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Summer #UE4jam Submission Thread!

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  • started a topic [GAME JAM] Summer #UE4jam Submission Thread!

    Summer #UE4jam Submission Thread!

    Welcome to the Summer UE4jam Submission thread!

    Submit your entry here with the following information:
    • Link to a download of your game
    • Team name
    • List of team members
    • Name of your submission (Please format it with your team's name attached ex. TeamName_GameName)
    • Please remember to rename your project to [Team Name]_[Project Name] ex. TheEpicTeam_AwesomeGame
    • I also recommend adding a banner image for your project, it just looks nice. Not a requirement.
    • Include a list of all assets that were created outside of the game jam period. Entries are scored based on what is made during the jam.

    After posting here, PM [MENTION=809346]Amanda.Bott[/MENTION]!

    Send me the following information:
    • Team Name
    • Project Name
    • Each Team Member's Real Name
    • Each Team Member's Email Address
    • Each Team Member's Mailing Address (Not a P.O. box)
    • Each Team Member's T-Shirt Size

    If the address is not in the United States, please also provide:
    Phone number for lost postage reclaim
    Tax or VAT number (if applicable)

    This information will not be shared publicly. I need all of that to give you prizes! Make sure you fill out your info thoroughly.
    Last edited by Amanda.Bott; 06-29-2017, 09:41 AM.

  • replied
    Team name: Masters of space time
    Team members: Khronos(aka. Time Reaper), emilioooooooooooooooooooooooooooooooooooooooooooo.
    Name of submission: Johns revenge?
    Assets used: jusmpscares sound effect.

    This is a pretty late and probably too late entry but after the work i'll upload it anyway.
    So in the first few days of the jam "smaller" problems occured we werent able to work so game dont include menu or cutscenes and we feature a pretty glitchy ai.

    How to play:
    You play as andy johns friend. John died years ago in an accident in the theatre.F to toggle flaslight. you have to collect 10 necklace pieces without being caught by John. If flashlight acts weird lke focusing or flashing when you press a certain mouse button thats because intentionaly we planned way more gameplay but we went tooo much for graphics ;-;.

    Last edited by TimKhronos; 07-06-2017, 03:50 PM. Reason: fixing broken link

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  • replied
    Link :

    Team Name : PNP Entertainment

    List Of Team Members :
    Jung-ho Suh (Programmer)
    Sa-dea-boo Ahn (Artist)
    Ho-goon Lee (Artist)
    Geun-yong Park (Designer)
    Joon-sung Yoon(Designer)

    Name of submission : PNPEntertainment_NoMoreBlessing

    Assets used :
    Intro music from [Atmospheric Orchestra] in the UE4 Marketplace
    In-game music from [Scifi Adventure Library] in the UE4 Marketplace

    It's our team's first game jam. It didn't really go as we planned, but we still are satisfied.

    Control :
    A - Select Plague
    D - Select Drought
    E - Select Meteorite
    LMB - Choose Magic(if Skill button clicked) / Cast Magic(if Skill selected and target acquired)
    X - Cancel selected skill

    * Select skill by pressing hotkey(A, D, E) or click one of skill icons on the left side of the screen and then click on a stronghold where a battle is going on(indicated by crossed swords) or a capital(indicated by large nation symbol and religion symbol) on the map to use.
    * Hover cursor on a skill icon to see detailed skill description.

