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Spring #UE4jam Submission Thread!

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  • replied

    D/L Link:
    Team name: N/A
    Team Members: 1x WarpSpasm
    Name of Submission: Springy Spring
    Controls:Hold screen to decompress spring release to jump, hit red block gameover

    I only had a few hours available but really wanted to do an android game being the first time that is allowed, used googleplay so its easier to install, could possibly be the worst game ever made

    Assets used:
    1x Spring Made In Blender with screw modifier
    1x Cube Mesh from engine content
    1x Free Font from fontspace

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  • replied

    Game Link:

    Game Name: Springshot
    Team Name: Lonesome
    Team Members: Scott

    How to play
    - Use mouse to aim
    - Left mouse button to fire
    - F key to use "Slow mo ability"

    Aim of the game
    Hit the enemies before they hit the water! simple enough? The best I got was to level 10

    Pre-Made assets
    All meshes weere pre-made (I am no modeller ) I.e. rocks from cave demo, water from water planes, tree from open world demo (I think), third person mesh.

    Some materials, textures, altered meshes and all custom gameplay made during the game jam.

    From what little time I had, there is no sound apart from gun shots.
    Last edited by Scottc91; 04-08-2017, 01:20 PM. Reason: Banner image wasn't displaying

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  • replied

    Game Name: Spring journey
    Team name: Hot dogs
    Members: Wotrin,Batya

    Download Links x64:
    Made for VR: Oculus touch


    VR spring journey. For better gaming expirience please sit on the chair.
    PS:Please play till the end, there will be some surprise

    Third Party Assets:

    Sounds from

    PS: Cant PM you
    Last edited by Wotrin; 04-02-2017, 08:30 PM.

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  • replied
    Xtreme Pogo Deathmatch

    Xtreme Pogo Deathmatch! (A standing experience for HTC Vive)

    The year is 2001. Evil hackerz have infiltrated the mainframe. Use your sick pogo skills to dodge and destroy the enemy drone viruses. Bounce the pogo off of any surface, but be careful not to fall off the edge. Choose between your laser pistol or sword by switching hands. Are you enough of a GAME MASTER to survive?

    Team Name:
    Team Taco

    Team Members:
    Michael Sillitoe (Art)
    Ike Johnston (Programming)
    Line Bering (Art)

    Submission Name:

    How To Play
    • Grab the pogo by holding one of the triggers while your hand is over the handle.
    • Grab a handle with your other hand to free that hand and use its weapon.
    • Bounce off of any surface in order to stay on the platform as long as possible.
    • Destroy drones while avoiding their fire to earn points.

    The only premade content is as follows:
    • Music from incompetech: Voltaic
    • A few Sound effects from sonniss's GameAudioGDC Bundle Parts 2 & 3
    • Hand Mesh: From Unreal VR Template


    Last edited by spinsawsquad; 04-03-2017, 10:42 AM. Reason: Post was missing team name.

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  • replied
    Thanks for the contest. Well done to those who won!
    Last edited by Magneto; 04-27-2017, 07:54 AM. Reason: Just wanted to clean this up as contest has ended and download is no longer possible.

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  • replied

    Link to a download of your game:

    Fixes - fixed dish washing bug, relocated mum so she's not facing the window for jar opening
    Bugs - need to click once when entering math and pipe fixing game to get mouse cursor and click once again after game to regain camera control

    Team name: Dad Interactive
    List of team members: @Allshar, @DennyRocketDev, @d3rzo, @jakayaki, @Slapunas

    Name of your submission: Angry Angry Dad


    Press "E" to drink/interact
    Press WASD to move

    CREDITS - Only includes font/sound/music in here, the rest of the assets were made by us during this jam.
    Last edited by jakayaki; 04-17-2017, 07:49 AM. Reason: added post jam link!

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  • replied
    Team Name: Joakim Olsson
    Number of members: 1

    Team Members: Joakim Olsson

    Name of submission: JoakimOlsson_AttackOfTheSpringRabbits

    Download link:

    This is a VR game, and I have only tested in on the Vive

    Assets used:

    I only used the bush from starter content, as well as some primitives. The rest of the assets were made by me during the weekend, using Houdini :-)

    Since I joined this game jam yesterday afternoon I didn't have enough time to add sound or music. And it's not 100% balanced. But it's still fun :-)

    Last edited by Joakim Olsson; 04-02-2017, 08:14 PM.

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  • replied
    Spring Comes Armed

    Team: 5
    Team Members: intoxicat3, bibbit, sew, mikethemelon, SmallShake
    Name Of Submission: TheStrangers_SpringComesArmed

    List any content that was created before the jam:
    - Blood from Shooter Example,
    - Polygon Adventure Pack (meshes: trees, rocks, grass, fences, hills, clouds and bridge)
    - Sounds from
    - Music from - shut down by simon_mathewson
    Everything else created during jam.

    Winter has come and has no intention of going away any time soon. Vesna, the Incarnation of Spring, takes matters into her own hands. Armed with some very convincing arguments, she heads out to end winter once and for all.

    Based on the slavic pagan rituals of banishing winter by destroying its effigy, Spring Comes Armed lets you experience change of seasons like you never have before.


