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Summer #UE4jam Submission Thread!

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    3DNipuna_Snail Life blessing in disguise

    Categories: Best Cinematic

    Team Name:

    List of team members:

    Submission Name: Snail Life blessing in disguise

    Pre-jam Content:
    Birds content from UE4 market place , Trees and grass from UE4 Evermotion pack, stones from megascans.

    Note: Project file will be sent to PM [MENTION=809346]Amanda.Bott[/MENTION]!


    Some of WIP Screen Shots.
    Last edited by 3dnipuna; 07-04-2017, 11:47 AM.

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  • replied
    Our first Unreal game jam

    Team Name: Room 144
    List of Team Members: Gage Copelin, Justin Chang, John Loughran, Brian Burleson-Roth and Sean Vanzo
    name of submission: Room144_BlessingInDeath
    list of assets made outside game jam: Ue4 arms and animation, gun sound effect, enemy projectiles, super grid asset pack
    controls: WSAD mouse, left shift to dash, 'F' to use grappling hook, left mouse to shoot, double space bar to double jump
    link to hires image:
    Last edited by Gpcmax; 07-04-2017, 02:44 PM.

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  • replied

    Download Link

    Team Name: HoM E's
    Submission Name: HomEs_Bles
    Team Members: Angela Li, Adam Liepins, Eric LaShelle, Richard Escontrias
    Previously built assets: Ultra Dynamic Sky, Love Me Do by The Beatles
    How to play: Hit the corresponding direction when the arrow keys overlap the circle.

    Description: Mr. Ble Bloot is a world renowned vocal artist. But his greatest crutch is his crushing stage fright. Only with his trusty disguise can he bring his wonderful sounds to the world.
    Last edited by Lunchbox; 07-05-2017, 05:59 PM.

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  • replied
    Gameplay Video:

    Game: 5RuneStudios_AdventuresOfRetlif (Windows 32-bit build)

    Game Summary: You've crash landed on a strange, trashed and polluted island. The air is too hard to breath so you must traverse the unknown in your toxicity suit and hope to find a way off the island. Can you find enough resources and help in such a desolate place? Maybe while you are there, you'll be able to lend a hand as well?

    Platform: Windows (32-bit build)

    Players: 1 player

    Team Name: 5 Rune Studios

    Team Members: Jordan Parsons (Element5541), Illya Van Gils

    List of all assets created outside of game jam period: background music, airship was borrowed from internet (free for non-commercial use), and modified smoke/steam particle effects from started content. The rest was created within the time constraints of the Summer '17 game jam.

    Oh and just to prove I'm within the time limits of submission, I've attached a countdown clock screenshot with 3 hours to spare, woot!

    Last edited by Element808; 07-04-2017, 10:35 AM. Reason: Added countdown clock screenshot to show I'm within the time limit of submissions :)

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  • replied
    Link to download the game (packing finished within the time of the game jam) :!AvJIY3v7hkRqp0-_OELUJfLp_YVQ

    The first upload is here :

    And here is the game with several fixes and few additions that you should download ^^ : BloodMudFireMask

    Team name : The Wild Games
    Member Michael "NamInUz" Mavros

    Name of the project : TheWildGames_BloodMudFireMask

    Assets created outside of the jam :
    - Around half of the scenery assets.
    - Base characters and animations.
    - The regular weapons & vehicles models.
    - Music "Batalla por la Libertad" by Patrick de Arteaga & the sound FX by Cleveland Bledsoe Jr

    Controls are viewable within the game :
    Last edited by NamInUz; 07-07-2017, 03:03 PM.

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  • replied
    Cursed Fight

    Cursed Fight

    Team TwoPOneA
    Roberto Azorín Ferri
    Sergi Ledesma Sánchez
    David Masana Lafuente

    Submission Name:

    Download link


    We’ve developed a multiplayer game like it was played before, two players in one keyboard. It’s a round based action game in 2.5D where the goal is to kill the other player with different weapons and getting passive stats when receiving damage.

    We’ve interpreted the theme as a way to look at the good side of the bad things that can happen. That’s why, in the game, if you lose hp you earn a reward based on your missing health, so the less hp you have the more rewards you can stack up with a higher impact on your gameplay. Chances of comebacks are high

    Player 1:
    A D: Lateral movement
    W: Jump
    S (while jumping): Ground pound
    SPACE: Shoot

    Player 2:
    Left Right: Lateral movement
    Up: Jump
    Down (while jumping): Ground pound
    0-Numpad: Shoot

    Pre-Jam Content
    All the game content has been created from scratch except for:
    • The Blueprint_Effect_Explosion from the starter content.
    • A C++ code to setup the local multiplayer.

