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Summer #UE4jam Submission Thread!

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    Team name: Bear²
    Team members: Backflipwolf
    Submission: Bear²_Pa'Roll
    Assets that were created outside of the game jam period: Characters and animation from Mixamo. (Albeit altered, remove legs and re-rendered skeletal mesh and animations personally) was only meant to be placeholder but ran out of time.

    Premise of Game:
    You are a prisoner, you have been granted the chance of parole. However as the prisons are vastly overcrowded new laws have been put in place.
    To be eligible for parole you have to complete a series of challenges, these challenges will be broadcast around the world on live TV.
    Oh and there is one other small drawback... You will be forever branded a criminal and your legs will be removed.

    I ran out of time to work on this properly, Oh well I managed to get almost a full day of work into it. (For some reason since packaging the AI has broken and I have no idea how to fix it with the time remaining....)
    It was fun, I may even continue work on this project and do a full release.

    (OLD)Link: (only use if new link is broken or game didn't build correctly)
    Last edited by Backflipwolf; 07-04-2017, 01:44 PM. Reason: Adding Images / Version 0.2.0


      Enter Studios - Blessing in a Dice

      This is my dice based Virtual Reality music app. It relies heavily on the new audio engine. All sound is generated by your computer, there are no samples.
      You need HTC Vive and two motion controllers to play it. There is a tutorial inside the app.

      Team name: Enter Studios
      Members: Marius
      Name: EnterStudios_BlessingInADice

      I used 3D models that I have made myself prior to the jam. Except the 8-sided dice I made in the jam.
      Also, the sprites I have made myself in Inkscape, most of them prior to the jam.
      I have only used content that I have made myself. Except the controller models; I got them from the steam folder and chopped the front of them, and gave them a new material.

      RAR compressed download link:
      Un-compressed folder link:



        -- The Island -- Explore, gather, defeat bosses!

        Team name: Cas Bros
        Team members: Bernardo Castrichella (alias Vertigo23), Marco Angus Castrichella
        Submission: CasBros_TheIsland
        Sourced Assets: Olbert's Low Poly Coast pack (Ue4 marketplace), Stylized rendering ex. project, SFX (, characters (

        Keyboard + mouse OR xBox controller
        for the xBox controller: A) jump X) interaction RB) sprint

        Last edited by Vertigo23; 07-04-2017, 03:23 AM.


          Glück Im Unglück

          Link for Win64 (may get updated):

          Team Name: Coffee Cup Entertainment
          Team Members: 2 (Julien (Excel1337), Quentin)
          Name Of Submission: CoffeeCupEntertainment_GlückImUnglück

          Assets that are not made by ourselves: (List is also available in the credits of the game, right in the main menu)
          Character from Opengameart, with modifcation
          Character animations from Mixamo
          Sound Effects from

          The rest was self made by either me or Quentin.

          You are flying on a plane, plane wing explodes, you get sucked out and now need to open Luggages in order to find a parachute in there.
          The game gets harder every round, and quick reaction is key to success.

          Controls are explained ingame in the options menu.

          Link may get updated before deadline.
          Last edited by Excel1337; 07-04-2017, 11:47 AM.



            [Help] How I can send a PM? Sorry I'm new here!

            [FIXED](Low Resolution 32bit)

            [FIXED](Med Resolution 64bit)


            (High Resolution 64bit)

            Team Name: XCave Games
            Project: XCaveGames_SoulFetcher

            Move: WASD
            Jump: Spacebar (2x for double jump)
            tip: Finish the game!

            Team Members:
            1) John Louigi Quintos
            2) Adilou John Amistoso
            3) Mark Aldjhon Laguitan
            4) Ma. Carmela Daylusan
            5) John Jomark San Jose

            All assets, textures and materials are our own work and created within Game Jam's Time/Period, we just use the thirdperson template(but we didnt use and asset of materials in starter content).

            You are a grim reaper collecting souls. People/Other thinks only that you are a bad person/creature. But you are only collecting lost souls to guide them("to heaven").
            #Blessing in Disguise

            P.S. We are students from PH and this is our first game and first Game Jam. We are beginners just self studying using internet

            [Help] How I can send a PM? Sorry I'm new here!
            Last edited by BlackStarXIV; 07-04-2017, 10:43 AM. Reason: Fixed bug and Add the story and plot


              [MENTION=8]Alexander Paschall[/MENTION] Where can I send our informations? I can't send a PM.



                It's developed for PC. The gameplay is simple: reach the end without being eaten by monsters (that will start chasing you once you hit an obstacle). Hitting an obstacle will slow you down, making it easier for you to get eaten. After passing level 1, level 2 is more mellow in comparison as there's no monster - try to see who can reach the end the fastest

                Team name: Empr1ze
                Team members: DGE_ (solo dev)
                Submission name: empr1ze_silentescape
                Genre: Action/racing/horror
                Assets: The textures used for the walls were used with a stock photo. The textures for the obstacles were used with the ones included with StarterContent. The particle effects originate from the StarterContent, as well. All music, sound, and main menu art were custom made by me within Game Jam period. The spaceship model was made by a friend.

