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[Twitch] Unreal Engine 4.4 Release - Aug. 14, 2014

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    [Twitch] Unreal Engine 4.4 Release - Aug. 14, 2014

    WHAT
    Unreal Engine 4.4 Features, UMG, and Marketplace

    Continued discussion around Unreal Motion Graphics UI system, as well as more features we’re releasing in 4.4, such as Paper2D improvements! We’ll also give you an update on how to become a Marketplace developer.

    WHEN
    Thursday, August 14th @ 2PM EST - [Countdown]

    WHERE
    www.twitch.tv/unrealengine

    WHO
    Ray Davis, General Manager
    Mike Fricker, Technical Director
    Chance Ivey, Community Manager

    Feel free to drop any related questions into this thread! See y'all Thursday.


    EDIT: Recorded Stream is now up on YouTube
    Last edited by Ivey; 10-13-2014, 05:06 PM.
    Let's Connect [Twitter]

    #2
    Awesome! 4.4 is here this week!?! Just wanted to say you guys are doing a great job at pumping out these updates, seems like 4.3 was just a couple weeks ago!

    Looking forward to hearing more on the UMG updates!
    Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap

    Comment


      #3
      Don't know if related but are you guys working closely with the Oculus guys on the new Oculus VR SDK? For example direct to hmd mode and such? If so any time frame?

      Comment


        #4
        Originally posted by AntonieB View Post
        Don't know if related but are you guys working closely with the Oculus guys on the new Oculus VR SDK? For example direct to hmd mode and such? If so any time frame?
        Oculus provides an integration of the sdk 0.4.1 (not a typo) with direct mode.
        https://github.com/Oculus-VR/UnrealEngine/tree/4.3

        If the headset is properly connected (do not use HDMI splitters), it should be automatically detected. In the "Extended Desktop to HMD" mode, switching to fullscreen should render on the HMD only. In the "Direct HMD access from Apps" mode the Rift won't be detected by the system as a separate display; instead, it will be activated only when you switch to fullscreen (Alt-Enter). It will be automatically de-activated once you switch back to non-stereo mode. Only one HMD can be connected at a time
        I pretty sure the new integration missed the 4.4 deadline.

        Comment


          #5
          Does UMG easily support proportional layouts? ie. The UI will look the same on all resolutions of the same aspect ratio, just scaled up or down as appropriate.

          Comment


            #6
            How user friendly will UMG be in terms of translating and supporting localized versions of a game? For example if you want to provide English, French and German menus?

            Comment


              #7
              Thanks, somehow I missed that integration! Thanks for telling

              Comment


                #8
                Originally posted by sswires View Post
                Does UMG easily support proportional layouts? ie. The UI will look the same on all resolutions of the same aspect ratio, just scaled up or down as appropriate.
                Yes, watch previous session.
                SuperGrid: Marketplace Page | Feedback Thread | Demo | Website
                Level design and prototyping for newbies

                Comment


                  #9
                  Question for the stream/earlier.

                  How does one enable the Android Extension pack to get performance like was shown in the Google I/O build? I have a ADT-1 (should be the same hardware used for the demo) but all I can get are standard Android builds.

                  Thanks for the incredible effort/updates EPIC!

                  Comment


                    #10
                    Originally posted by zeOrb View Post
                    Yes, watch previous session.
                    Anchoring to the centre =/= making a proportional layout. The controls did not resize when the resolution was made smaller or higher.

                    Comment


                      #11
                      Anything you can tell what is in store for 4.5 ?
                      https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

                      Comment


                        #12
                        Question: Are you guys excited about OpenGL 4.5? Any plans to move to 4.5?

                        Comment


                          #13
                          [QUESTIONS] Regarding the Marketplace:

                          1. What are the differences between adding free stuff and adding purchasable content, regarding both the process itself and the requirements?

                          2. Do we need to link a credit card/paypal account to our unreal account to start selling something on the Marketplace (hoping it's more flexible for us to use)? If yes, does it have to be the same card/account we used to subscribe?

                          3. And last but not least, Regarding the contents that need updating for new engine versions, is the old version (of the content) going to be still available for anyone who isn't using latest version of the engine? (you know, like some of the sample games)

                          Thanks in advance. See you on stream.
                          Last edited by Farshad12; 08-11-2014, 10:39 PM.

                          Comment


                            #14
                            will Bitcoins be accepted for subscribing UE4 in the future ?

                            Comment


                              #15
                              Any progress on the Twin Stick Shooter template? I have a base system working for my current project however I would love to see something from Epic in how you guys tackle this setup thanks.

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