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Spring #UE4jam Submission Thread!

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  • replied
    Team name: Vatras
    Members: Vatras548
    Submission name: Vatras_SpringRivers
    Game name: Spring Rivers
    Link to download: https://drive.google.com/open?id=0B1...DZfSjJILUtoRGc

    Description:
    Defeat all adversities and get to the spring!

    W - move faster;
    S - move slower;
    A,D - turn;
    SPACE - shoot;
    ESC - exit;

    Assets:
    Enemies: opengameart
    Sounds: freesound
    Image: https://drive.google.com/open?id=0B1...Es2TDI1aThYdnM
    Last edited by Vatras548; 04-02-2017, 06:49 PM.

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  • replied


    Game Name: Bounce Sprout
    Team name: Illumine Games
    Members: Megan (Megpixels), Ørjan (Forcedown)

    Download Links:

    32bit: https://drive.google.com/file/d/0B4R...ew?usp=sharing
    64bit: https://drive.google.com/file/d/0B4R...ew?usp=sharing

    Description:

    Did you know that flowers make great trampolines? We didn't either.

    Keyboard recommended, but you can also use a gamepad. We won't judge.

    All Assets including music were made by us during the game jam period.

    Optional updated build with minor polish:
    https://drive.google.com/file/d/0BwA...ew?usp=sharing



    Copyright 2017 Illumine Games. This item is not authorized for posting on Steam, except under the Steam account named illuminegames.
    Last edited by megpixels; 05-07-2017, 04:17 AM.

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  • replied
    CaffeinatedBacon_AWorkingLife

    Link: https://drive.google.com/file/d/0BwR...ew?usp=sharing
    Video:

    Team name: Caffeinated Bacon
    List of team members: Sam Marsden
    Name of your submission: CaffeinatedBacon_AWorkingLife

    A simulation of life, and the inevitable trouble it brings.
    A game about growing and protecting your farm, contains fun physics and ragdolls

    Controls:
    Move - WASD
    Interact - Left Mouse Button

    Assets:
    Epics First Person template
    Sounds - wavlist.com, angelfire.com
    Music - Kevin Macleod
    A modified butterfly Blueprint for the birds. (Content Examples)
    Terrain Material (Modified from an earlier project - practically rebuilt from scratch but decided to include in this list)

    This is not only my very first Game Jam, but also this first game I have actually packaged and shown anyone (I really hope some-one likes it :3)
    Last edited by Backflipwolf; 04-02-2017, 07:51 PM.

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  • replied
    Sunflower Warrior

    Sunflower Warrior
    By Games Or Whatever

    Team Members: Richard Ziegler & Trevor Dedekind
    Game: GamesOrWhatever_SunflowerWarrior

    All Sound Effects are from the Youtube Audio Library.
    All other assets and code were created from scratch after the start of the gamejam, That's a lot of stuff...

    Under 100mb club! 84mb Extracted, 48mb Zip.
    Download Link: https://richardulz.itch.io/sun

    Last edited by RichardULZ; 04-03-2017, 02:37 AM. Reason: Added Bannar image

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  • replied


    Team Name: Team Freaking Exhausted

    Team Members: Dan Wad, Loh Wai Yong, Yeo Chuan Tong, David Burrows

    Name of Submission: TeamFreakingExhausted_DeathSpringBattlefield


    Best to wait to after deadline to download as I will update this as it gets closer and closer to deadline.
    Download Link: google drive link



    How to Play:
    First you have to set your name and character before you can play in the main menu!

    Host a server or join one (its boring to play alone since it's a multiplayer game without ai ).
    The server list only shows lan servers! But, you can write your ip on the right side of the join server.
    I will try to keep the server on the already written ip up after deadline for you all to test!


    Use WASD to move around and space to jump. R to ready up before a match and escape to leave the game and go back to main menu!

    If using XBox game pad: (this only works in the arena).
    Left stick to move, right stick to look the sides, bottom button to jump, start to ready up and back to go back to main menu.

    Jump on other players to kill them and get the highest score each round to win!

    Assets used:
    Only thing we used was the polycount smiley face that is free to use and was to sculp in the logo into one side of some boxes...
    Link: http://wiki.polycount.com/wiki/Polyc...reentooth_Logo

    I had an project already done before the theme reveal that had a few standard ue starter objects that was removed as we swapped things out.
    Also the project had already the most standard items that isn't needed blacklisted and I had set it up to use the least amount of space possible.


    Sidenote:
    We had a really tough time in this jam. Not only was it our first jam. But, my graphics card fried itself so I had to go with an old back up Nvidia 9800 gtx 512 mb vram!
    (The excellent speed and crashy enjoyments it brought with it was in every way... superb...)
    One of the artists lost his internet the same day the jam started. So he had to transfer everything by mobile data and he has only seen the game by gifs and screenshots..
    In every way this was a great experience and we had a lot of fun even with these issues!
    We cannot wait for the next UE4Jam! Now, I am going to sleep for a very long time... So, freaking exhausted...
    Last edited by Papa Chaos; 04-02-2017, 11:28 PM. Reason: Updated game still over 3 hours left to deadline...

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  • replied
    You find the game HERE. (Windows version)
    Team name: JK5000
    List of team members: JK5000
    Name of your submission: JK5000_JustAnotherHeroGame



    Story:
    Four of the world greatest heroes is fighting about who is the best hero. To figure this out, they decided to make a small competition.

    Description:
    The game is a simple digital board game for one to four players.

    Controls:
    - The game is controlled with the mouse.
    - Escape: Quit
    - R: Restart

    Used Software:
    - Unreal engine 4
    - Blender
    - GIMP 2
    - Inkscape
    - Audacity
    - LMMS

    I have made everything doing the jam, this includes all the sound effects, music and graphics.