                Controls: press Shift (repeat) to accelerate; arrow keys for movement.
                Last edited by DGE_; 07-04-2017, 08:52 PM.


                  Hey guys, I found a way to send PMs:

                  But for some reason, some of us don't have 'permission', nor is there an option to send PM in my control panel, so I think we should let this be known ASAP?


                    Monster Defense Shop

                    Team name: mCookieCravers
                    Members: 5
                    1: Eric Shy
                    2. Chelsea Felix-Shannon
                    3. Nicky Flello
                    4. Jesse Flello
                    5. Shiva Gupta

                    Download link:

                    We made a Fantasy Shop simulator inspired by job simulator. It is made for the vive, and requires room scale, best with about 2.5 X 2 meters. We felt that having large quantities of monsters around your shop as customers was a comedic way to portray blessing in disguise. It is felt (hopefully) better through the experience than this explanation.

                    We used meshses from the Infinity Blades Firelands asset pack as well as inifinty blades weapons asset, and infinity blades adversaries meshes (and animations) , and the VR template hands, commentary box, and their associated textures.
                    We also used free music from as well as 3 free pngs as sprites.

                    We are a team of 5 programming students so we focused mainly on the programing aspects of the game

                    There are three main components to our game. The Furnace, the Anvil, and the Grindwheel.
                    The goal of the game is to make weapons through these mini-games and satisfy the customers.

                    Motion Controller Triggers to interact with objects to grab them, pick them up, etc.
                    Last edited by shyguy; 07-04-2017, 01:58 PM. Reason: Fixing image link. corrected where hands are from



                      Team Name: Néotl Empire
                      Team Members: 1. Lord Iheanacho ('yours truly')
                      Distinguished Project Name: Uncle Sam's Salvation
                      Name of Submission: NeotlEmpire_UncleSamsSalvation

                      Download Now

                      Royalty Assets:
                      - Sound Effects from (secret powerup, SMG, and explosions)

                      Original Assets:
                      - Everything else (including the music) was created by 'yours truly'.

                      You just returned from a battlefield after merely surviving an attack from enemy air-raids. As the only survivor from your unit and no vehicle or radio support, you've just walked a long way through the dry and heavy desert, and still need to find your way back to your base. However the base is heavily guarded with mines and you need to carefully make your way through them without tripping on them.

                      In times like these, there's only one man to trust.


                      WSAD - Move
                      Space - Jump
                      LMB - Fire Weapon
                      Last edited by Lord Iheanacho; 07-04-2017, 01:03 PM. Reason: Forgot to add download link. Sorry folks.
                      Lord Iheanacho
                      - The Founder

                      Néotl Empire
                      Maze Qore
                      2D Top Down Shooter



                        Team Name: Bohrium
                        Members: Bohrium
                        Project Name: The Villainous Pie-man
                        Download link:

                        Story: You play as an evil super villain, known only by the mysterious nickname "The Pie-man" and you go around throwing pies and pastries in people's faces to make them get fat as a part of your evil secret plan. But will you succeed?

                        Stuff I used from before: I copied over some of the logic for the options menu and used a couple of sound clips from my previous game jam entries.

                        What is it: It's a turn based tactical strategy game. So you can do most things with the mouse and the UI buttons. You have to select a position to move to and then hit the green fist button (or spacebar) to do that action. The same applies for using skills, target the enemy/ground and hit the green fist button (or spacebar) and something will happen. Once you're all out of movement and action points or don't want to do anything more, hit the blue clock button to end your turn. Then the active enemies get their turn and attack you or heal or run away (each different looking enemy has different stats and skills). You win by defeating all the enemies in the battle area and ending your turn. There are 5 fights total and they are certainly probably maybe not impossible. The theme connection comes out from the newspaper headlines that you get for beating each of the fights.

                        Last edited by Bohrium; 07-05-2017, 12:13 PM. Reason: Added Youtube trailer.


                          Counting your Blessings submission

                          Submission Name: CyberShamans_CountingYourBlessings
                          Download Link:

                          TEAM INFO:

                          Team Name: Cyber Shamans
                          Team Count: 2
                          Team Members: Sai Narayan (me) - Art and Programming, Chase Bethea - Sound

                          GAME INFO
                          Game Name: Counting your Blessings
                          Game Genre: Puzzle
                          Game Description: In this game, death is the blessing in disguise! Dying is what helps you move forward, and you need to figure out how to kill your character if you want to win. There are 10 levels, which explore a few mechanics that are made possible by a dynamic material/element system as seen in Breath of the Wild! What this means is that everything in the game is assigned a Material, like Wood/Metal, and Elements like Fire, Water, Wind can interact with these Materials and produce all sorts of interesting effects!

                          ASSET INFO:

                          Character Model was rigged and animated using the Mixamo Auto-Rigger and Mixamo Store animations.
                          The project uses some Starter Content materials and textures (Wood, Steel and Rust), the default Skybox, some Starter Content particles(Smoke and Steam), and one Starter Content sound effect(Fire). The other sound effects are sourced from creative commons. The music is made by Chase Bethea.
                          Everything else was made during the Jam.


