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    Gotta ask... What's up with people not reading instructions and/or not understanding the importance of a DEADLINE with any sort of jam? One of the most crucial core parts, is that you have a specific limited amount of time (on top of other constraints such as theme, toolsets, etc). If I had an extra 6-10 hours to work on an entry, that would have been great! Instead we submitted 1 hour early for fear of missing the deadline because of any unforeseen chaos.

    So mad respect to all those cats who stayed on theme and of course to those who submitted on time. To those who submitted way past deadline, and to those who submitted snow themed or basically just submitted your big projects for exposure... Learn how jams work or submit your stuff to the right spot.

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      It's straight up easy to lose track of time on different timezones and not realise. I submitted a day early thinking I was running out of time. Later on once I worked out vaguely how much time we had left I went back to add instructions, I assumed with heaps of time to go. I just checked and realised my last minor update to the game was 15 minutes after the deadline. We might as well have some flexibility. But a really big countdown-to-finish clock would be nice.

      Then yeah, some people straight up missed the deadline entirely. They may be out of the running but they should still be able to share what they made and see it reviewed in playthroughs. They know they were late, it's no big deal.

      Comment


        Originally posted by Alexander Paschall View Post
        <snip>
        Post the following to the submission thread before the end of April 2nd 12:00 Midnight ET and include this info:
        <snip>
        From the first post, 'the end of April 2nd 12:00 Midnight ET' text is a link to a big online countdown clock. Still not surprised there's confusion over times, though. A world-wide event like this is bound to have some time miscommunications. I second that they know they're late, too. My first UE jam submission was couple hours late, but I wanted to prove to myself I could see it through, even if I busted the deadline.

        Does anyone know if UE is planning an official live playthrough of any entries before the 17th?
        Last edited by endlessplumber; 04-03-2017, 09:13 PM. Reason: elaboration

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          Aww **** I totally missed that.

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            Originally posted by Derjyn View Post
            to those who submitted snow themed or basically just submitted your big projects for exposure... Learn how jams work or submit your stuff to the right spot.
            Pretty sure I tested most of the games however I have't came across any big projects. Which one is that, I'd really like to try it :}
            Portfolio - Marketplace
            Email - Slapunas@gmail.com
            Skype - Pyliovsky (Paulius Rumsa)

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              Originally posted by Derjyn View Post
              Gotta ask... What's up with people not reading instructions and/or not understanding the importance of a DEADLINE with any sort of jam? One of the most crucial core parts, is that you have a specific limited amount of time (on top of other constraints such as theme, toolsets, etc). If I had an extra 6-10 hours to work on an entry, that would have been great! Instead we submitted 1 hour early for fear of missing the deadline because of any unforeseen chaos.

              So mad respect to all those cats who stayed on theme and of course to those who submitted on time. To those who submitted way past deadline, and to those who submitted snow themed or basically just submitted your big projects for exposure... Learn how jams work or submit your stuff to the right spot.
              Did anyone actually submit a big premade project for exposure? Didn't really see anything that looked like that....
              My work:

              Comment


                Hey.

                Bob here from Intel. Nice to see people are so excited for this I love UE4, and look forward to seeing what y'all create.

                On that note, y'all should totally enter your finished entries into the Intel Level Up Contest. Double that chance to win

                I also want to say thank you to Alexander for mentioning us in that first post

                Cheers Alex.
                ---
                #IamIntel
                Indie Dev. Program Lead @ Intel

                Comment


                  Originally posted by ShriekBob View Post
                  Hey.
                  On that note, y'all should totally enter your finished entries into the Intel Level Up Contest. Double that chance to win
                  Just a heads up for everyone, from the Level Up Contest Rules:
                  Target System Specifications: Razer Blade Stealth*

                  Intel® Core™ i7 processor
                  Intel® HD Graphics 620
                  16 GB RAM
                  Integrated graphics pretty much rules out VR entirely. Contest still looks like fun, though.

                  Comment


                    Originally posted by ShriekBob View Post
                    Hey.

                    Bob here from Intel. Nice to see people are so excited for this I love UE4, and look forward to seeing what y'all create.

                    On that note, y'all should totally enter your finished entries into the Intel Level Up Contest. Double that chance to win

                    I also want to say thank you to Alexander for mentioning us in that first post

                    Cheers Alex.
                    We would love to join!
                    But, Our team is unable since our members are from Norway and Malaysia and both countries are not included in the contest
                    My work:

                    Comment


                      Originally posted by SporkAlmighty View Post
                      Just a heads up for everyone, from the Level Up Contest Rules:




                      Integrated graphics pretty much rules out VR entirely. Contest still looks like fun, though.
                      Thanks

                      ...and yeah, you're right on VR, though if you can get it running, please do enter, that would definitely score some points for innovation
                      ---
                      #IamIntel
                      Indie Dev. Program Lead @ Intel

                      Comment


                        Originally posted by Triant View Post
                        We would love to join!
                        But, Our team is unable since our members are from Norway and Malaysia and both countries are not included in the contest
                        Really? You'd think I'd know that, that's crazy. I'm afraid I don't know why that is. It's probably too late to change it for this year, but I'll do some investigating and see if I can't get it changed for next year.
                        ---
                        #IamIntel
                        Indie Dev. Program Lead @ Intel

                        Comment


                          Originally posted by ShriekBob View Post
                          Thanks

                          ...and yeah, you're right on VR, though if you can get it running, please do enter, that would definitely score some points for innovation
                          Ah whoops, I didn't see that requirement. Why are you guys holding a general game dev competition that ignores 99.99% of the installed video game hardware? All you're doing is ensuring you only get 2D entries.

                          Comment


                            Originally posted by Antidamage View Post
                            Ah whoops, I didn't see that requirement. Why are you guys holding a general game dev competition that ignores 99.99% of the installed video game hardware? All you're doing is ensuring you only get 2D entries.
                            Ah, but alas... There is plenty one can do without "99.99%" of "video game hardware". Been around long enough to know what the demoscene is (edit hint: look at the 32 byte section and work your way up)? Try getting down on the 64k jams from back in the day. As much as I like having a beast to game on, I believe we've all been spoiled by that large margin of power available, in general. Guaranteed there will be some good entries in the Level Up contest that have low spec requirements. Just sayin'...
                            Last edited by Derjyn; 04-12-2017, 01:59 AM.

                            Comment


                              Yeah, no denying the VR bit. I know this directly affects you (your jam entry looked pretty sweet), kinda sad to see that honestly... A bit surprised they didn't embrace the current popularity of VR.
                              Last edited by Derjyn; 04-12-2017, 07:53 PM.

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