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Epic MegaJam Game Thread

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    "A shadow has shrouded the night sky in darkness, draining the stars of their light. Weakened, they fall to the earth, unable to resist the darkness. All except one."

    Collect the fallen stars. Defeat the shadows and return your fallen sisters and brothers back to the night sky.

    Team name: Peanut Rangers
    Title: Starlight


    WASD - movement
    LMB - basic attack
    Q & E - special attacks
    SPACE - jump
    ESCAPE - pause

    Defeated enemies sometimes drop light charges which heal you and give you special charge when picked up.



      Name: Battle Kart
      Download Link:
      Video Link:
      Team: Curtis Zuehls, Jake Labeots, Trent Cornwell, Grabe Ruiz, and Karen Ruiz

      Objective: Be the last player standing

      Battle Kart is a multiplayer splitscreen game that has you battle against your friends to be the last kart standing! Pick up powers from the glowing pools on the map to augment your kart. Each player can have two powers they can cycle between.

      Controller Controls
      Bottom Face Button: Acceleration
      Left Face Button: Brake
      Top Face Button: Look behind
      Left Thumbstick: Steer

      Right Bumper: Use Power
      Right Face Button:Swap Power
      Left Thumbstick Press: Jump
      Left Bumper: Handbrake

      Keyboard Controls
      W: Acceleration
      A: Steer Left
      S: Brake
      D: Steer Right
      Q: Look behind

      E: Use Power
      R:Swap Power
      Space: Jump
      Left Control: Handbrake

      Disclosed Content
      Laser Sounds (c) by Michel Baradari:
      Music by Alex Colgan:
      Low Poly Series - Caverns from the Marketplace

      Gameplay Instructions
      One player has to be on keyboard the rest should play on controllers.
      Tab on keyboard or back button on controller to view control setup.
      Pick powers up from the glowing power pools.
      When players die they wont respawn until someone is the last player standing. Then when the next round starts everyone will respawn.


        I attempted to make a game based on SamHain the original Halloween, where you were suppose to keep your lantern going until you got home, while solving the death of a spirit. I figured there was more interest in forming a group, ended up just doing this one solo. Meh, stuff happens I guess.

        WASD - Change forward direction
        Space - Jump
        Arrows - Turn

        Download the Game here:
        Last edited by SplittingAtoms; 11-09-2017, 11:44 PM.


          First time I've actually made a game instead of just messed around in the editor. It ended up being a lot shorter than I wanted it to be, but I learned a lot. Pick up and place lights to get through the level

          Team: Yogurt
          Game: Shores

          Gameplay: You can only stand on areas that are lit up. Pick up and place lights to get to the end
          WASD+Mouse/Analog sticks to move and look around
          E/Left Click/Left Face Button/Right Trigger to pick up and place lights
          Space/A to jump

          Assets made before the jam: It was based on the FPS example project and uses the glass and burnished steel materials from the starter content as well as the red crosshair from the fps example.


            I ended up being sick the whole way through the Jam and didn't finish but I still learned so much trying to make a 3D zero gravity platformer. Congratulations to all those people who made it through the Jam, looking forward to seeing your great creations and I can't wait to join you all again next time.


              Ray The Robot

              Information - A 3rd person VR platformer game. Developed for the Oculus Rift + Touch. This was my first Epic Games MegaJam, I'm very proud of what I've created and I hope you all enjoy it!
              Team - Matthew Palaje
              1 Member - Matthew Palaje
              Download links:
              Google drive -
              Itch IO -
              Disclosed Content - The song in the game was created by Raymond Cripps, I got his permission to use it. All other content for the game was created by myself.

              Screen shots:

              Last edited by MatthewPalaje; 11-10-2017, 05:31 AM.




                Team Name: GoodBye Games
                Team Members (5): Joachim Holseter, Fredrik Grøslie, Robin Gjelsvik, Robin Henriksen, Johnny Anseth

                Download Link:

                Game walkthrough:

                About the game:
                Take part in a risky space mission that puts you on an alien planet.
                Hope is what makes you keep on going.
                Even though all hope seems lost, there might still be a way to get back home.
                Never give up on yourself, keep on going no matter what!