                          Uses only mouse and keyboard.
                          Last edited by Nightmask3; 07-04-2017, 06:34 PM. Reason: Added controls info


                            Submission: SlothyEntertainment_SpartanX

                            Download Link:

                            Team Name:
                            Slothy Entertainment

                            List of Team Members:
                            Dalen Dugas
                            Ramon Meza
                            Andrew Sundeen

                            Pre Jam Content:
                            Nothing, everything seen and used in this game was created during and for the Summer Game Jam, even the character controller was built from scratch

                            In the distant future an elite group of soldiers referred to as Spartans exist, they are the best of the best and must go through intense physical and mental training. Only the greats make it out alive. You are one of the new recruits, in order to prove yourself as a valuable member to the squad, you must first pass the training facility test. Recruits who make it out with the best time and who manage to stay alive become permanent members. Are you good enough to become one?

                            Relation to Theme:
                            I can't say everything as it will ruin the surprise, but what I can say is, don't judge a book by its cover!

                            WASD - Move forward, left, backwards and right
                            Space - Jump, pressing the jump button twice will initiate a double jump
                            Left Shift - Sprint
                            C - Crouch, if held while sprinting the player will initiate a slide
                            ESC - Pause
                            In Order to Wall Run - Players must jump towards a specific wall that can be ran on (Yellow walls that are floating) and hold space as well as w as they collide with the wall. If both buttons are held and the players continues looking forward, a wall run will be initiated

                            Bonus Tips:
                            - Wait around at the main menu for a few seconds to see a cool effect!
                            - Play the game against your friends and see who can set the best time, this game was built with speedrunning in mind, so go as fast as you can and compete to be the best!
                            - Pay attention to the different colors of tiles, they may give you hints on what movement must be used in order to reach the next area, or warn you of potential danger

                            Most importantly, make sure to have fun! Thanks for checking out our game and thanks to everyone who helps organize this amazing event! It was a great time building this game from the ground up!

                            - The wall run mechanic was based off of a Youtube tutorial, not sure if that really counts as a pre jam content or not so I will include it here just to be safe
                            - Make sure to play version 0.2.0
                            - The lighting got messed up a little in the main menu, sorry about that!
                            Last edited by MisterDuggy; 07-04-2017, 06:58 AM.


                              Submission: Stab_What Doesn't Kill

                              Link to Game:
                              Edit: Link to Game: So, the packaged game works on my computer, but when someone tries to download it, it won't open. After telling it to run, even though it's an executible, it breaks and I get the Error: "CreateProcess() returned 2". After working at it for awhile, I zipped the whole file instead of just uploading the exe. Now it opens. Hopefully this can still be accepted. Here's the new link: There's two copies in there, the one from the 4th and the repackaged one with the correct name Stab_WhatDoesntKill which does seem to run.

                              Game Name: What Doesn't Kill
                              Team Name: Stab
                              Team Members: 2
                              Names: Angela Cavanaugh, Adam Venezia
                              PreJam content - some of the base character logic learned from the Unreal live training tutorial, m_hurt sprite material

                              Game Info: Rogue-like game where what doesn't kill you makes you stronger, a blessing in desguise. Balance your health as you face spikes and jumps to become more powerful and break through previously unbreakable barriers.

                              Before this jam, I'd only done 2-3 Unreal specific tutorials. This is the first game I've programmed and it was a blast! This was also my first time animating, turns out, it's hard lol. The menu seems a little laggy on my computer, not sure if it'll be the same on others.

                              The game is hard, but I assure you it is beatable. I played and played until I beat it.

                              Editing post to include video of game:
                              Last edited by JuniperRane; 07-20-2017, 04:02 PM. Reason: updating link info because original download crashes


                                Game Name: The Potato Problem

                                Download Link:

                                **SPOILERS** Try not to watch unless you're really stuck.

                                POST-JAM LINK: or

                                Tweaked some puzzles, added new levels, fixed burger stand to work as intended, improved gameplay (pauses, viewable pathing), added save states.

                                Team Name: Team Potato

                                List of Team members:
                                @theallshar - programmer
                                @DennyRocketDev - programmer
                                @home_made_jam - audio
                                @jakayaki - artist
                                @Slapunas - artist

                                Ever heard of the trolley problem? Well you've potatoes to save or sacrifice for the greater good. Cause mayhem, chaos, havoc and more screenshakes in order to prevent disasters.

                                Press R to restart the level. (You'll need this)

                                Hold F1 for Controls.

                                Don't panic if the end screen for the level doesn't show up right away, it will! (Panic if it takes more than a minute though)

                                Devs finished the game. Multiple times. It's definitely winnable!

                                All assets were created by us during the jam!
                                Last edited by jakayaki; 07-12-2017, 06:39 PM. Reason: added post jam link + video playthrough
                                Portfolio // Game Jams // @jakayaki

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