    How to play :
    There are 10 nations on the map. Each nation has 1 capital and multiple strongholds. You can check information of the nation by hovering your cursor on the capital.
    Every nation will gain Violence(represented by bloody sword icon) and Power(represented by a helm icon) as time goes. The amount of the increase could vary due to their religions(represented by a book icon.
    If Power of a nation is at certain level and Violence is full, it starts war. It would look for nations with a religion that has the worst reputation, which is represented by spheres at the right side of the UI. Then, it will find a nation weaker than itself and invade one of its stronghold if a nation is connected to one of strongholds of the target nation. If it fails to find one, it will start a civil war.
    If either Power or Violence of a nation hits 0, it will stop war and forfeit its territory to invader. If it was a civil war, there will be no territorial change.
    The Doom's day gauge is shown as red filling-up in the orb that the Grim Reaper is holding. The gauge would build up naturally and the more battles there are in the map, the faster it would build up.
    You can use the soul filled up in the orb to cast magic. You can cast 3 types of magic. Each magic has its cost and cool-down time. Tap Hotkey on your keyboard or click on the skill icon and then click a capital of a nation or place where a war is going on to cast the magic.
    Although you need Doom's day gauge to use magic, if the orb is full, you lose.
    If you prevent the orb from getting full for 3 minutes, you win.

    Sorry for the unnecessary complexity. Could have, should have done better.
    Live and learn :/
    Last edited by netcop0207; 07-07-2017, 06:56 AM.

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  • replied
    Originally posted by wlosokjan View Post

    Link: Link
    Team Name: JW
    List of team members: Jan Wlosok
    Name of your submission: JW_Escape


    WSAD - movement
    Arrows - camera movement
    Spacebar - grab/drop objects
    E - hide/camouflage (works only when standing next to an object)
    R - reset/restart (last checkpoint)(use when messed up physics)
    P - pause
    Esc - quit


    Used assets:

    -Two textures from starter content

    Submitted 1h and 20m late.
    This looks great!

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  • replied
    Nice! Happy to see we got it in ok!

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  • replied
    Game name: Doggy!
    Team name: Techi-tech
    Team members: Rodyan, Rei (ノಥ益ಥ)ノ

    Collect bones, time bonuses and avoid traps!
    Controls: WASD - movement, Space - jump, R - restart level, ESC - exit.

    Third party content: Textures of nature and road.

    Last edited by Rodyan; 07-05-2017, 04:08 AM.

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  • replied
    Originally posted by Karlaws View Post

    Happy Kracken

    Have fun playing as a Gaint Sea Monster kracken the a bunch of Viking ships!

    Link to game:

    WASD to Swim Around
    Mouse to Look Around
    Space Bar to Swim Up

    Supports Controller
    Photos of the game:

    Leave a comment:

  • replied

    Happy Kracken

    Have fun playing as a Gaint Sea Monster kracken the a bunch of Viking ships!

    Link to game:

    WASD to Swim Around
    Mouse to Look Around
    Space Bar to Swim Up

    Supports Controller

    Leave a comment:

  • replied
    Victor Blessing

    We were only able to work three out of the five days, but we are pretty pleased with the result.
    We have created every asset from scratch (with the exception of the skybox and a few from the ThirdPersonTemplate) and got friends and family to do voice overs. Gameplay is not entirely complete, but the controls are like an Unreal test project.

    Link is here currently uploading...
    Team name: Chimera
    List of team members: 1 Artist/Designer 1 Programmer
    Project Name The mysterious life of Viktor Blessing

    The premise of the story is that you play the character Viktor Blessing who's family have a special gift...creating blessings in disguise.
    The aim of the game is to interact with the characters and choose the right dialogue options so that everyone will get their "blessing in disguise". From poisoning, stealing money and all that in between, not all that is bad ends bad!


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  • replied
    Aloha! This is probably too late but we were having some major technical difficulties. Here is the information and the link to our game. Thanks so much!

    Title: Escape Elipshid
    'Your father, a man of significant importance in the scientific community, has passed away. Upon clearing his office you discover a secret 'magic' he has been hiding. '

    A few things to note* When you get the glove, right click to aim and press 1 to summon a ball of light. press 2 for lightning "bullet" press 5 for portal .!liInlb4Z!WCHnbkKmL...Y-ewr4XqeO4ni4

    Team: Shoreline Horizons

    Thomas Johnson
    Roland Green
    Nathan Cleary

    Edit (forgot to include):
    We used the Character and it's Animation system from another project and initial pickupBP. About 65% of the mesh parts/materials/textures were taken from various sources. The Lever and Elevator require you to find some batteries to power them first. Everything beyond that was from the project we took the character and animations from.