                Spaceship Controls:

                W: Thrust forward
                A, D: Roll
                Mouse Y: Pitch
                Mouse X: Yaw

                Ground Movement:
                W,A,S,D: Movement
                Space: Jump
                F, E: Interact
                Mouse: Look

                Disclosed Content:
                Bebot app
       - Johannes Bornlöf
                Ultimate Game Music Collection - Unity Asset Store
                Last edited by JoeTheSpaceGuy; 11-24-2017, 06:58 AM.



                  : Deep Sea Fighter

                  Download link: Here

                  About the game:
                  It is a game about the Angler Fish!
                  You need to survive in an fish figth inside a subsea arena. You will discover the 3 type of fish fighter into the 5 waves that we make.
                  Your goal is to figth them to death, eat their meat so you can "supply your own ligtht".

                  Will you get to the end? Watch on the left side of the screen there is a score mutilplier if you fight fast you get more point and a better score!

                  If you have a gamepad, it is recommended.

                  W,A,S,D to move
                  Left Mouse to bite
                  Right Mouse to do a Spin Attack
                  Space to Dash


                    Hey guys! Here's our 1st Epic Jam submission. We are a team of 2 artists and it's the 1st time we made a game without a programmer, so it was quite an experience!


                    Philip Tyrer (Level Design/ 3D Modelling/ Sound)
                    Abey Miranda (Programming/ 3D Modelling/ Animation/ Shaders)

                    Gameplay Instructions:

                    Make your way up to the tower, using your Flame to light lanterns (checkpoints) on the way.
                    Beware of patrolling enemies as they will chase you and extinguish your Flame. But all is not lost, you can make your way back to the last checkpoint to re-light your flame.
                    Patrolling enemies don't bother you in the dark, but be careful of spirits who can take you to the dark side if you rush back to a checkpoint.
                    Use your Blink ability to escape enemies and reach higher ground.


                    • Hold RIGHTCLICK to initiate blink aim and bullet time, LEFTCLICK to blink while aiming.
                    • SPACE is jump and climb up while ledge-clinging. Holding a direction and pressing jump will jump across while ledge-clinging.
                    • CTRL releases ledge cling.

                    • LEFTTRIGGER to initiate blink aim and bullet time, RIGHTTRIGGER to blink while aiming.
                    • A is jump and climb up while ledge-clinging. Holding a direction and pressing jump will jump across while ledge-clinging.
                    • B releases ledge cling.

                    Last edited by Abeysaurus; 11-10-2017, 09:54 AM.

                    Twitter | UE4 Marketplace


                      Title: False Prophets

                      Download link:

                      2-Player Arena Conversion Simulator
                      (2 gamepads required!)

                      Controls for Xbox Controler:
                      use left analog to walk around
                      press A to cast attracting apell when mana meter is above 50% (hold for greater range)
                      press B to leave blocking "spiritual" wall.

                      Collect purple mana glyphs to replenish mana.
                      Lead the sinners to your Sigil.
                      Collect 8 sinners to win over the Rival Prophet!

                      Created by: The Ovid Team (4 ppl)

                      All assets were created during the mega jam except:

                      • Timeless by Manfred Klein,
                      • Espresso Dolce by Peter Wiegel
                      • Optimus Princeps by Manfred Klein
                      • Angelic Font.
                      Music for trailer:
                      • A Dark Hopeful Ambience - by Patrick Lieberkind (

                      Last edited by ChopinDev; 11-10-2017, 08:28 AM.


                        Name: Molla Shine - VR only game (Oculus Rift + Touch or HTC Vive)
                        Download Link:
                        Video Link:
                        Team Name: JumbliVR
                        Members: Brett Jackson

                        I tried to do something that represented the meaning behind the theme quote. It's about helping bugs that have a strong purpose in life to reach their potential within their 1 minute lifespan. Dance against them, race against them and avoid the ones that chase you. Your objective is to bring the best of out them and encourage the Queen to select a mate.

