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  • [GAME JAM] Announcing the 2017 Epic MegaJam

    Click image for larger version  Name:	EpicMegaJam_Promo_Sponsors.png Views:	1 Size:	161.9 KB ID:	1364059







    Woah! Our third annual Epic MegaJam is upon us. We're celebrating three years of fantastic #ue4jams, and we'll make this year's Epic MegaJam an event to remember!

    THE RULES
    Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before the deadline.

    GETTING STARTED

    If you need help finding a team, hop over to CrowdForge.io! You can start building a new team or join one there.

    SideFX is offering a FREE 3-month Houdini license to all Epic MegaJam participants. Sign up for your license today! They won't be available once the jam starts.

    New to Unreal Engine? Epic Games Evangelist Chris Murphy is offering his Udemy Course, Unreal Engine 4: How to Develop Your First Two Games, for free! There is a limited supply of sign-ups, so make sure to grab yours.

    Assembla will give all participants of the #ue4jam access to their platform for game development teams to build iterations of their game using their Perforce and SVN repositories. As a project management platform, Assembla is an effective asset to any gaming developer, and we are excited to watch Assembla’s continuing emergence within the game development community. To get access to the Perforce server, PM me that you will need access and your team's email addresses. Please also check out tutorials on using Assembla and Perforce beforehand.

    PROJECT REQUIREMENTS

    Here's the list of submission requirements to win a prize:
    • The game must include custom gameplay that exceeds the gameplay found in Epic Games’ starter templates.
    • All art assets in the game must have a material other than the default applied to it.
    • Submissions must be packaged for Android (unfortunately there are limitations with iOS), Windows or Mac OS. No full, unpackaged projects. VR projects are accepted. Android games can be distributed via the Play store as well.

    HOW TO SUBMIT AN ENTRY AND TIMELINE

    In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme on the livestream on November 2nd at 2PM ET and giving participants a week to create and submit an awesome game built in the engine. The jam ends on Thursday, November 9th at 3PM ET.

    THIS PART'S NEW! ---> Fill out the SUBMISSION FORM before Thursday, November 9th at 3PM ET. <---
    The form will be made available here once the event has started.

    You will need the following information:
    • Team Name
    • Each Team Member's Email Address
    • Name of your submission (Please format it with your team's name attached, ex. TeamName_GameName, and please use this formatting for your project file as well.)
    • A link to a download of your game
    • List any content that was created before the jam that was included in the final submission.
      • This does affect the score, as we judge on what is made during the jam's timeframe. Submitting an entry with pre-made content that is not disclosed may lead to disqualification.
    • A link to gameplay footage to be included in our highlight reel on the Epic MegaJam results livestream, if you so desire.
      • Please keep your video between 30-60 seconds.
    There will also be a 2017 Epic MegaJam project thread that will go live at the start of the jam. This will be for sharing and discussing your jam games.

    AWARD CATEGORIES AND PRIZES

    This year we have raffles that all submissions will be entered into, three visual awards chosen by Allegorithmic, three special categories with prizes and a Grand Prize raffle, plus prizes, for the finalist teams. We judge submissions for their visual aesthetic, unique use of the theme, and gameplay on a 1-5 point scale. The top 3 teams will be declared our finalists.

    ALLEGORITHMIC'S PICKS
    Our sponsor Allegorithmic will select the top three most visually appealing entries to win licenses to Substance Live. Each winner will receive a 1 year subscription to Substance Live.

    GAMETEXTURES RAFFLE
    All participants who submit a valid entry into the MegaJam will be entered to win a 1-month licenses for GameTextures, a library of gorgeous ready-to-use materials and substances. Additionally, GameTextures will be providing 20 free materials to all participants.


    SPECIAL CATEGORY PRIZES
    Our "Special Categories" are for teams who create amazing games, but have something just a little different.

    This year, our Special Categories are:
    • "Something Something Reality" for the best game that is either an Augmented or Virtual Reality experience.
    • "Cinematic" for the submission that creates the best cinematic. Take advantage of those swanky Composure features!
    • "Army of One" for the best game made by a team comprised of one single person.
    Winners of these special category prizes will be rewarded with:
    • a 1-year Houdini Indie license from SideFX
    • any 2 assets from Panda Studios
    • an Unreal Engine swag pack per team member, including an Epic MegaJam t-shirt

    FINALIST PRIZES
    All entries will be judged for their aesthetic, unique use of the theme, and gameplay. The top three entries will be declared our finalists. They will receive the Unreal Engine swag pack and additional prizes, to be announced.

