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4.17 Preview - July 13th - Live from Epic HQ

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    [LIVESTREAM] 4.17 Preview - July 13th - Live from Epic HQ


    WHAT
    4.17 is about to be released and our lovely Technical Director, Mike Fricker, will once again join the livestream to give us an in-depth overview of what features you can expect to see soon. There are many new features, so be ready to buckle in and learn all about the brand new updates!

    Feel free to post any questions you have to this thread. Do know, however, that time will be tight since we have tons of information to provide, but we'll try to get to any questions if possible.

    WHEN
    Thursday, July 13th @ 2:00PM ET [Countdown]

    WHERE
    Twitch
    Youtube

    WHO
    Mike Fricker - Technical Director - @mike_fricker
    Chance Ivey - Sr Community Manager - @iveytron
    Amanda Bott - Community Manager - @amandambott

    ARCHIVE
    Last edited by Amanda.Schade; 07-18-2017, 10:49 AM.

    #2
    PogChamp !

    Comment


      #3
      Hopefully the Initial release of the Geo tools are in there

      Comment


        #4
        I hope to see Niagara inside!

        Comment


          #5
          Apple's ARkit!

          Comment


            #6
            Woot! Always excited for a #FrickerStream

            [Question]
            Any news on the modding updates making it into 4.17? There was some talk at GDC that changes were coming to make the process of adding mod support much easier supposedly in 4.17,4.18.
            Last edited by Devero; 07-12-2017, 05:35 AM.
            W3 Studios

            Comment


              #7
              Well, that is a big surprise I didn't expect to hear about 4.17 for at least another two weeks fantastic news.

              Hopefully, we will get another large amount of bug fixes and performance updates to the engine.
              Main developer of Penkura

              Comment


                #8
                Question

                What is the status of better shadow map filtering? Is it slated for 4.17? Will the better filtering be a high-end only feature, or is the plan to improve shadow maps with lower-than-epic settings too? Do you plan on implementing slope scaled shadow map depth bias since currently shadow map acne is a pretty severe problem?
                Last edited by jonimake; 07-08-2017, 03:38 AM.

                Comment


                  #9
                  Originally posted by jojo8026 View Post
                  Hopefully the Initial release of the Geo tools are in there
                  Based on roadmap and current state of things on github, I dont think they will be.

                  Comment


                    #10
                    New mobile features!
                    Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

                    Comment


                      #11
                      PCSS shadows at last? May be virtual texturing also.

                      Comment


                        #12
                        Would be great to hear some news on the alembic geometry cache progress :-D

                        Comment


                          #13
                          Unreal hype!

                          Comment


                            #14
                            Personally i rather see more 4.16 releases, because of the plugin update work. But good to see overall progress on the engine.
                            [LEGENDS of EPICATwitter / FB / YT / Vimeo discord.gg/saG3x4Y]

                            Comment


                              #15
                              Awesome, can't wait!!
                              ARTSTATION: https://www.artstation.com/artist/noisestorm

                              Comment

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