    Background music from:
    Desembra - Hit 'Em from NCS

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    Team Name: Lo-Rez
    Members: Matthew Barcas, Trang Dang, Alvin Sornsaard
    Name of your submission: LoRez_BlessingInDisguise

    Assets that were outsourced:

    Last edited by Bawwwcas; 07-04-2017, 09:59 AM.

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  • replied
    Game Name: The Potato Problem

    Download Link:

    **SPOILERS** Try not to watch unless you're really stuck.


    Tweaked some puzzles, added new levels, fixed burger stand to work as intended, improved gameplay (pauses, viewable pathing), added save states.

    Team Name: Team Potato

    List of Team members:
    @theallshar - programmer
    @DennyRocketDev - programmer
    @home_made_jam - audio
    @jakayaki - artist
    @Slapunas - artist

    Ever heard of the trolley problem? Well you've potatoes to save or sacrifice for the greater good. Cause mayhem, chaos, havoc and more screenshakes in order to prevent disasters.

    Press R to restart the level. (You'll need this)

    Hold F1 for Controls.

    Don't panic if the end screen for the level doesn't show up right away, it will! (Panic if it takes more than a minute though)

    Devs finished the game. Multiple times. It's definitely winnable!

    All assets were created by us during the jam!
    Last edited by jakayaki; 07-12-2017, 06:39 PM. Reason: added post jam link + video playthrough

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    Submission: Stab_What Doesn't Kill

    Link to Game:
    Edit: Link to Game: So, the packaged game works on my computer, but when someone tries to download it, it won't open. After telling it to run, even though it's an executible, it breaks and I get the Error: "CreateProcess() returned 2". After working at it for awhile, I zipped the whole file instead of just uploading the exe. Now it opens. Hopefully this can still be accepted. Here's the new link: There's two copies in there, the one from the 4th and the repackaged one with the correct name Stab_WhatDoesntKill which does seem to run.

    Game Name: What Doesn't Kill
    Team Name: Stab
    Team Members: 2
    Names: Angela Cavanaugh, Adam Venezia
    PreJam content - some of the base character logic learned from the Unreal live training tutorial, m_hurt sprite material

    Game Info: Rogue-like game where what doesn't kill you makes you stronger, a blessing in desguise. Balance your health as you face spikes and jumps to become more powerful and break through previously unbreakable barriers.

    Before this jam, I'd only done 2-3 Unreal specific tutorials. This is the first game I've programmed and it was a blast! This was also my first time animating, turns out, it's hard lol. The menu seems a little laggy on my computer, not sure if it'll be the same on others.

    The game is hard, but I assure you it is beatable. I played and played until I beat it.

    Editing post to include video of game:
    Last edited by JuniperRane; 07-20-2017, 04:02 PM. Reason: updating link info because original download crashes

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    Submission: SlothyEntertainment_SpartanX

    Download Link:

    Team Name:
    Slothy Entertainment

    List of Team Members:
    Dalen Dugas
    Ramon Meza
    Andrew Sundeen

    Pre Jam Content:
    Nothing, everything seen and used in this game was created during and for the Summer Game Jam, even the character controller was built from scratch

    In the distant future an elite group of soldiers referred to as Spartans exist, they are the best of the best and must go through intense physical and mental training. Only the greats make it out alive. You are one of the new recruits, in order to prove yourself as a valuable member to the squad, you must first pass the training facility test. Recruits who make it out with the best time and who manage to stay alive become permanent members. Are you good enough to become one?

    Relation to Theme:
    I can't say everything as it will ruin the surprise, but what I can say is, don't judge a book by its cover!

    WASD - Move forward, left, backwards and right
    Space - Jump, pressing the jump button twice will initiate a double jump
    Left Shift - Sprint
    C - Crouch, if held while sprinting the player will initiate a slide
    ESC - Pause
    In Order to Wall Run - Players must jump towards a specific wall that can be ran on (Yellow walls that are floating) and hold space as well as w as they collide with the wall. If both buttons are held and the players continues looking forward, a wall run will be initiated

    Bonus Tips:
    - Wait around at the main menu for a few seconds to see a cool effect!
    - Play the game against your friends and see who can set the best time, this game was built with speedrunning in mind, so go as fast as you can and compete to be the best!
    - Pay attention to the different colors of tiles, they may give you hints on what movement must be used in order to reach the next area, or warn you of potential danger

    Most importantly, make sure to have fun! Thanks for checking out our game and thanks to everyone who helps organize this amazing event! It was a great time building this game from the ground up!

    - The wall run mechanic was based off of a Youtube tutorial, not sure if that really counts as a pre jam content or not so I will include it here just to be safe
    - Make sure to play version 0.2.0
    - The lighting got messed up a little in the main menu, sorry about that!
    Last edited by MisterDuggy; 07-04-2017, 06:58 AM.

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  • replied
    Counting your Blessings submission

    Submission Name: CyberShamans_CountingYourBlessings
    Download Link:


    Team Name: Cyber Shamans
    Team Count: 2
    Team Members: Sai Narayan (me) - Art and Programming, Chase Bethea - Sound

    Game Name: Counting your Blessings
    Game Genre: Puzzle
    Game Description: In this game, death is the blessing in disguise! Dying is what helps you move forward, and you need to figure out how to kill your character if you want to win. There are 10 levels, which explore a few mechanics that are made possible by a dynamic material/element system as seen in Breath of the Wild! What this means is that everything in the game is assigned a Material, like Wood/Metal, and Elements like Fire, Water, Wind can interact with these Materials and produce all sorts of interesting effects!


    Character Model was rigged and animated using the Mixamo Auto-Rigger and Mixamo Store animations.
    The project uses some Starter Content materials and textures (Wood, Steel and Rust), the default Skybox, some Starter Content particles(Smoke and Steam), and one Starter Content sound effect(Fire). The other sound effects are sourced from creative commons. The music is made by Chase Bethea.
    Everything else was made during the Jam.


    Uses only mouse and keyboard.
    Last edited by Nightmask3; 07-04-2017, 06:34 PM. Reason: Added controls info

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    Team Name: Bohrium
    Members: Bohrium
    Project Name: The Villainous Pie-man
    Download link:

    Story: You play as an evil super villain, known only by the mysterious nickname "The Pie-man" and you go around throwing pies and pastries in people's faces to make them get fat as a part of your evil secret plan. But will you succeed?

    Stuff I used from before: I copied over some of the logic for the options menu and used a couple of sound clips from my previous game jam entries.

    What is it: It's a turn based tactical strategy game. So you can do most things with the mouse and the UI buttons. You have to select a position to move to and then hit the green fist button (or spacebar) to do that action. The same applies for using skills, target the enemy/ground and hit the green fist button (or spacebar) and something will happen. Once you're all out of movement and action points or don't want to do anything more, hit the blue clock button to end your turn. Then the active enemies get their turn and attack you or heal or run away (each different looking enemy has different stats and skills). You win by defeating all the enemies in the battle area and ending your turn. There are 5 fights total and they are certainly probably maybe not impossible. The theme connection comes out from the newspaper headlines that you get for beating each of the fights.

    Last edited by Bohrium; 07-05-2017, 12:13 PM. Reason: Added Youtube trailer.

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    Team Name: Néotl Empire
    Team Members: 1. Lord Iheanacho ('yours truly')
    Distinguished Project Name: Uncle Sam's Salvation
    Name of Submission: NeotlEmpire_UncleSamsSalvation

    Download Now

    Royalty Assets:
    - Sound Effects from (secret powerup, SMG, and explosions)

    Original Assets:
    - Everything else (including the music) was created by 'yours truly'.

    You just returned from a battlefield after merely surviving an attack from enemy air-raids. As the only survivor from your unit and no vehicle or radio support, you've just walked a long way through the dry and heavy desert, and still need to find your way back to your base. However the base is heavily guarded with mines and you need to carefully make your way through them without tripping on them.

    In times like these, there's only one man to trust.


    WSAD - Move
    Space - Jump
    LMB - Fire Weapon
    Last edited by Lord Iheanacho; 07-04-2017, 01:03 PM. Reason: Forgot to add download link. Sorry folks.

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  • replied
    Monster Defense Shop

    Team name: mCookieCravers
    Members: 5
    1: Eric Shy
    2. Chelsea Felix-Shannon
    3. Nicky Flello
    4. Jesse Flello
    5. Shiva Gupta

    Download link:

    We made a Fantasy Shop simulator inspired by job simulator. It is made for the vive, and requires room scale, best with about 2.5 X 2 meters. We felt that having large quantities of monsters around your shop as customers was a comedic way to portray blessing in disguise. It is felt (hopefully) better through the experience than this explanation.

    We used meshses from the Infinity Blades Firelands asset pack as well as inifinty blades weapons asset, and infinity blades adversaries meshes (and animations) , and the VR template hands, commentary box, and their associated textures.
    We also used free music from as well as 3 free pngs as sprites.

    We are a team of 5 programming students so we focused mainly on the programing aspects of the game

    There are three main components to our game. The Furnace, the Anvil, and the Grindwheel.
    The goal of the game is to make weapons through these mini-games and satisfy the customers.

    Motion Controller Triggers to interact with objects to grab them, pick them up, etc.
    Last edited by shyguy; 07-04-2017, 01:58 PM. Reason: Fixing image link. corrected where hands are from

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  • replied
    Hey guys, I found a way to send PMs:

    But for some reason, some of us don't have 'permission', nor is there an option to send PM in my control panel, so I think we should let this be known ASAP?

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