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Summer #UE4jam Submission Thread!

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    Where do your cravings lead you?

    Link to download:
    Team name: The Unknowns
    List of team members: Carlos Aartsen, Matthew Schultheis, Britteny Chieng, J Daniel
    Name of submission: TheUnknowns_Crave
    Assets not created during the game jam: Final scene's table, chair, fork, knife, wall, floor Cabin's chair, table (made by Matt some other time ago)
    Last edited by PolygonalMonkey; 07-04-2017, 02:38 PM.


      Beard Envy - Act II

      Team Beard Envy

      Aaron Coker
      Ben Webster
      Josiah Ward

      Project Name: Act II

      All assets created by us within the jam. Music by Komiku.

      The search for wealth on behalf of the Advenutures Guild gets ever more desperate, the piggy bank runs dry. It's your job to score some loot. Remember, the failures of your predecessors may turn out to be the sweetest of blessings.

      Edit: Realised there were some major bugs in the build so if you were on it with downloading all the jam games on the deadline, we would be eternally grateful if you could redownload our game so you can enjoy it
      Last edited by BenWebster; 07-04-2017, 03:20 PM.
      One third of the bearded trio currently working on Filament.

      Facebook - Website - Youtube - Twitter

 her is my game my first ue4 game jam game hope you like it i spend all week making it it was a lot of fun hugs every one

        I had some trouble uploading the game because of the bad internet connection but it should be up now and I'm uploading it too to my game jolt
        Last edited by AWESOME GAMES INTERACTIVE; 07-05-2017, 02:41 AM. Reason: link dit not work


          the quest for toilet paper enjoy

 her is my game my first ue4 game jam game hope you like it i spend all week making it it was a lot of fun hugs every one



            Team name: Liduos Games
            List of team members: David Soudil, Josef Furstenzeller
            Name of your submission: Liduos Games_Inferno

            Story: You are playing as a soul of fresh dead man. If you can collect enough Karma, you will be blessed and sent to heaven. If not…well... you stay in hell…
            Controls: Left and right arrow for moving right and left, Space for jump
            List of all assets that were created outside of the game jam period:
            Infinity Blade: Effects - Rocks, Chains, Bridge, Lava particles
            UE4 Starter pack and Side Scroller
            Last edited by ifranckie; 07-04-2017, 02:58 PM.


              Wasn't able to fully complete the JAM but I learned a ton within UE4 which was my main goal.

              Made some cool time lapses of my asset creation step:

              And building out the race track with the previously created assets:
              Last edited by Winslow; 07-04-2017, 03:06 PM.


                Team name: Biomatic Studios
                Team members: Robert and Marcos
                Name of submission: BiomaticStudios_BiomaticSGame

                Some sound effects including music except the voice acting and the ghost sounds come from, all the other assets were made by us during the game jam period.


                  Link: Link
                  Team Name: JW
                  List of team members: Jan Wlosok
                  Name of your submission: JW_Escape


                  WSAD - movement
                  Arrows - camera movement
                  Spacebar - grab/drop objects
                  E - hide/camouflage (works only when standing next to an object)
                  R - reset/restart (last checkpoint)(use when messed up physics)
                  P - pause
                  Esc - quit


                  Used assets:

                  -Two textures from starter content

                  Submitted 1h and 20m late.


                    If the other two had shown up as planned, we would have finished with time to spare..

                    I got close, but this isn't horseshoes.

                    Good luck everyone.
                    (what I was working on..)


                      Aloha! I hope this finds you all in wonderful spirits! I had plenty of build problems so apologies for the late post.
                      This is a simple game where you area a celebrity who has attracted 'Paparazzi' to a small town. You just have to pick out parts of an outfit to fool the ''public' . Avoid Superfans and of course the Paparazzi!! If your disguise fails to fool anyone your cover will be blown!

                      Hence the Title: Blessing in Disguise!

