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  • replied
    Originally posted by melmaster View Post
    Loving this plugin. Is there anyway to get a shadow from the VolumeRay material once its being rendered in the S_Box_insideout? I'd like to use these as clouds in a stylized environment.
    The only way is to write a light function taking into account several samples from the volume texture to make the shadow an approximation of the cloud shape.

    Leave a comment:


  • replied
    Hey Everyone,

    Is there a way I can add velocity (not using VR) to a volume I've imported (from Houdini)? I want to create the volumes in Houdini but add velocity to them in Unreal?
    Any pointers would be appreciated.

    Mike

    Leave a comment:


  • replied
    Loving this plugin. Is there anyway to get a shadow from the VolumeRay material once its being rendered in the S_Box_insideout? I'd like to use these as clouds in a stylized environment.

    Leave a comment:


  • replied
    Originally posted by tistu3 View Post

    Thank you so much for taking the time to put together this scene! Sadly, it's still not working. I first had to install visual studio, which is normal apparently, so no problem there. Then I tried to open the scene, and I made a copy to open it with 4.18. Then, before it opens, I get this message:

    Project files could not be generated. Log output:

    Running C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/Tristan/Desktop/GDC_Volumetric/GDC_Volumetric 4.18 - 2/GDC_Volumetric.uproject" -game -rocket -progress
    Discovering modules, targets and source code for project...
    While compiling C:\Users\Tristan\Desktop\GDC_Volumetric\GDC_Volumetric 4.18 - 2\Intermediate\Build\BuildRules\GDC_VolumetricModuleRules.dll:
    ERROR: c:\Users\Tristan\Desktop\GDC_Volumetric\GDC_Volumetric 4.18 - 2\Source\GDC_Volumetric.Target.cs(19,12) : error CS0122: 'UnrealBuildTool.UEBuildBinaryConfiguration' is inaccessible due to its protection level
    ERROR: c:\Users\Tristan\Desktop\GDC_Volumetric\GDC_Volumetric 4.18 - 2\Source\GDC_Volumetric.Target.cs(17,23) : error CS0051: Inconsistent accessibility: parameter type 'ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>' is less accessible than method 'GDC_VolumetricTarget.SetupBinaries(UnrealBuildTool.TargetInfo, ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>, ref System.Collections.Generic.List<string>)'
    ERROR: c:\Users\Tristan\Desktop\GDC_Volumetric\GDC_Volumetric 4.18 - 2\Source\GDC_VolumetricEditor.Target.cs(19,12) : error CS0122: 'UnrealBuildTool.UEBuildBinaryConfiguration' is inaccessible due to its protection level
    ERROR: c:\Users\Tristan\Desktop\GDC_Volumetric\GDC_Volumetric 4.18 - 2\Source\GDC_VolumetricEditor.Target.cs(17,23) : error CS0051: Inconsistent accessibility: parameter type 'ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>' is less accessible than method 'GDC_VolumetricEditorTarget.SetupBinaries(UnrealBuildTool.TargetInfo, ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>, ref System.Collections.Generic.List<string>)'
    ERROR: UnrealBuildTool Exception: Unable to compile source files.


    The scene doesn't open after that.

    I tried opening the 4.18 version after that, and they tell me that it requires the HoudiniEngine plugin, which I don't have, and I'm also not sure if it's necessary for this project.

    I'm really grateful for all the time you take to help me, thank you so much!
    Houdini is not necessary and you can ignore it. One portion of the project which needs the C++ code are related to VR gear to paint the volume texture's velocities. When you install Visual Studio (2017 is preferable) there are some modules of it you need to install too as this is preventing the successful compilation. Check the forum for the tutorial about visual studio installation and it tells the module names, Im quite not with my hands in the correct computer to check this atm.

    Leave a comment:


  • replied
    Originally posted by NilsonLima View Post
    Thank you so much for taking the time to put together this scene! Sadly, it's still not working. I first had to install visual studio, which is normal apparently, so no problem there. Then I tried to open the scene, and I made a copy to open it with 4.18. Then, before it opens, I get this message:

    Project files could not be generated. Log output:

    Running C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/Tristan/Desktop/GDC_Volumetric/GDC_Volumetric 4.18 - 2/GDC_Volumetric.uproject" -game -rocket -progress
    Discovering modules, targets and source code for project...
    While compiling C:\Users\Tristan\Desktop\GDC_Volumetric\GDC_Volumetric 4.18 - 2\Intermediate\Build\BuildRules\GDC_VolumetricModuleRules.dll:
    ERROR: c:\Users\Tristan\Desktop\GDC_Volumetric\GDC_Volumetric 4.18 - 2\Source\GDC_Volumetric.Target.cs(19,12) : error CS0122: 'UnrealBuildTool.UEBuildBinaryConfiguration' is inaccessible due to its protection level
    ERROR: c:\Users\Tristan\Desktop\GDC_Volumetric\GDC_Volumetric 4.18 - 2\Source\GDC_Volumetric.Target.cs(17,23) : error CS0051: Inconsistent accessibility: parameter type 'ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>' is less accessible than method 'GDC_VolumetricTarget.SetupBinaries(UnrealBuildTool.TargetInfo, ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>, ref System.Collections.Generic.List<string>)'
    ERROR: c:\Users\Tristan\Desktop\GDC_Volumetric\GDC_Volumetric 4.18 - 2\Source\GDC_VolumetricEditor.Target.cs(19,12) : error CS0122: 'UnrealBuildTool.UEBuildBinaryConfiguration' is inaccessible due to its protection level
    ERROR: c:\Users\Tristan\Desktop\GDC_Volumetric\GDC_Volumetric 4.18 - 2\Source\GDC_VolumetricEditor.Target.cs(17,23) : error CS0051: Inconsistent accessibility: parameter type 'ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>' is less accessible than method 'GDC_VolumetricEditorTarget.SetupBinaries(UnrealBuildTool.TargetInfo, ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>, ref System.Collections.Generic.List<string>)'
    ERROR: UnrealBuildTool Exception: Unable to compile source files.