                        You control the rotation of your bug using the the position of your hands relative to each other. This gives 6DoF control, should be more intuitive than thumbsticks and provides very fluid flying movement of your bug. Trigger controls acceleration.

                        Disclosed Content
                        1 backround ambient sound from Oculus Audio Pack
                        VR Hands from Epic VR Template
                        Creator of VR games, Dimensional and The Relentless
                        For updates see or


                          Name: Elan
                          Team Name: Team Elan
                          Members: Josh, VisceralBowl, Defaultsound, ZomboJoe, Chris Kruger


                          Character View

                          WASD - Movement
                          RMB - Aim
                          LMB - Fire
                          Spacebar - Jump
                          C - RTS mode toggle

                          RTS Mode
                          WASD - Movement
                          LMB - Place building/interact/select
                          RMB - Cancel Building placement
                          Backspace - Reset Camera
                          Numpad +/- - Raise or lower Camera height

                          Disclosed Content: Pro Sound pack for some of the sound effects.
                          Last edited by ZomboJoe; 11-10-2017, 01:45 PM.


                            PLEASE READ: This project was totally complete 4 hours prior to the deadline. However, as soon as I tried to package, I was hit by this bug The editor absolutely refused to package the project. I tried all known fixes to no avail. But after several more hours of trying this morning, it finally just worked. So I'm super bummed I didn't make it in time for the Jam, not because I wanted to win any prizes, but just because I was excited for you to play this game which I really put a lot of love into. So if you're reading this and have some time, please give this a play, I promise it will be fun. And if anyone from Epic is reading this, maybe I can at least make the highlight reel? Thanks!

                            TITLE: Knight's Lights


                            TEAM: Nerdsbeware
                            MEMBERS: David McLaughlin (Solo Developer)

                            CONCEPT: The sun is dying... The light is fading... A mysterious evil descends upon the land once again. It is up to you to turn back the tide of darkness and restore light to the land; as many other before you have tried. Turn the lights back on, weary traveller.

                            -Take control of Knight Bulb and fight against the forces of darkness
                            -An intense action adventure experience inspired by the Souls series of games
                            -A unique cel-shaded look
                            -All combat animations and other unique animations were done directly in Unreal Engine, using tools such as the Control Rig Sequencer, in under a day

                            DISCLOSED CONTENT:
                            -Starter Content
                            -Anim Starter Pack
                            -Amplify LUT Pack
                            -Footstep and Foley Sounds
                            -Game Music Mega Pack
                            -Outline Post Process uses some premade material functions
                            -Substance Share/Substance Source for a few textures
                            -Some Images from
                            -Sky Texture from

                            VIDEO DOWNLOAD:!AqLMp2aM5GB7jA6cFJe82szl9wkr

                            Last edited by Nerdsbeware; 11-10-2017, 11:15 PM.


                              Hey guys check our Jam submission.
                              Its an adventure game for Oculus (didnt test it on vive)

                              Light from the Inside.

                              -Skier movement type or gorn movement type. Press X,A and drag yourself any direction.
                              -To crouch - sit down in life))
                              -Light your way by moving
                              -Follow the light)


                              Feel free to write you opinion about the game on Youtube or here!

                              Last edited by Wotrin; 11-10-2017, 03:12 PM.


                                "And go get some sleep"
                                You can say that again! I just barely made submission, stayed up literally all night trying to package it, got zero sleep and was able to send it in just before leaving for work!

                                I developed this game by myself, and my brother Aaron Rhoades made the music during the Epic MegaJam. All assets (except the basic floor and wall meshes) were made by me. 11 of 30 static meshes were made before the jam. The human skeletal mesh + animations were also made before the jam (although I added his flashlight for this game).
                                I also recorded sound effects and voices (my kids voices :P) for the ghosts, though these SFX were made before the jam as well.

                                I was pretty happy with the results, given that I only had a week to do all of this! I hope to work on this game a bit more to polish it, and then maybe release on the app store/Google play.

                                P.S. It's both very inspiring and slight intimidating to see all of your entrires! Thank you Epic Games for this opportunity/experience!

                                Game Download Link: