No announcement yet.

Epic MegaJam Game Thread

  • Filter
  • Time
  • Show
Clear All
new posts

    Click image for larger version  Name:	 Views:	1 Size:	58.8 KB ID:	1382923Click image for larger version  Name:	 Views:	1 Size:	132.4 KB ID:	1382924Project Name: Aerofarmer
    Team Name: Shane Silver Studios
    Team Members: 1
    Download Link:
    Video Link:

    Disclosed Content:
    UE4 Starter Content (Materials, Textures, Static Meshes)
    UE4 Engine Content (Materials, Textures, Static Meshes, and Particles)
    UE4 Automotive Materials (Materials, Textures)
    UE4 Third Person Example Template
    Mixamo "FLYING" Animation
    Mixamo "Y-Bot" Skeletal Mesh for Humanoid Rig / Retarget

    Original Music by Shane Silver

    Wait for the shuttle to dock at the supply depot, then exit the ship and go find/pickup your supplies by pressing "E" when the object is aligned with your reticle. WASD and mouse are used for pawn and camera movement. Press "F" to toggle flying in order to maneuver the zero-G environment, or else this objective will be impossible to complete. Use your flashlight here as well, it's very dark in outer space. Once you have gathered your supplies, re-enter the shuttle and press "E" while your reticle is hovering over the shiny button to engage the flight system and travel to your next destination. Make sure you're not flying because there's a boolian that prevents the player from turning the engine's on while still in the air. (player must be moving on ground to activate button). Once shuttle has reached the space station, exit ship, restore temporary power to the space station hatch, open the hatch, and enter the station. Now, turn on the backup computers, then toggle your 'Welding Tool' and press "Left Mouse" to repair Module 001, Module 002, and Module 003 by pointing at them and holding left mouse. Once these are repaired, you can open the hall way doors. Find the water reservoir room and insert fertilizer into the reservoir, then head to the hydro farm room and plant all 16 pots by pointing your reticle at them and pressing "E". Turn on the hydro farm computer to switch on the grow lights. Then, head to the main computer room and contact headquarters. Mission success, head back to the shuttle and press "E" to exit mission.

    Start Menu Controls:
    Up/Down keys: Navigate menu
    Enter: Select (start menu)
    Backspace/Delete: Return to Main Menu

    WASD: Walking Movement / Flight Movement
    Mouse: Camera Movement
    TAB: Toggle Flashlight
    Space: Jump
    Shift: Sprint
    F: Toggle flying movement
    E: Interact / Pick Up
    Q: Toggle Welding Tool
    Left Mouse: Use Welding Tool
    R: View Inventory
    1: Use Health Capsule
    2. Use Oxygen Capsule
    3. Use Food Capsule
    K: Ragdoll Physics / End Game
    Last edited by ShaneSilver; 11-12-2017, 11:11 AM.


      Click image for larger version

Name:	Capture0.png
Views:	116
Size:	524.8 KB
ID:	1383026 Team Name: Manny's Arrow
      Game Name: Dynamo

      Checkpoint time attack game. Mouse to look, WASD to move, left and right click to charge flashlight.

      Sound FX used samples from "Game Audio Implementation" book free sound library and "Universal Sound FX" (Imphenzia). Original Music made using Reason and Orkester/StringWERK instruments. UI Uses Vollkorn Font Family (Google Fonts). Original Models made with Oculus Medium using "Organic" and "Mechanical" preset stamp libraries. ChargeBot character used Mixamo Autorigger and Mocap files "Back Squat" and "Tired Idle". Blueprint code uses parts of the Time Attack tutorial.

      I hoped that I'd make more levels but I ran out time...
      Last edited by ag858; 11-09-2017, 02:27 PM.



        Hey all!

        This is Dark Sector! It's a first person shooter, where you kill the alien creatures for as long as you can!

        Race Kit
        Blueprint Racing Framework


          Project Name: A Shot In The Dark
          Team Name: OptimisticMonkey
          Team Members: 1
          Download Link:
          Video Link:
          • WSAD To Move
          • Mouse To Aim
          • Hold Left Mouse To Draw Bow
          • Release Left Mouse To Shoot Bow
          • Right Mouse To Cancel Draw
          • Audio recommended
          Project Page
          Last edited by OptimisticMonkey; 11-09-2017, 04:07 PM.


            Project Name: OHM
            Team Name: Team Benny
            Team Members: 5
            Download Link:
            Video Link:

            Disclosed Content:
            ONE (1) Particle System used from Infinity Blade: Effects Package.

            Music By:
            One of our team members: Eirik Borgli

            WASD - to move
            Right-click - to turn on/off flashlight
            Hold left-shift - to sprint
            ESC - to pause

            Click image for larger version  Name:	Pic2.jpg Views:	1 Size:	274.7 KB ID:	1382992 Click image for larger version  Name:	image_122188.jpg Views:	1 Size:	346.6 KB ID:	1382991Click image for larger version  Name:	image_122190.jpg Views:	1 Size:	279.5 KB ID:	1382993
            Edit 1: Fixed Photo position.
            Last edited by Xmoono; 11-09-2017, 02:06 PM.


              Project Name: After Dark
              Team Name: Team Prime
              Team Members: 5
              Download Link:
              Video Link:
              Click image for larger version

Name:	AfterDarkMAINMENU2.jpg
Views:	110
Size:	139.4 KB
ID:	1383016
              WASD to move character
              Mouse to move camera
              Left-click to chop
              Right-click to eat berries

              F to interact



                Presenting Kyndill, an adventure through the darkness.


                Playthrough video (spoilery):

                Reach the end of the level by lighting the torches around the way and fending of the darkness.
                Last edited by vblanco; 11-09-2017, 02:27 PM. Reason: Added photos
                UDK and UE4 programmer and Unreal engine 4 betatester. Currently working on commercial VR games for PSVR.
                Deep knowlegde of C++ and blueprints. Open to freelance work.
                Games released, Deathwave(Steam), VRMultigames(Steam), DWVR(Steam,Oculus,PSVR):


                  There are still a few bugs with the enemy AI and sound I was unable to work out in time. However, the game pretty close to what I was shooting for. Please let me know your thoughts if you give it a play. I'd be interested in hearing any and all feedback so I can continue to improve. Thanks!

                  Name: Time
                  Download link:
                  Team name: Magfersile
                  1 member: Magfersile

                  Disclosed Content:
                  • Universal Sound FX
                  • Game Music Mega Pack
                  • Infinity Blade Effects
                  • Polygon City Pack
                  • Mocap Free Animation Pack
                  • Aaron Neal (Youtube)
                    Monster Mesh and Animations

                  Time is our most precious commodity and the forces of darkness are always busy. The only thing required for evil to triumph is for good people to do nothing.
                  Can you spread more light by cheering up the people in the city before darkness overtakes you?

                  Use WASD to move, mouse to look around, and space to jump. Press E to cheer a person up and bring them to the light side. Avoid people who are on the dark side. Also, at night, people on the light side will give you a health boost, but watch out, people on the dark side will hurt your health. At night, there are powerful beings of darkness will chase you indefinitely until the sun comes up. One hit from these beings will destroy you so avoid them at all costs.


                    Click image for larger version

Name:	beyondlightposter.jpg
Views:	121
Size:	252.6 KB
ID:	1384585

                    Beyond Light

                    Team NAME


                    All assets, sounds, music are created by Code8bit during MegaJam 2017. (


                    Emre TANDAR ------------------------------Sounds&Visual Design

                    İpek Tuna TANDAR -------------------------Visual Design

                    Burak Can TIMUCIN ------------------------Programmer

                    Sumru TIMUCIN ----------------------------Programmer


                    HTC Vive – VR Game


                    Your galaxy is about to collapse. A giant blackhole, sitting in the middle of your galaxy, pulls everything into an unknown darkness. Even reaching light speed is no good. You have to be faster than the speed of light to survive the upcoming cosmic catastrophy and give light energy to your galaxy's desperate planets which are about to be seized by the giant blackhole.

                    Inhabitants of your galaxy's planets finally decided on an escape plan and you are chosen to rescue planets near the giant blackhole. You begin your journey as an advanced life form and your kind know the secrets of transforming between matter and energy. You have the ability to reach the speed of light yet none of your kind ever tried to exceed the speed of light and travel beyond this mystery. Will you dare to go beyond matter and energy?

                    You have to travel faster than the speed of light to overcome the blackhole's massive pulling force. Collect light particles along your path to gain energy. Spend your energy to become faster than light and supply light's energy for the planets which are in need of your help. Beware of meteors and other dangers slowing you and stealing your light energy. Traveling faster than light will be more rewarding but keep in mind that it consumes your energy. How fast can you get to help your galaxy? Break the limits. Move fast, think fast, react fast and bring light to as much plant as you can without your inner light being consumed. Good luck !!!


                    You start the game in a cosmic path with an initial velocity. Your main task is to rescue as much as planets you can and try to achieve the best score and the best time before your path comes to an end. Along your path, you will be able to collect energy resource boosts and speed boosts while meteors and anti matter particles are dangers that you should be avoiding. Each planet rescued will add to your end game score multiplier. Collectable items and danger items during gameplay are as such;

                    Collectable Items and Rewards
                    • Initial Energy: 30.000 Energy
                    • Energy Boost: 250 Energy Gain
                    • Speed Boost: Boosts Acceleration and Acceleration Bonus Score Multiplier

                    Danger Items and Penalties
                    • Dark Matter : 250 Energy Loss and %25 Speed Reduction
                    • Astroids : 100 Energy Loss and %33 Speed Reduction
                    • Rescue Planet: 1000 Energy Loss and # of Planets Saved Score Multiplier


                    Motion Controller Trigger L&R ---------- Speed Boost (consumes energy)

                    Motion Controller Trigger L ------------- Incline Left

                    Motion Controller Trigger R ------------- Incline Right

                    Motion Controller Face Button 2 -------- Rotate Right

                    Motion Controller Face Button 4 -------- Rotate Left

                    Motion Controller Shoulder L&R ------- Menu Management (Lobby)

                    Motion Controller Grip 1 L&R ----------- Open Menu (Gameplay)

                    Scoring System

                    Scoring is basically based on your acceleration during gameplay. More you accelerate, more points (higher bonus multiplier) you get. At the end of gameplay, your gameplay score is multiplied by the number of planets you saved and also if you finish your path with your energy remaining, these are also added to your total score. You can view your current/best score and current/best time inside the game lobby.

