be great to push it up a little

              Comment


              • #8
                love this...is paper 2-d still in development? have not seen any updates to in since I think 4.8??

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                • #9
                  I too would love to see some Paper2D related AI stuff, but this should be interesting to watch as well.

                  Comment


                  • #10
                    Glad to see some Paper 2D topics! Won't be able to make the stream due to work but hope to check it out after.

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                    • #11
                      Thanks Well!

                      Comment


                      • #12
                        Wonderful! I haven't seen many resources on building a modern lighting scheme in 2D, this will be interesting (and just what I need for my game!). I mean, a game can be as gorgeous as you can draw your sprites, but I'm also interested in leveraging some of the engine features to blur the line between strictly traditional 2D and more experimental/modern 2.5D a bit.

                        Comment


                        • #13
                          How to create an old school 2D type of quest game?
                          So the question will be how to make the character move up and down in 2D space, the game will probably have to be a 2D paper type of game only from the side but the backgrounds will be illustrated to give the illusion of 3D space like in the samples above, so is it a matter of writing a script to have the character become smaller and larger depending on where he is on the level?

                          Comment


                          • #14
                            Originally posted by bfoster68 View Post
                            love this...is paper 2-d still in development? have not seen any updates to in since I think 4.8??
                            This is a great question, it seems development has slowed/stopped on all 2D. Maybe I'm just missing it...

                            Comment


                            • #15
                              I thought the same. Paper2D hasn't had any real development since Michael Noland swapped to another project in 2015.
                              I'd love to see some real Paper2D advancements soon.
                              #savepaper2d

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