    ALL Music, and SFX By Nathan.
    The TravelGate (Mesh,BP, particles, material/textures), +various BP, Mesh, Material, Textures, Particles by Xaith
    Summon Light, Lightning Bullet and Light Door Puzzle BP, +various BP by Thomas
    Environment mesh provided by epics products available on Marketplace (Hale took the time to find what we needed)
    Environment design and creation by Faxlim

    *EDIT: Does anyone know if our submission was accepted?
    Last edited by Xaith; 07-05-2017, 04:14 PM.

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  • replied
    Originally posted by BlackStarXIV View Post
    @Alexander Paschall Where can I send our informations? I can't send a PM.
    hey there, send to me or Amanda Bott

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  • replied
    This is probably way too late, but not uploading it after now would be too depressing, so here's a rough non-entry

    Team name: no_coffee
    Team members: Herover (Me!), and music by Pill
    Project name: Rootie


    Title music: Morning Dew

    1.1 update: fixes some issues making it easier to understand the objective, previous had a glaring issue I didn't notice. The 1.0 is still available above.

    Notice: if the game quits, you died.

    Stuff learned:
    * Lightning is hard
    * Null-pointers are annoying
    * Colors are fun
    * Animations!
    * Version control is nice for code (if you remember to use it) but git is not too happy about big binary assets
    * Blender to Unreal is not always simple when using other peoples assets
    * But it's awesome for quick models!

    Credits: Epic training projects: butterfly, inspiration from top-down project, trees and some grass. 3d nature assets from Yughues on OGA, rabbit and humans by CDmir on OGA.
    Music made by my brother "Pill".
    Last edited by Tekop; 07-05-2017, 02:46 PM. Reason: spelling, specify credits, music link didnt work out, now it did, more credits, 1.1

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  • replied
    Link to a download of your game
    Team name AtomicKopi
    List of team members AtomicKopi
    Name of your submission AtomicKopi_LeftBehind
    Include a list of all assets that were created outside of the game jam period. Simple Animations, SK_Mannequin, M_Ground_Grass texture, M_Concrete_Grime Material.

    Description When the rest of the king's army marched off for war, you overslept and got left behind. Good thing, too! Because there's an enemy scout by the castle walls! Light the lamps to alert the army to come back and try to escape him!

    This is my first game in UE4 with any kind of variables attached. Needless to say, it did not go well!

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  • replied
    Aloha! I hope this finds you all in wonderful spirits! I had plenty of build problems so apologies for the late post.
    This is a simple game where you area a celebrity who has attracted 'Paparazzi' to a small town. You just have to pick out parts of an outfit to fool the ''public' . Avoid Superfans and of course the Paparazzi!! If your disguise fails to fool anyone your cover will be blown!

    Hence the Title: Blessing in Disguise!

    *This is meant to be a mobile game (but built out for windows)
    • Link to a download:!t3wUwQjT!St2-tdK3_...L96cglUezQBtXo
    • Team name: Elements.of.Life
    • List of team members: Xaith, Lana, Nathan, Hale.
    • Name of your submission: ElementsOfLife_BlessingInDisguise
    • I took the character, animations, information popup, and altered pickup BP.
    Put together in the last two days of the Game Jam, during downtime while working on another Game Jam project. WHEW! What a weekend! Mesh, textures, materials, landscape, SoundEffects (SFX by Nathan) and of course gameplay (AI interaction) are ours.
    Last edited by Xaith; 07-06-2017, 09:45 PM. Reason: Description of game

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  • replied
    If the other two had shown up as planned, we would have finished with time to spare..

    I got close, but this isn't horseshoes.

    Good luck everyone.
    (what I was working on..)

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