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Training Stream - Getting Started with Landscape Materials and Foliage - Feb 14 - Live from Epic HQ!

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  • replied
    Hi hi, I just started learning UE4 and came across this great LIVE stream. I'm wondering if the shader used in this demo was uploaded somewhere? Thanks

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  • replied
    Hi
    Where is the Landscape Node? cant find It

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  • replied
    As an amendment to my above post, to future readers, it would seem that you can achieve what these nodes are doing via this technique. I believe this is the "magic" he employed:

    https://docs.unrealengine.com/en-us/...s/QuickStart/3
    https://docs.unrealengine.com/en-us/...s/QuickStart/4

    Last edited by Tech-staff; 04-17-2018, 03:35 PM.

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  • replied
    Same issue as the above 2 posts. There's no "content" download linked in the description of this thread unlike Andrew's other landscape tutorial. Given that he never goes into those material expressions, it'd be nice to see an example. The in-question nodes can be seen in this screenshot and are used to link the distribution of the foliage to the underlying texture when applied.
    Attached Files
    Last edited by Tech-staff; 04-17-2018, 02:57 PM. Reason: Edited to add screen shot

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  • replied
    Originally posted by Gorlim View Post
    I am trying figure out how the material he shows 31:25 works, is it available to download anywhere, he says he was going to share it but i could not find it, i understand that he was using assets he could not share, but the material looked really complicated to me and i was hoping he would go into more detail on how to set it up, the approach he used to texture and fill the landscape with grass and trees looked very useful and i was hoping to use it in my own scene.
    Same question. Where tis node could be downloaded? Do we miss something?

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  • replied
    I am trying figure out how the material he shows 31:25 works, is it available to download anywhere, he says he was going to share it but i could not find it, i understand that he was using assets he could not share, but the material looked really complicated to me and i was hoping he would go into more detail on how to set it up, the approach he used to texture and fill the landscape with grass and trees looked very useful and i was hoping to use it in my own scene.

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  • replied
    Ok, archive is up, sorry for the delay!

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  • replied
    Hello Guys I know that the last link I posted was Animated Tree now I have started a series on foliage maybe this might help some people out.... if they post this live training session it would work out even nicer for every one... any way I take textures made in Gimp build meshes with blender import them into unreal engine 4.15 ... oh yeah and did I mention I show create LOD's for the foliage as well cheers every one. https://youtu.be/Vt7Yk6IJWGg

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  • replied
    Hey all,

    We are aware it is not up on Youtube yet, we are working to have that resolved

    Thanks for your patience!

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  • replied
    hi [MENTION=349175]issam1975[/MENTION]

    will give it a try. thank you

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  • replied
    yeah, i know, but i like youtube videoplayer. learn experience is better. player commands are better and i can stop and fast forward if i want and go back 5sec like a boss
    thank you anyway

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  • replied
    Originally posted by davidmsimoes View Post
    hi [MENTION=8]Alexander Paschall[/MENTION]
    would be nice to find this live tutorial on the archive youtube by this weekend
    do you think its possible?
    thank you and regards
    don't wait for youtube anymore
    https://github.com/Franiac/TwitchLeecher

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  • replied
    It's not up on youtube yet (at least when I checked), but you can watch the archived version from the twitch channel if you click on the 'videos' tab.

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  • replied
    hi [MENTION=8]Alexander Paschall[/MENTION]
    would be nice to find this live tutorial on the archive youtube by this weekend
    do you think its possible?
    thank you and regards
    Last edited by davidmsimoes; 02-16-2017, 12:20 PM.

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  • replied
    Originally posted by Ashh111 View Post
    Hi! Thanks for the nice stream, but I have a question. What's up with the project files?
    We used assets that were purchased in this stream, so we didn't share the project. It was just to show off what high-density foliage can do to your levels performance/quality wise.

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