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SideFX's Houdini UE4 Plugin w/ the SideFX Team- Jan 12th - Live from Epic HQ!

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  • [TWITCH] SideFX's Houdini UE4 Plugin w/ the SideFX Team- Jan 12th - Live from Epic HQ!


    WHAT
    Using Houdini with UE4? Curious about using Houdini's tools with UE4? Interested in procedural generation, visual effects and modeling tools? Well then we have the stream for you! Luiz, Chris and Ben from SideFX will be our guests and they have a lot to show off with Houdini. Tune in and check out the show!

    Links from the stream:

    Global Game Jam Houdini Indie license offer - http://globalgamejam.org/news/houdin...lobal-game-jam
    Houdini for Game Dev Facebook Group - https://www.facebook.com/groups/1263931830313594/
    Houdini User Groups - https://www.meetup.com/pro/houdini/
    Houdini Engine for UE4 Forum - https://www.sidefx.com/forum/51/

    WHEN
    Thursday, January 12th @ 2:00PM ET [Countdown]

    WHERE
    http://www.twitch.tv/unrealengine

    WHO
    Luiz Kruel - Sr. Technical Artist at SideFX - @luizkruel
    Chris Grebeldinger - Sr. Software Developer - @chrisgdev
    Ben Mears - Games Community Manager at SideFX - @The_BenMears
    Alexander Paschall - Community Manager at Epic Games - @UnrealAlexander

    Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it's not always possible to answer everyone's questions as they come up. This is especially true for off-topic requests, as it's rather likely that we don't have the appropriate person around to answer. Thanks!

    Power Point Slides

    Archive:

    Last edited by Alexander Paschall; 01-19-2017, 11:46 AM.
    Twitch /unrealalexander| Twitter @UnrealAlexander
    How to report a bug? | Installation & Setup issues?
    Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

  • #2
    Looking forward to it!

    My question: For those of us with no knowledge of Houdini, what is it and why would we want to start using it?

    Comment


    • #3
      Originally posted by CleanCut View Post
      Looking forward to it!

      My question: For those of us with no knowledge of Houdini, what is it and why would we want to start using it?
      because its the leading special effects tool in AAA movies and games.

      ____________


      My question would be.. WHY HAVENT I HAD TIME TO LEARN HOUDINI YET?!?!
      WHYYYY..

      anyways, cant wait to see the stream!

      Comment


      • #4
        Oh this should be good. I might actually put my Gamejam prize license to better use with more Houdini video/streams
        Website/Portfolio: http://www.VictorBurgosGames.com

        Available for Hire: https://forums.unrealengine.com/comm...uate-from-scad

        Join me on stream: https://www.twitch.tv/VictorBurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

        Subscribe to www.youtube.com/c/victorburgosgames for UE4 Tutorials, Live Streams and also Past Streams.

        Comment


        • #5
          Originally posted by VictorBurgos View Post
          Oh this should be good. I might actually put my Gamejam prize license to better use with more Houdini video/streams
          Okay then, I expect some Houdini show-and-tell next game jam, then!

          Comment


          • #6
            Hmm... First time hearing about this application. Is it good?
            Last edited by nodeway; 01-07-2017, 02:27 AM.

            Comment


            • #7
              Originally posted by CleanCut View Post
              Okay then, I expect some Houdini show-and-tell next game jam, then!
              Roger that.
              Website/Portfolio: http://www.VictorBurgosGames.com

              Available for Hire: https://forums.unrealengine.com/comm...uate-from-scad

              Join me on stream: https://www.twitch.tv/VictorBurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

              Subscribe to www.youtube.com/c/victorburgosgames for UE4 Tutorials, Live Streams and also Past Streams.

              Comment


              • #8
                Originally posted by nodeway View Post
                Hmm... First time hearing about this application. Is it good?
                Depends on what you want to do with it. It's just like any other DCC out there. Some people like it, others hate it, most have never tried it.
                Website/Portfolio: http://www.VictorBurgosGames.com

                Available for Hire: https://forums.unrealengine.com/comm...uate-from-scad

                Join me on stream: https://www.twitch.tv/VictorBurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

                Subscribe to www.youtube.com/c/victorburgosgames for UE4 Tutorials, Live Streams and also Past Streams.

                Comment


                • #9
                  Awesome, really looking forward to this

                  Comment


                  • #10
                    sounds interesting.

                    * can you do a quick overview covering the licenses & their differences

                    & what exactly is the 'free' Houdini Engine Indie
                    & how the Indie License applies to it
                    & how one could utilize it in game development.
                    - just what does it do or can do
                    - and it's limitations

                    Comment


                    • #11
                      Any plans to release Houdini Indie in Steam?

                      Comment


                      • #12
                        Originally posted by ayretek View Post
                        sounds interesting.

                        * can you do a quick overview covering the licenses & their differences

                        & what exactly is the 'free' Houdini Engine Indie
                        & how the Indie License applies to it
                        & how one could utilize it in game development.
                        - just what does it do or can do
                        - and it's limitations
                        Apprentice is a full version you can use to learn. No commerical work.
                        Houdini Engine allows you to run houdini inside other applications. Let's say someone has made a rockgenerator in houdini and set it up as a digital asset, Houdini engine would allow you to run the rockgenerator inside Unreal.
                        The indie licenses are full versions that you can use for commercial work up to a certain amount of revenue. You can't render sequences over HD either. Single frames you can go way higher with though.

                        Houdini is a 3d app that can do everything Maya or Blender or C4D can, and a lot more. It's nodebased so if there's a tool you think it's missing, and you know how blueprints work, you can just whip the tool up yourself. This modularity is why it's already so polular in VFX where you often need complex solutions. In other softwares, it usually means scripting.

                        It's also procedural, so if you have an awesome setup that creates an epic blendshape where a chair turns into a table, you can simply replace the input at the top with a sofa and it will work just as well. In most other softwares, you'd have to start from scratch.

                        It's the good stuff
                        http://partikel.co/

                        Comment


                        • #13
                          Hello, As a Houdini user who has totally pulled his hair out trying to get animation and FEM effects into UE4 this is super exciting.

                          Please, cover how to get Houdini animation in UE4. I will be following closely with pen and paper.
                          Last edited by Garland_Prime; 01-10-2017, 08:31 PM.

                          Comment


                          • #14
                            Aye ty ty ty for this. This is gunna be so awesome!
                            Lenny Gordon
                            lenny@hammer-on.com
                            http://www.hammer-on.com

                            Comment


                            • #15
                              I'm curious what if any portion of the procedural-ness of Houdini can be computed at runtime with the plugin.
                              Or, does this only support sims that have been simmed ahead of time in Houdini, and then imported?

                              Comment

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