                      *This is meant to be a mobile game (but built out for windows)
                      • Link to a download:!t3wUwQjT!St2-tdK3_...L96cglUezQBtXo
                      • Team name: Elements.of.Life
                      • List of team members: Xaith, Lana, Nathan, Hale.
                      • Name of your submission: ElementsOfLife_BlessingInDisguise
                      • I took the character, animations, information popup, and altered pickup BP.
                      Put together in the last two days of the Game Jam, during downtime while working on another Game Jam project. WHEW! What a weekend! Mesh, textures, materials, landscape, SoundEffects (SFX by Nathan) and of course gameplay (AI interaction) are ours.
                      Last edited by Xaith; 07-06-2017, 09:45 PM. Reason: Description of game


                        Link to a download of your game
                        Team name AtomicKopi
                        List of team members AtomicKopi
                        Name of your submission AtomicKopi_LeftBehind
                        Include a list of all assets that were created outside of the game jam period. Simple Animations, SK_Mannequin, M_Ground_Grass texture, M_Concrete_Grime Material.

                        Description When the rest of the king's army marched off for war, you overslept and got left behind. Good thing, too! Because there's an enemy scout by the castle walls! Light the lamps to alert the army to come back and try to escape him!

                        This is my first game in UE4 with any kind of variables attached. Needless to say, it did not go well!


                          This is probably way too late, but not uploading it after now would be too depressing, so here's a rough non-entry

                          Team name: no_coffee
                          Team members: Herover (Me!), and music by Pill
                          Project name: Rootie


                          Title music: Morning Dew

                          1.1 update: fixes some issues making it easier to understand the objective, previous had a glaring issue I didn't notice. The 1.0 is still available above.

                          Notice: if the game quits, you died.

                          Stuff learned:
                          * Lightning is hard
                          * Null-pointers are annoying
                          * Colors are fun
                          * Animations!
                          * Version control is nice for code (if you remember to use it) but git is not too happy about big binary assets
                          * Blender to Unreal is not always simple when using other peoples assets
                          * But it's awesome for quick models!

                          Credits: Epic training projects: butterfly, inspiration from top-down project, trees and some grass. 3d nature assets from Yughues on OGA, rabbit and humans by CDmir on OGA.
                          Music made by my brother "Pill".
                          Last edited by Tekop; 07-05-2017, 02:46 PM. Reason: spelling, specify credits, music link didnt work out, now it did, more credits, 1.1


                            Originally posted by BlackStarXIV View Post
                            @Alexander Paschall Where can I send our informations? I can't send a PM.
                            hey there, send to me or Amanda Bott
                            Let's Connect [Twitter]


                              Aloha! This is probably too late but we were having some major technical difficulties. Here is the information and the link to our game. Thanks so much!

                              Title: Escape Elipshid
                              'Your father, a man of significant importance in the scientific community, has passed away. Upon clearing his office you discover a secret 'magic' he has been hiding. '

                              A few things to note* When you get the glove, right click to aim and press 1 to summon a ball of light. press 2 for lightning "bullet" press 5 for portal .


                              Team: Shoreline Horizons

                              Thomas Johnson
                              Roland Green
                              Nathan Cleary

                              Edit (forgot to include):
                              We used the Character and it's Animation system from another project and initial pickupBP. About 65% of the mesh parts/materials/textures were taken from various sources. The Lever and Elevator require you to find some batteries to power them first. Everything beyond that was from the project we took the character and animations from.

                              ALL Music, and SFX By Nathan.
                              The TravelGate (Mesh,BP, particles, material/textures), +various BP, Mesh, Material, Textures, Particles by Xaith
                              Summon Light, Lightning Bullet and Light Door Puzzle BP, +various BP by Thomas
                              Environment mesh provided by epics products available on Marketplace (Hale took the time to find what we needed)
                              Environment design and creation by Faxlim

                              *EDIT: Does anyone know if our submission was accepted?
                              Last edited by Xaith; 07-05-2017, 04:14 PM.


                                Victor Blessing

                                We were only able to work three out of the five days, but we are pretty pleased with the result.
                                We have created every asset from scratch (with the exception of the skybox and a few from the ThirdPersonTemplate) and got friends and family to do voice overs. Gameplay is not entirely complete, but the controls are like an Unreal test project.

                                Link is here currently uploading...
                                Team name: Chimera
                                List of team members: 1 Artist/Designer 1 Programmer
                                Project Name The mysterious life of Viktor Blessing

                                The premise of the story is that you play the character Viktor Blessing who's family have a special gift...creating blessings in disguise.
                                The aim of the game is to interact with the characters and choose the right dialogue options so that everyone will get their "blessing in disguise". From poisoning, stealing money and all that in between, not all that is bad ends bad!

                                Leader of the Unreal Engine Meetup - Rome.
                                Find me on twitter, glad to get in touch