has anyone had this issue when opening the rig and how can you fix the object mode pose to match the armature and in edit mode it's fine. Just downloaded file and looks like this on open.
Announcement
Collapse
No announcement yet.
Training Livestream - Blender to UE4 - May 30 - Live from Epic HQ
Collapse
X
-
Originally posted by psynex View Posthas anyone had this issue when opening the rig and how can you fix the object mode pose to match the armature and in edit mode it's fine. Just downloaded file and looks like this on open.
Comment
-
Has anyone in this thread ever managed to go the other way around?
What I mean is, instead of focusing so much on importing a new rig from blender into unreal, how about we just focus on making the unreal skeleton work in blender as is (without bone orientation changes?).
Meaning, can't we do the same thing that Skeleton Re-targeting does backwards inside Blender via Python?
The only challenge I see is figuring out how to apply the orientation change of one rig to another....
Comment
Comment