    All Finalists will receive:
    • a 1-year Houdini Indie license from SideFx
    • a 6-month GameTextures subscription
    • any 2 assets from Panda Studios
    • the Vehicle Physics by Blue Man
    • an Unreal Engine swag pack per team member, including an Epic MegaJam t-shirt.
    • a "Game Jam Finalist" forum badge
    • a featured playthrough on the November 30th Twitch livestream
    • a highlight on the Unreal Engine blog

    INTEL SOFTWARE GRAND PRIZE RAFFLE
    Many thanks to Intel for sponsoring the Epic MegaJam and supplying our community with rad prizes! I encourage you all to check out their Game Dev Program at https://software.intel.com/gamedev and sign up. They'd love to provide your team with resources to help you succeed -> Get ready. Get noticed. Get big.

    Each individual from the three finalist teams will be entered into the Intel Software Grand Prize Raffle, where one lucky winner will be receiving an ASUS ROG Zephyrus Laptop.

    Laptop Specs:
    • Intel Core i7-7700HQ 2.8 GHz Processor
    • NVIDIA® GeForce® GTX 1080 8GB
    • 16GB DDR4 2400MHz Memory
    • 512GB Samsung SSD
    • Windows 10 Pro
    FALCON NORTHWEST GRAND PRIZE RAFFLE
    Every individual* from the three finalist teams will also be entered into the Falcon Northwest Grand Prize Raffle, where only one lucky person will receive the Epic MegaJam’s biggest reward; a Falcon Northwest Tiki PC. (*except the recipient of the Intel Software Grand Prize)

    Here are the specs:
    • Liquid Cooled Intel Core i7-8700K 6-Core 4.7GHz processor
    • NVIDIA® GeForce® GTX 1080 8GB - Founders Edition
    • 16GB of 2,400 MHz DDR4 memory
    • 512GB Western Digital® Black SSD
    • Windows 10 Pro
    • 3 Year Parts & Labor
    The wonderful Ben Mears of SideFX will be joining our panel of judges for the 2017 Epic MegaJam and helping us announce the winners on the November 30th livestream.

    We can't wait to see the results

    Happy developing, and good luck!

    Theme Announce Countdown
    Deadline Countdown

    Streaming your work on Twitch? Let us know so we can follow along!
    Are you on Twitter? Show off your work using the #ue4jam hashtag!

    Helpful Links for Jamming!

    Official Sites

    Getting Started Docs
    Reduce Your Package Size
    Top Tips for Game Jams
    Wiki Tutorials
    Wiki Code Tutorials/Snippets
    Training Videos
    Tutorials and Guides
    Blueprint Getting Started Thread
    C++ Getting Started Thread

    Youtube

    Unreal Engine's Official Youtube Channel
    Peter L Newton's Youtube Channel
    TeslaDev's Youtube Channel
    Mathew Wadstein's Youtube Channel
    Luos' Youtube Channel

    Tutorials and Guides

    Tutorials by Tom Looman
    Blueprint Guides by Romero

    OUR SPONSORS

    INTEL
    FALCON NORTHWEST
    SIDEFX
    ALLEGORITHMIC

    SPEEDTREE
    GAMETEXTURES
    CROWDFORGE.IO
    PANDA STUDIOS
    BLUEMAN
    Last edited by Amanda.Bott; 10-20-2017, 05:08 PM.

  • #2
    Alright, so let's do this! (Might be good to open up a LFG/LFM threads (separate))

    I'm on the lookout for Artists mainly. 3D and/or 2D. Tech Artist (VFX) would be nice. A Sound Designer perhaps if we have the room to spare. I've won a few Game Jams and while the competition will be fierce this year (and rightly so with all the godly potential team combos), I only aim for the top. So, let's have some fun, make ourselves an awesome game we can be proud of and get ourselves one of those Finalist spots!

    (A shame there's no MegaJam specific badge btw)
    Website/Portfolio: http://www.VictorBurgosGames.com

    Available for Hire: https://forums.unrealengine.com/comm...uate-from-scad

    Join me on stream: https://www.twitch.tv/VictorBurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

    Subscribe to www.youtube.com/c/victorburgosgames for UE4 Tutorials, Live Streams and also Past Streams.

    Comment


    • #3
      Glad I have a little while to make sure I have the time to participate. I plan on it, and should be livestreaming in case anyone needs quick tips on setting up some BP systems to get started jamming.

      Also don't forget our list of UE4 streamers! (some of us on the list do live game jam broadcasts) https://wiki.unrealengine.com/Developer_Livestreams

      Comment


      • #4
        I'm interested in making something again!

        I'm a game designer primarily, but I have a flexible and technically orientated skill set and a lot of experience working with code / blueprint. I will also be able to chip in with level construction and various other odds-and-sods, for example complex materials or post processing.

        I would strongly prefer to avoid making multiplayer games this year, as I've done it two years in a row.