    Last edited by intoxicat3; 04-03-2017, 06:20 AM. Reason: screens and video added

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  • replied

    Download LINK: (Google Drive)
    Team name: BioComputed
    List of team members: Aokami (all alone this time)

    Name of your submission: BioComputed_MakeItToBeTheTree

    Assets and tech used:

    Description: You are supposed to grow into the World Tree.
    To do this, you would have to wake up the bees by growing daisy flowers all along the meadow, clear the lakes by growing water lilies and finally seed yourself in the holy underground shrine by finding your way in caves growing bio-luminescent mushrooms.

    I tried not to be too ambitious this time, but I clearly didn't have time for this jam.
    Still feel ashamed to release such poorly designed and programmed content but I managed to learn 2 or 3 things.

    I didn't have time to implement:
    • Throwing seeds and Growing Plants
    • Levels
    • Sound
    • HUD
    • Menu

    Control Scheme:
    WSAD: Move
    Space: Jump
    Mouse: Camera

    Other Software Used:
    • Blender
    • Gimp
    Last edited by Aokami; 04-02-2017, 08:04 PM.

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  • replied

    Ambidextrous - Spring Loaded

    How to Play / Controls:
    WASD for movement.
    Arrow Keys for movement of springs.
    Goal is to finish the level without losing all your water.
    -If vehicle becomes stuck make sure to move the arrow keys.

    Team Members
    Jesse Gibbons
    Theo Warren

    Third Party Assets
    -2 Water Sounds from (public domain)
    -2 Textures from (Pavers and Dirt)

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  • replied
    Clan Moore - Spring Game Jam Submission

    Spring Flowers and Showers
    by Clan Moore

    Team members:
    Adrian Moore - Game Development
    Wendi Moore - Idea and Game Play

    Submission: 164MB

    Pick number and type of flowers listed on scoreboard before time runs out.
    Click on a flower to pick it and wait for it to re-grow.
    Controls: First Person


    The flower textures in this game use images from
    Walls, tree, plants and grass from Epic Content.

    Sounds from Epic Content
    Crow from Fun Casual Sounds Epic Market Place

    Market Place
    Music from Tree of Life Epic Market Place
    Last edited by anidivr; 04-03-2017, 09:39 AM.

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  • replied (98MB, win32, after extracting)
    Team Jfaw
    Martin Spectrum

    My high score is 55. Let me know if you can beat it!

    Click the "How to Play" button to find out how to play and click the "About" button to see a bit about the context for this submission. You can also access the how to play widget via the Escape menu while you are in the middle of playing if you need an extra reminder for whatever reason.

    What I got the most out of this game jam were a few things: learning how to reduce the package size in a effective way, learning how to manipulate the MatchState with the GM and the GS classes, and learning how to avoid pre-planning the framework class organization too much so that I can just dive in and make the gameplay work properly. I also got a good amount of experience working with the UMG editor. I had not ever used the Size Box before this game jam, for example. I think I still need to work on making my UI widgets look prettier and have a more appealing and clean style, though.
    Last edited by jfaw; 04-02-2017, 11:27 PM.

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  • replied

    Petal to the Metal
    By Thirsty Nerds

    Team members :
    - Jordan Trepanier - Environment Assets / Game Design
    - Erik Vandenberghe - Level Design / Game Design
    - Yunior De la Cruz Avila - Character
    - Hugo Lamarche - Programming / Sound Effect / VFX / Game Design
    - Andrew Blakney - Game Design

    Third party assets used :
    - Sound effects from
    - Music from Kevin MacLeod
    - Everything else was done during the Gam Jam !

    Overview :
    Petal to the metal is a game where between 2 and 4 players control gnomes riding planting machines and compete to cover as much of the area in their colour of flowers.
    Inspired by the likes of Dr.Suess and other childlike Whimsy, Petal to the Metal is a light hearted way to have quick fun with friends.

    Tips :
    Use Alt + Enter to make it fullscreen !

    Video :

    Download Link :

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  • replied
    Bad Day Raccoon

    Bad Day Raccoon is a MOBILE action game focused on gyroscope experience. After trying to retrieve their ball from the old raccoon's property, the little squirrels will have to face the farmer Samuel R. Jackson's bad mood. Be prepared to use your machine gun to SPRING INTO ACTION! and take these disgusting creatures out of your property!

    How to play: The game only runs on mobile and requires gyroscope-capable for turning. Hold down the screen to keep firing the machine gun. Have fun! ♥
    Team : Lost Weekend
    Members: 5

    Under 100mb club too!




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  • replied
    Buddy the Bunny: Seasonal Takeover

    Download Link:

    Team Name:

    Team Members:
    Andrius Paulauskas
    Lukas Paulauskas

    Name of Submission:

    Third party assets used:
    Sound effects were gathered under CC0 from

    Everything else was done during the Jam.

    How to Play:

    WASD to move
    Mouse to aim
    Left Mouse to shoot
    Space to jump
    Escape to enter the pause menu

    Play as Buddy, a bunny who wakes up on the 1st of March and expects to see The Spring outside his little cove. Instead he witnesses the harsh cold of The Winter. Irritated at Santa for still being around and keeping his henchmen on the fields, still freezing the grass, Buddy takes up on himself to drive the insolent old man out... One snowman at a time!

    The goal of the game is to destroy as many of Santa's henchmen as possible.

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