    Good luck and have fun

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  • replied


    Team Name: Seven Slash ( 7/ )
    Number of Members: 5

    Team Members: Balázs Bakon, Márk Székely, Máté Neumann, Máté Makra, Bálint Surman

    Name of Submission: SevenSlash_Springify

    Download Link: https://drive.google.com/file/d/0B0B...ew?usp=sharing

    How to Play:

    Help the first ray of the sun fullfill it’s destiny and bring us spring!

    Controls:

    Read Tutorials

    Assets used:
    Some tree from Free Tree Library. (https://forums.unrealengine.com/show...-Trees-Library)
    Some rock from bought rock builder pack from Mawi. (http://www.mawiunited.com/store/store_rb.html)

    Everything else was made for this gamejam..

    Last edited by AmphDev; 04-04-2017, 12:38 PM. Reason: gameplay video and typo

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  • replied

    Link to a download of your game: https://mega.nz/#!hM4RgAjR!z03Pxjv33...W4LRCfFmX3gR60
    Team name: Ryada
    List of team members: Roderick S.
    Name of your submission: Ryada_Snowman

    How to play:
    Defeat the snowman and make spring return once again.
    Dodge or destroy the iceballs the snowmans shoot at you, and watch out for the small snowmans.

    Controls:
    WASD to move around
    right mouse button to aim
    left mouse button to shoot

    Assets used:
    3rd person template
    Prototype weapons market place
    Animation Starter pack from the market place
    Last edited by Ryada; 04-02-2017, 04:58 PM.

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  • replied

    Team Name: Proton Nuker Labs
    Number of members: 1
    Name of Member: Siddhante N.

    Name of submission: ProtonNukerLabs_Water That Tree

    Download Link: https://goo.gl/fCkbYB

    How to Play: Help the trees usher into spring by leaping from platform to platform and aiming at them to fire a ball of water. A tree successfully hit will turn from yellow to green. If you fall in the water, it’s game over. Can you water all the trees before the timer runs out?
    Controls:
    WASD Controls the movement.
    Fire using left mouse button and zoom using right mouse button
    Assets used:
    Low poly trees, landscape and all other assets designed during the jam
    Sounds sourced from Freesound.org
    Low poly water shader from Steve Harrington (https://www.youtube.com/watch?v=jP_9jYdtQnU)
    Last edited by XanderWraik; 04-02-2017, 03:31 PM.

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  • replied
    Team: 1guy
    Member : Akhil V S
    Name of submission : 1guy_Spring
    Download link : Link

    I have used the following third party assets:
    Third person template
    Unreal Starter content(Some material,sound effects and Particle system)
    glass break and energy sound from freesound.org(both cc0)
    this music (cc0)

    also I made tree with treeIT and Character with Mixamo fuse during the Jam period.
    Last edited by UnrealCGs; 04-02-2017, 03:17 PM.

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  • replied


    "A Spring's Journey"

    Download here: https://mattwoelk.itch.io/a-springs-journey or here.

    Team Name: Matt Woelk
    List of team members: Matt Woelk
    Name of submission: MattWoelk_ASpringsJourney

    Last edited by MattWoelk; 04-02-2017, 03:16 PM.

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  • replied
    Team: sleepingdragon
    Members: solo
    Name Of Submission: sleepingdragon_JUMPBUG





    WASD

    Go to the goal.

    download
    Last edited by sleepingdragon; 04-02-2017, 02:26 PM.

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  • replied

    Link Download: Windows64BIT

    Team: Unicorns Developers
    Members: Jean Cássio Sardinha
    Name Of Submission: UnicornsDevelopers_PurifyTheSpring

    HOW TO PLAY
    A and D for Walk
    Space For Jump
    ESC for Menu

    List any content that was created before the jam:
    Spring Landscape (Marketplace Unreal)
    Urban city (trees) (Marketplace Unreal)
    Song: LDUK - Game Over (https://www.youtube.com/watch?v=4i2O...DC9C1028C96670 ) (No Copyright)

    ps:Post editing made for URL correction
    Last edited by kirarp; 04-02-2017, 04:11 PM.

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  • replied
    Link to Game: CLICK HERE

    Team name : itsame
    List of team members : just me
    Name of submission: itsame_springclean (or: "Spring clean dungeon - Wrath of the dirt ghosts" but that's too long )

    All assets made for the jam except for the normal map for the floor tiles was generated from a texture found on textures.com




    How to play:


    Left click a tile to move there
    Right click to clean the tile (if it's dirty)
    Power-ups are generated after every 5 tiles - but generating can fail so don't rely on power-ups too much.

    Try to clean as many tiles as possible before the timer runs out. If more tiles are clean than dirty then you win. Easy, right?

    Have fun

    Leave a comment:


  • replied
    UmkaApps_Spring



    Android version:
    https://drive.google.com/open?id=0B0...Ehxbm93eTlpcmc

    Bonus Windows version:
    https://drive.google.com/open?id=0B0...zhMUURTS0VVbW8

    Team name : UmkaApps
    List of team members :1
    Name of submission: UmkaApps_Spring

    List any content that was created before the jam:
    SkyBox,BG music:https://www.patrickdearteaga.com/free-music.html Happy Ending

    How to play:
    android: left joystic - rotate the plane. Button with cloud - wind (speed)
    windows: WASD - rotate the plane. T - add wind (speed)

    Gameplay:Collect 50 flowers and planes. Have fun
    I've tested performance landscape map on android. It's need good device with mali T800+ gpu. Not enough time for optimization, sorry
    Last edited by DUUM32; 04-02-2017, 10:30 AM.

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