                    Download Link


                    Video Link

                    Attached Files
                    Last edited by Code8bit; 11-12-2017, 07:31 AM.


                      Proud to present to you:

                      Filament by Beard Envy

                      Filament is a room-based puzzle game where you control robots tethered to the environment, use your tether to light the pillars and reach the exit

                      Beard Envy is:
                      Aaron Coker
                      Ben Webster
                      Josiah Ward




                      WASD to move around, everything else should be explained in in-game tips

                      Thanks for playing and we hope you enjoy, It's been a blast to make and hopefully is just as fun to play

                      Everything but audio was made by us during the duration of the jam
                      Last edited by Sketchie; 11-09-2017, 03:14 PM.
                      Artist at Beard Envy, follow us on: Twitter - Facebook - Youtube


                        Click image for larger version

Name:	Screen01.jpg
Views:	115
Size:	337.1 KB
ID:	1383082

                        The war against darkness

                        JK5000 (A solo project)

                        The fight between good and evil has started. Will the evil or good side be the winner of this war?

                        This is a turn based board game for two players. The winner is the player that can conquer all the fields. A turn have two phases. This two phases are a building phase
                        , and a move/fight phase.

                        All you need to play this game is a mouse, a windows computer, and a friend.

                        You can find and download my game here.

                        Good luck and have fun
                        Last edited by JK5000Games; 11-09-2017, 03:27 PM.


                          Would it be possible to get a list of games entered? Even if it's before you validate submissions (just a list of all submitted entries?) Since there's no confirmation, and no public submission thread etc, it'd be nice to know that the submission was received.



                            Game Jam Build Download Link -
                            (CRITICAL BUG FOR GAME JAM BUILD - Don't upgrade distillery to level 4 otherwise you'll get no vodka.)

                            POST-JAM DL Link - (distillery is fixed, added scoreboard, wave balance has been tweaked, pathing reworked, ui reworked, more wobble)

                            The Potato Nightmare

                            by Team Potato

                            Sourced Assets
                   (used for ground texture)
                            premade mask texture for selected buildings indicator
                            premade fade blueprint
                            premade explosion effect
                            potato logo was done before the jam and inspired 5 special potato turrets.
                            Last edited by jakayaki; 11-24-2017, 01:55 AM. Reason: added post jam build link
                            Portfolio // Game Jams // @jakayaki

                            Marketplace Assets // Stylized Wizard // Stylized Warrior // Fantasy Citizens


                              Project Name: GLIGHT
                              Team Name: ATOMIC BREATH
                              Team Members: 3
                              Download Link:!EzBB1CAA!o2QBu0LFC...EUdLYmBxR8C0MY
                              Video Link:!Yng31QoZ!EBrWFv591...rH9mNx8hDXXX-c

                              Disclosed Content
                              All is done by us except for:
                              -The Door mesh
                              -The used font (downloaded at 100% free)
                              -Sound Effects (either downloaded from internet or pre-made), Music is original instead.
                              -The Unreal Mannequin (and all related assets, like animations etc.)
                              -Levels are made using the engine basic shapes (mostly the cube mesh)
                              -The Fan mesh
                              -The arrow texture
                              -Particles for collectibles are a modified version of one from the "Particle Effects" learn project

                              KEYBOARD: A D to move | SPACEBAR to Jump | Q to Light
                              GAMEPAD: Pad to move | A to Jump | RT to Light
                              Last edited by ATOMICBREATH; 11-09-2017, 06:39 PM.

                              ATOMIC BREATH
                              Twitter | Instagram | Mail | Discord


                                The Bureau Of Happiness

                                Download link Google Drive

                                Team Name: Succubi in Hats
                                Team Members: Handkor
                                Name of your submission: SuccubiinHats_TheBureauOfHappiness


                                Read the story of a little girl trying to cheer up her mom
                                the mom works for the bureau of happiness as an administrative assistant.
                                That morning she left drained and didn’t even get her morning hug
                                explore the bureau and find out why it is such a dreary place
                                hugs hugs hugs hugs...

                                Move with WASD
                                Use selected action with spacebar or left mouse click
                                Change action with Q/E, right mouse click or the mouse wheel

                                Warning: camera aligned controls may not always follow the comic panel you are looking at

                                1 business suit model
                                Music (for some reason it does not seem to want to play though)