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    #91
    RyanB Anyway tips to get this to work on 4.20+? I haven't been able to load anything, all the references and nodes seems to be broken.

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      #92
      Did you drop the unzipped folder in the "content"' folder of blank project ?

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        #93
        RyanB It seems like this plugin doesnt work on 4.22 anymore, i only see a grey cube inside the maps. or is there any way to fix this? thanks in advance!

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          #94
          Not Ryan, but I fixed this locally in 4.22 by changing some of the custom code nodes.

          In both the "Density Raymarch" & "Raymarch Cube Setup" nodes in "M_VolumePreview_01", "M_VolumeRayMarch_Lit_LinearSteps_Preview_NoCurl" etc, you need to replace any occurances of "Primitive.Member" to "GetPrimitiveData(Parameters.PrimitiveId).Member", where Member is replaced with whatever the code is using in each instance.

          This change got the test maps for 3D Fluids back up and running for me. I've only tried the 3D fluids test maps, I reckon there's more instances of that, which would need to be resolved as and when you use them.

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            #95
            Cant find a link to Project or plugin files, anyone has a working link? thanks in advance

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              #96
              Originally posted by malcriado View Post
              Cant find a link to Project or plugin files, anyone has a working link? thanks in advance
              Link at this post: https://forums.unrealengine.com/unre...18#post1005518
              Nilson Lima
              Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
              Join us at Discord: https://discord.gg/uFFSEXY

              UE4 Marketplace: Cloudscape Seasons
              supporting: Community FREE Ocean plugin

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                #97
                I'm sorry. I couldn't see anything on 4.23. Does it still work on this engine version?

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                  #98
                  Originally posted by skywalker2049 View Post
                  I'm sorry. I couldn't see anything on 4.23. Does it still work on this engine version?
                  There were changes in the UE4 rendering that requires a change in materials with custom nodes (containing HLSL code). You will need to change the code whatever the statement Primitive.xxxxx appears, where xxxxx is usually a property, and replace for GetPrimitiveData(Parameters.PrimitiveId).xxxxx. You need to look at every material and check for every custom code and do the text replacement.
                  Nilson Lima
                  Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                  Join us at Discord: https://discord.gg/uFFSEXY

                  UE4 Marketplace: Cloudscape Seasons
                  supporting: Community FREE Ocean plugin

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