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Unreal Engine Livestream - An Introduction to Alembic - Sept 21 - Live from Epic HQ

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    [TWITCH] Unreal Engine Livestream - An Introduction to Alembic - Sept 21 - Live from Epic HQ

    Click image for larger version  Name:	Alembic_01.jpg Views:	1 Size:	128.5 KB ID:	1356590





    WHAT
    In this week's live training stream Epic Games Senior Technical Writer Sam Deiter will show you how to bring complex pre-rendered simulations into Unreal Engine 4 using the Alembic data format. Whether you are importing a cloth simulation from 3ds Max or a fluid simulation from Blender, Sam will go over the ins and outs of using Alembic data inside UE4 to power some jaw-dropping special effects that all play in real time.

    WHEN
    Thursday, September 21st @ 2:00PM ET [Countdown]

    WHERE
    Twitch
    Youtube

    WHO
    Sam Deiter - Sr. Technical Writer - @Sam_Deiter
    Tim Hobson - Technical Writer - @TimHobsonUE4

    Have any questions about the Alembic data format? Comment below!

    ARCHIVE
    Last edited by Amanda.Bott; 10-04-2017, 06:26 PM.

    #2
    Hi Amanda, Sam and Tim,
    I'm wondering how to import an Alembic File without altering the original one.
    When I import a Skeletal type file with a Percentage Based calculation Type with a Percentage Of Total Bases at 100 the new imported alembic file increase more than 2x times.
    How to import an ABC(Alembic HDF5/Alembic OGAWA) into Unreal without altering the original file ?
    Thank you for sharing your experience.

    Comment


      #3
      great subject, totally clueless & Sam again in a stream, wow. Sam twice in a row? will the Universe implode? can we handle this? stay Tuned !!!

      & Tim Hobson too? omg... we R So Doom'd !

      course we get to see the stream first tho' !!

      & Amanda.Bott is still due to do the 'Slide' lol
      Last edited by ayretek; 09-20-2017, 12:48 PM.

      Comment


        #4
        Originally posted by ayretek View Post
        great subject, totally clueless & Sam again in a stream, wow. Sam twice in a row? will the Universe implode? can we handle this? stay Tuned !!!

        & Amanda.Bott is that a sort of Spam in those 3 posts sorry 4 posts up there? ^^^^
        Haha - I sure hope the Universe can handle all the knowledge he's droppin'!
        Last edited by Amanda.Bott; 09-20-2017, 08:27 AM.

        Comment


          #5
          I had heard alembic was used on the facial animation for the Fortnite cinematics. Is this true? If so, I would really like to hear how something like this can be practically implemented.
          Eric Lee, Animation Director
          STEELEHOUSE PRODUCTIONS
          www.steelehouse.com

          Comment


            #6
            About Fortnite, why only the heads were Alembic? Is it not possible to use the whole body animation for cinematics like that?
            I ask that because I want to render a short in Unreal with characters animated in Blender. Using Alembic for the whole character animation would be a dream.

            Comment


              #7
              Interesting questions about using Alembic. More information on work done on Fortnight would be great. I'd like to know what else can you achieve by using alembic that you can't achieve with other file types.

              Comment


                #8
                Can you please tell me the correct scaling for Alembic from Blender?

                Comment


                  #9
                  Indeed, great topic.
                  Few questions.
                  1) Is there a way (or plans to..) handle motion blur for alembic-cached geometry?
                  for example, we have imported whole character as alembic-geo-cache. This character is running through the scene. But without motion blur at all . We assume that it because Unreal just can't handle motion blur on animated geometry cached data.. Is it correct? May be you can recommend some tricks to fake it though..

                  2) Please describe a bit new upcomming feature - "streaming alembic cache from disk". As of name itself - it sounds pretty **** good!! we waiting for it so much!))

                  3) How about supporting USD (universal scene description from Pixar) file format? Can we use geometry cache from it? and whats the pro/cons/ and difference of using both..
                  thank you.
                  - Sergelove
                  Last edited by robocop; 09-21-2017, 04:39 AM.

                  Comment


                    #10
                    Thanks for that tutorial! Was very informative.

                    Comment


                      #11
                      As promised:


                      VFX Guide to the Fortnite Cinematic Trailer.
                      https://www.fxguide.com/featured/a-fortnite-at-epic/

                      NVIDIA Feature Development branch:
                      https://developer.nvidia.com/nvidia-gameworks-and-ue4
                      Tim Hobson | Learning Resources | Epic Games
                      UE4 Documentation
                      Wiki Troubleshooting Guides: Lighting | Swarm Agent | Destructibles |
                      _____________________________________________
                      Follow me on Twitter @TimHobsonUE4 | My Personal Website
                      Photons Be Free: Mini-Tutorials and other Curiosities

                      Comment


                        #12
                        Originally posted by adriano.ol View Post
                        About Fortnite, why only the heads were Alembic? Is it not possible to use the whole body animation for cinematics like that?
                        I ask that because I want to render a short in Unreal with characters animated in Blender. Using Alembic for the whole character animation would be a dream.
                        Hi Adriano. There are a couple of reasons why the heads were separated from the body. Unreal's implementation of FBX into the engine will only support 8 influences per vertex. While this is sufficient for most game scenarios, it was too limiting when trying to achieve really nice facial performances on a character.

                        The separated head deployed a 201 joint facial rig with blendshapes and lattices to give animators to full advantage of Maya's deformation capabilities. The deforming mesh, when exported as an alembic file was brought into UE4 as a skeletal mesh and streamed during playback in realtime. The character bodies, however, were FBX files who's game skeletons were enhanced by ART v2.0 tools by adding additional leaf nodes that could be driven in engine by anim physics. The 8 influence limitation wasn't a huge deal for the bodies.

                        Could the characters be entirely alembic cached? Sure. But then you'd loose all that secondary animation goodness that anim physics provides.

                        I'll be giving a talk at Montreal Dev Days next Thursday (9/28) to discuss the Fortnite Pipeline. It will be recorded and made available after the event.

                        Brian J. Pohl
                        M&E Solutions Engineer - North America
                        Epic Games - Enterprise Team

                        Comment


                          #13
                          This is interesting - is there a way to set a geometry cache to a specific frame? I want to be able to drive the frame position with a timeline.

                          Thanks!

                          Comment


                            #14
                            Hi

                            Does Alembic work on android/ios ? i know its heavy but does it work ?

                            Thanks

                            Comment


                              #15
                              Hey @Sam or @TimHobson - did you guys solve the Material ID issue with Alembic Skeletal? Killing me on this destructible as it's giving me like 60 Material IDs :\
                              vr and new media installations
                              www.samuelwalker.xyz

                              Comment

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