I think it doesn't do much as a script besides collecting and organising already available functions from Blender. (setting scale, export only deform bones and such). It gives an armature and model with the exact same resting pose and a bones as the ue mannequin with a very good control rig already set up. So it's very easy to make animations for the mannequin in blender.
The best would be if a method existed to import back animations from UE4 to this control rig somehow.
The best would be if a method existed to import back animations from UE4 to this control rig somehow.
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