        Comment


        • #5
          Oooh November, much better timing for me this year. I am always ready to Jam again.

          Do we still preregister just you give a general idea of the amount of participants?

          Comment


          • #6
            Can we add the video length of the gameplay footage for the highlight reel in the description? (I assume 5sec, but just to make sure) <3
            Last edited by Ninjin; 10-05-2017, 03:46 PM.
            https://twitter.com/Ninjin4231

            Comment


            • #7
              For the "Cinematics" category. We had some submissions that were from YouTube in the past. They did not submit an actual .exe. Can we get confirmation that ANY gameplay is needed for that category? Basically, can a team get together and create a super freaking awesome Cinematics Trailer in game (using sequencer) and basically, when we launch it (and it should be an .exe from UE4), it autoplays just the sequence.

              I don't see any particular need for "gameplay" (in the traditional sense) if a team is just targeting the Cinematic category. So clarification on that in the rules would be great.

              Basically what I am getting at is: If a programmer, designer, artists, sound dev come together, and they create something godly using the same techniques as everyone else (so programming/scripting out parts of the sequence and importing custom assets) and they submit a build with just that sequence, it should already meet and exceed what we can get from any template, minus the actual player playing anything part. But it's a Cinematics special category anyway.

              Originally posted by Amanda.Bott View Post
              ...
              Last edited by VictorBurgos; 10-05-2017, 04:16 PM.
              Website/Portfolio: http://www.VictorBurgosGames.com

              Available for Hire: https://forums.unrealengine.com/comm...uate-from-scad

              Join me on stream: https://www.twitch.tv/VictorBurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

              Subscribe to www.youtube.com/c/victorburgosgames for UE4 Tutorials, Live Streams and also Past Streams.

              Comment


              • #8
                YAY!! This will be my second game jam and first Epic Megajam. Super stoked! I'm a programmer. Been working in UE4 for about a year now and still have a ton to learn. I also stream a lot of UE4 development so I'll probably add myself to that streamers list linked above. Good luck everyone!

                Comment


                • #9
                  Aiming to do everything myself this year, no matter how gnarly the result!

                  Comment


                  • #10
                    >The game must include custom gameplay that exceeds the gameplay found in Epic Games’ starter templates.

                    This means i shoud make something based on templates? Or i can make something like cookie clicker or simple roguelike and it would be ok?

                    Comment


                    • #11
                      Originally posted by MecheslaV View Post
                      >The game must include custom gameplay that exceeds the gameplay found in Epic Games’ starter templates.

                      This means i shoud make something based on templates? Or i can make something like cookie clicker or simple roguelike and it would be ok?
                      You can make anything that fits the theme. This is just a warning for people thinking that they can submit a template and simply swap the colors and only add a trigger here and there to so stuff.

                      The rule is there to weed out people submitting something with no effort just to be part of the raffles.

                      Comment


                      • #12
                        Originally posted by Handkor View Post
                        Oooh November, much better timing for me this year. I am always ready to Jam again.

                        Do we still preregister just you give a general idea of the amount of participants?
                        Nope - no need to do that.

                        Comment


                        • #13
                          Originally posted by VictorBurgos View Post
                          For the "Cinematics" category. We had some submissions that were from YouTube in the past. They did not submit an actual .exe. Can we get confirmation that ANY gameplay is needed for that category? Basically, can a team get together and create a super freaking awesome Cinematics Trailer in game (using sequencer) and basically, when we launch it (and it should be an .exe from UE4), it autoplays just the sequence.

                          I don't see any particular need for "gameplay" (in the traditional sense) if a team is just targeting the Cinematic category. So clarification on that in the rules would be great.

                          Basically what I am getting at is: If a programmer, designer, artists, sound dev come together, and they create something godly using the same techniques as everyone else (so programming/scripting out parts of the sequence and importing custom assets) and they submit a build with just that sequence, it should already meet and exceed what we can get from any template, minus the actual player playing anything part. But it's a Cinematics special category anyway.
                          For this time around, we are expecting at least some amount of interactivity and gameplay.

                          I do like the idea of supporting contests that allow folks to focus on things other than game development, but perhaps that's better suited to something outside of our game jams. Food for thought though.

                          Comment


                          • #14
                            You will need the following information:
                            • A link to gameplay footage to be included in our highlight reel on the Epic MegaJam results livestream, if you so desire.
                            How long should the video be? Please add it in the description! <3
                            https://twitter.com/Ninjin4231

                            Comment


                            • #15
                              "Submissions must be packaged for Android (unfortunately there are limitations with iOS), Windows or Mac OS."

                              So where is all the gnu+linux love you promised us Epic?

                              Comment

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