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Summer #UE4jam Submission Thread!

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  • SpaceSkeletonsAndCo_MissionAllergic

    ------Edit: Description!
    A stealthy game about a chameleon who is allergic to cats... And has to infiltrate a bandit cat hideout!

    Download link: We are having some packaging issues
    --Edit: we managed to package the game (1.5hrs late), but there are sound issues in the build:
    ----Edit: after too much building and rebuilding I figured out how to make Wwise work in the packaged project:
    Team name: Space Skeletons and Co
    Team members: Dmitry Seregin, Alina Israfilova, Anna Kuzmenko
    Project name: SpaceSkeletonsAndCo_MissionAllergic

    Extra assets:

    Sound effects:
    oldedgar - Sneeze AC 3 (
    martian - footstep-on-wood-foley (
    Sound laboratory ( - Walking through mud puddles sound effect


    Animations from Mixamo
    Last edited by Terzalo; 07-05-2017, 09:08 AM.


    • Where do your cravings lead you?

      Link to download:
      Team name: The Unknowns
      List of team members: Carlos Aartsen, Matthew Schultheis, Britteny Chieng, J Daniel
      Name of submission: TheUnknowns_Crave
      Assets not created during the game jam: Final scene's table, chair, fork, knife, wall, floor Cabin's chair, table (made by Matt some other time ago)
      Last edited by PolygonalMonkey; 07-04-2017, 02:38 PM.


      • Beard Envy - Act II

        Team Beard Envy

        Aaron Coker
        Ben Webster
        Josiah Ward

        Project Name: Act II

        All assets created by us within the jam. Music by Komiku.

        The search for wealth on behalf of the Advenutures Guild gets ever more desperate, the piggy bank runs dry. It's your job to score some loot. Remember, the failures of your predecessors may turn out to be the sweetest of blessings.

        Edit: Realised there were some major bugs in the build so if you were on it with downloading all the jam games on the deadline, we would be eternally grateful if you could redownload our game so you can enjoy it
        Last edited by BenWebster; 07-04-2017, 03:20 PM.


        • her is my game my first ue4 game jam game hope you like it i spend all week making it it was a lot of fun hugs every one

          I had some trouble uploading the game because of the bad internet connection but it should be up now and I'm uploading it too to my game jolt
          Last edited by AWESOME GAMES INTERACTIVE; 07-05-2017, 02:41 AM. Reason: link dit not work


          • the quest for toilet paper enjoy

   her is my game my first ue4 game jam game hope you like it i spend all week making it it was a lot of fun hugs every one


            • Inferno

              Team name: Liduos Games
              List of team members: David Soudil, Josef Furstenzeller
              Name of your submission: Liduos Games_Inferno

              Story: You are playing as a soul of fresh dead man. If you can collect enough Karma, you will be blessed and sent to heaven. If not…well... you stay in hell…
              Controls: Left and right arrow for moving right and left, Space for jump
              List of all assets that were created outside of the game jam period:
              Infinity Blade: Effects - Rocks, Chains, Bridge, Lava particles
              UE4 Starter pack and Side Scroller
              Last edited by ifranckie; 07-04-2017, 02:58 PM.


              • Wasn't able to fully complete the JAM but I learned a ton within UE4 which was my main goal.

                Made some cool time lapses of my asset creation step:

                And building out the race track with the previously created assets:
                Last edited by Winslow; 07-04-2017, 03:06 PM.


                  Team name: Biomatic Studios
                  Team members: Robert and Marcos
                  Name of submission: BiomaticStudios_BiomaticSGame

                  Some sound effects including music except the voice acting and the ghost sounds come from, all the other assets were made by us during the game jam period.


                  • Link: Link
                    Team Name: JW
                    List of team members: Jan Wlosok
                    Name of your submission: JW_Escape


                    WSAD - movement
                    Arrows - camera movement
                    Spacebar - grab/drop objects
                    E - hide/camouflage (works only when standing next to an object)
                    R - reset/restart (last checkpoint)(use when messed up physics)
                    P - pause
                    Esc - quit


                    Used assets:

                    -Two textures from starter content

                    Submitted 1h and 20m late.


                    • If the other two had shown up as planned, we would have finished with time to spare..

                      I got close, but this isn't horseshoes.

                      Good luck everyone.
                      (what I was working on..)


