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Training Livestream - Realtime Simulation and Volume Modelling Experiments - May 2 - Live from Epic!

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  • replied
    Originally posted by RyanB View Post
    Should be on youtube soon. Not sure how long it takes.

    *edit* doh, apparently its my account, not my link, that is blocked due to traffic.
    Post it on another service? ^^

    Are there any requirements we should know about to be able to follow the stream?
    Asking because I have not done any shader dev with UE yet.

    Looking forward to the stream regardless

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  • replied
    The download for the plugin is now available on the original post or here. The reason is that section is specifically for people who have agreed to the Unreal Engine EULA and so they are approved to access the project.

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  • replied
    Should be on youtube soon. Not sure how long it takes.

    *edit* doh, apparently its my account, not my link, that is blocked due to traffic.
    Last edited by RyanB; 05-02-2017, 12:58 PM.

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  • replied
    Will this be recorded so we can watch later?

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  • replied
    I am so looking forward to this stream

    I might cry if I cant get hold of the plugin soon though

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  • replied
    Awesome! I'm excited to watch this stream. Thanks Ryan!

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  • replied
    Originally posted by TheJamsh View Post
    [Question]
    I see you're using the ray marcher thing you've developed before, which operates on some arbitrary defined volume.

    Is there some potential to use this with the new Volumetric Fog feature coming in 4.16. I ask because particles can be used to modify fog density / appearance etc. I believe - so being able to combine those things might have some really cool effects!
    Yes you can use this stuff to inject custom data into the volumetric fog. For now, the volume fog is unshadowed but you can also compute your own shadow. The only catch is that you have to do your shadow in the Albedo which means it won't sort properly with multiple light sources etc.

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  • replied
    nice! more RyanB awesomeness!

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  • replied
    New link with updates.

    Don't worry these dropbox links are just temporary. We will get a version up on a more official mirror soon. Still just making a few little fixes here and there.
    Last edited by RyanB; 05-02-2017, 12:58 PM.

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  • replied
    [Question]
    I see you're using the ray marcher thing you've developed before, which operates on some arbitrary defined volume.

    Is there some potential to use this with the new Volumetric Fog feature coming in 4.16. I ask because particles can be used to modify fog density / appearance etc. I believe - so being able to combine those things might have some really cool effects!

    Leave a comment:


  • replied
    W00t? Can we get a mirror of this? Would love to try

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  • replied
    Originally posted by issam1975 View Post
    yep link not available .


    can we use this stuff to make volumetric clouds ? for flight sim games for example ?
    You will have all the key concepts into this to accomplish it and also you can check Ryan's blog at this link

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  • replied
    yep link not available .


    can we use this stuff to make volumetric clouds ? for flight sim games for example ?

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  • replied
    Originally posted by RyanB View Post
    Yes, I am putting the finishing touches on it tonight in fact. I have uploaded a beta version for anybody who wants to try it out and report any issues. I am mostly cleaning up a bunch of stuff and trying to get some mesh voxelization work merged over. If I can get that finished in time I can show how it can be used to capture characters with motion vectors and use them for seeding or disturbing a simulation.

    https://www.dropbox.com/s/vo8uo3n3pu...ctions.7z?dl=0
    That proved immediately popular: DropBox suspended downloads on the file due to high traffic. Argh.

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  • replied
    Confirmed. Link is not available!

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