    The scene doesn't open after that.

    I tried opening the 4.18 version after that, and they tell me that it requires the HoudiniEngine plugin, which I don't have, and I'm also not sure if it's necessary for this project.

    I'm really grateful for all the time you take to help me, thank you so much!

    Leave a comment:


  • replied
    There you go: https://drive.google.com/file/d/1for...ew?usp=sharing

    Hope it helps!

    Leave a comment:


  • replied
    Originally posted by tistu3 View Post
    Thank you for your answer. Unfortunately, When I turn on "Show Plugin Content" Nothing appear... When I try to load a test map from the basic content browser, the map is empty (except for the primitives) and the log looks like the screenshot I attached. I don't know what I'm doing wrong...
    EDIT: I realized that none of the material are connected to the blueprints, and same thing for the Texture Samples inside the materials. I'm pretty sure this isn't normal, but I don't know how to correct it, except by pluging in everything by hand.
    I will upload for you a project with all set up already. You just need to open the project. Give me one hour until I can have it done.

    Leave a comment:


  • replied
    Originally posted by NilsonLima View Post

    You need to browse the Plugin Content folder inside the editor, this is why you dont see anything, inside the project Content there is nothing. Browsing the Plugin Content folder you will find maps to test the stuff.
    Thank you for your answer. Unfortunately, When I turn on "Show Plugin Content" Nothing appear... When I try to load a test map from the basic content browser, the map is empty (except for the primitives) and the log looks like the screenshot I attached. I don't know what I'm doing wrong...
    EDIT: I realized that none of the material are connected to the blueprints, and same thing for the Texture Samples inside the materials. I'm pretty sure this isn't normal, but I don't know how to correct it, except by pluging in everything by hand.
    Last edited by tistu3; 03-16-2018, 01:37 PM.

    Leave a comment:


  • replied
    Originally posted by tistu3 View Post
    Hi, I have some difficulty installing the plugin. I put the plugin in the plugin folder of the program files, and the content folder in my project content, but when I load a map, a ton of "Can't find" appear. Can you tell me what I'm doing wrong? I'm using 4.18.3 btw, if that changes anything.
    You need to browse the Plugin Content folder inside the editor, this is why you dont see anything, inside the project Content there is nothing. Browsing the Plugin Content folder you will find maps to test the stuff.

    Leave a comment:


  • replied
    Hi, I have some difficulty installing the plugin. I put the plugin in the plugin folder of the program files, and the content folder in my project content, but when I load a map, a ton of "Can't find" appear. Can you tell me what I'm doing wrong? I'm using 4.18.3 btw, if that changes anything.

    Leave a comment:


  • replied
    Thank you been learning a lot from you

    Leave a comment:


  • replied
    Does anyone know if it is possible to change the seed shape? I'd like to try out stuff like a torus rather than a sphere. Though id also like to try stuff like a dragons head if its possible.

    Leave a comment:


  • replied
    This is really amazing. I installed it and am trying the VolumeTextures/Volume Preview. I see the volume and I see the flipbook being generated. Is the representation in the view an actual volume, and then I would somehow use the flip book to approximate it in a more efficient way? Just getting started, so any info would be great. Besides that, I wondered if it is possible to import a simple piece of geometry and use that to create the volume shape. I will play around with these settings, but is it meant to be brought into a level as is, or do I need to create a setup with the filpbooks (and is there an example I could learn from).
    Last edited by mad_guru; 08-18-2017, 02:06 AM.

    Leave a comment:


  • replied
    Hi!
    first off, thanks for your great work!
    I dont know if this is the correct way to approach but i'm looking for a way to recreate this in Unreal Engine. would it be possible?
    https://www.youtube.com/watch?v=XkWlxHlxVy4

    If someone is up for a collaboration here is my email. johan.rosenberg@filmgate.se

    Thanks!
    Johan

    Leave a comment:


  • replied
    That video card only has 2gb of ram. The fluid simulation takes up quite a bit of video memory. Did you download the initial version or the second updated link?

    http://unreal-engine-public-share-cd...s-GDC-Pack.zip

    The first version had a bug that was not saving the RT references properly. It is expected that the fluid sim will be very slow to render unless you have an nvidia 980 or better.

    Leave a comment:

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