                      • Aloha! I hope this finds you all in wonderful spirits! I had plenty of build problems so apologies for the late post.
                        This is a simple game where you area a celebrity who has attracted 'Paparazzi' to a small town. You just have to pick out parts of an outfit to fool the ''public' . Avoid Superfans and of course the Paparazzi!! If your disguise fails to fool anyone your cover will be blown!

                        Hence the Title: Blessing in Disguise!

                        *This is meant to be a mobile game (but built out for windows)
                        • Link to a download:!t3wUwQjT!St2-tdK3_...L96cglUezQBtXo
                        • Team name: Elements.of.Life
                        • List of team members: Xaith, Lana, Nathan, Hale.
                        • Name of your submission: ElementsOfLife_BlessingInDisguise
                        • I took the character, animations, information popup, and altered pickup BP.
                        Put together in the last two days of the Game Jam, during downtime while working on another Game Jam project. WHEW! What a weekend! Mesh, textures, materials, landscape, SoundEffects (SFX by Nathan) and of course gameplay (AI interaction) are ours.
                        Last edited by Xaith; 07-06-2017, 09:45 PM. Reason: Description of game


                        • Link to a download of your game
                          Team name AtomicKopi
                          List of team members AtomicKopi
                          Name of your submission AtomicKopi_LeftBehind
                          Include a list of all assets that were created outside of the game jam period. Simple Animations, SK_Mannequin, M_Ground_Grass texture, M_Concrete_Grime Material.

                          Description When the rest of the king's army marched off for war, you overslept and got left behind. Good thing, too! Because there's an enemy scout by the castle walls! Light the lamps to alert the army to come back and try to escape him!

                          This is my first game in UE4 with any kind of variables attached. Needless to say, it did not go well!


                          • This is probably way too late, but not uploading it after now would be too depressing, so here's a rough non-entry

                            Team name: no_coffee
                            Team members: Herover (Me!), and music by Pill
                            Project name: Rootie


                            Title music: Morning Dew

                            1.1 update: fixes some issues making it easier to understand the objective, previous had a glaring issue I didn't notice. The 1.0 is still available above.

                            Notice: if the game quits, you died.

                            Stuff learned:
                            * Lightning is hard
                            * Null-pointers are annoying
                            * Colors are fun
                            * Animations!
                            * Version control is nice for code (if you remember to use it) but git is not too happy about big binary assets
                            * Blender to Unreal is not always simple when using other peoples assets
                            * But it's awesome for quick models!

                            Credits: Epic training projects: butterfly, inspiration from top-down project, trees and some grass. 3d nature assets from Yughues on OGA, rabbit and humans by CDmir on OGA.
                            Music made by my brother "Pill".
                            Last edited by Tekop; 07-05-2017, 02:46 PM. Reason: spelling, specify credits, music link didnt work out, now it did, more credits, 1.1


                            • Originally posted by BlackStarXIV View Post
                              @Alexander Paschall Where can I send our informations? I can't send a PM.
                              hey there, send to me or Amanda Bott
                              UE4 Development [VR & AR Forums | VR Docs]
                              Make and Maintain Framerate [ Robo Recall Postmortem]
                              Let's Connect [Twitter]


                              • Aloha! This is probably too late but we were having some major technical difficulties. Here is the information and the link to our game. Thanks so much!

                                Title: Escape Elipshid
                                'Your father, a man of significant importance in the scientific community, has passed away. Upon clearing his office you discover a secret 'magic' he has been hiding. '

                                A few things to note* When you get the glove, right click to aim and press 1 to summon a ball of light. press 2 for lightning "bullet" press 5 for portal .


                                Team: Shoreline Horizons

                                Thomas Johnson
                                Roland Green
                                Nathan Cleary

                                Edit (forgot to include):
                                We used the Character and it's Animation system from another project and initial pickupBP. About 65% of the mesh parts/materials/textures were taken from various sources. The Lever and Elevator require you to find some batteries to power them first. Everything beyond that was from the project we took the character and animations from.

                                ALL Music, and SFX By Nathan.
                                The TravelGate (Mesh,BP, particles, material/textures), +various BP, Mesh, Material, Textures, Particles by Xaith
                                Summon Light, Lightning Bullet and Light Door Puzzle BP, +various BP by Thomas
                                Environment mesh provided by epics products available on Marketplace (Hale took the time to find what we needed)
                                Environment design and creation by Faxlim

                                *EDIT: Does anyone know if our submission was accepted?
                                Last edited by Xaith; 07-05-2017, 04:14 PM.