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December #UE4jam Submission Thread

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    Game name: BALLS of SNOW
    Team name: NSP
    List of team members: Owninator and Snurkaholio
    Name of your submission: NSP_BALLS_of_SNOW
    Sourced assets : EDITOR ICONS
    : particle system project
    : old menu
    description : all presents must BURN!
    download link :
    Last edited by owninator; 12-11-2016, 10:14 PM. Reason: try add my super awwsome image and fail again
    No I didnt make the greatest game in the world, just a tribute




      Get Slowlaf, Frozens Olafs slower brother down the mountain in one piece to prove once and for all that he is the dominate snowman!

      • Hits can break you
      • You lose snow as you roll and when you jump - Replenish with snow!
      • Careful of large jumps, use boosts where possible!



      Submission name:




      WASD - Movement
      Mouse - Yaw and pitch
      E - Cycle songs
      Space - Jump
      Escape - Pause


      Left Stick
      - Movement
      Right Stick - Yaw and pitch
      Right Shoulder - Cycle songs
      Right Trigger - Jump
      Middle Right - Pause

      Download Link:

      Outsourced Assets:

      Advanced cel shader pack by Antidamage/Skull
      Sound effects and music all from
      Last edited by VegaDeserts; 12-12-2016, 12:54 AM.

      Clicker toolkit: Link
      Vega Crypto: Link
      GUI Pack: Link
      Vega Threads: Link


        Dolled Up

        game link

        by Four Donuts

        Douglas Flinders
        Erin Stevenson
        Henry Pullan
        James Wood


        Your first day in the doll factory, VR required.

        Last edited by jctwood; 12-12-2016, 08:25 AM. Reason: add screenshots


          Team Name: MankShark
          Project Name: The Snowball Town
          Team Members: 2 (AlexArg and LmN-Balder)
          Name of Submission: The Snowball Town_MankShark

          Game Link:


          The Snowball Town is a game where you assume the role of the governor of a beautiful town called Snowball.
          You have to be careful about your choices or you can trigger an unstoppable snowball effect of problems and when that happens, there's no turning back.

          Game is controlled with the mouse only. Use your left click to select the actions you want to take when options are prompted. Also you can view individually the stats of your citizens and give them a little bonus to keep your city running.

          Our idea was to show the "Snowball effect" as the concept in which some little actions, sometimes made with the best intentions can unchain a series of unexpected problems and there's a time when you reach a "no turning back point".

          We are a team of two programmers, but we tried our best to keep a neat style in the game. All the code is ours. The game intro music is a composition of ourselves. The rest of the music, and some assets are from the Marketplace.


          Disclaimer advice:
          Watching Victor's stream we realized that our game needed a little bit of explanation, our bad. so here it goes:

          We started with something small mechanically speaking and we were having so much fun with the development that we kinda went overambitious and run out of time, we couldn't explain the mechanics very well, so we decided to add a little written tutorial, we know this is awful in a game, but for a GameJam we hope it will suffice.

          Basically the idea of the game is to reach the end of your mandate as the governor of Snowball Town. If everybody dies, you lose. Just a little advice here: the game is hard, we like hard games. There are ways to win, but the idea is to see the experience and the theme, even from losing you learn something.

          To keep your citizens alive you can chose different "decrees". Depending on what decree you chose, options start to branch and your decisions start to "snowball" (here's the theme).

          Each decree consumes an amount of days, some takes more time, some take less, this is important to keep in mind, sometimes you want to resolve something faster, sometimes you want to do it right and take your time.

          You start with 20 citizens that have some stats. These stats are the following:

          -Health: Represents how much health a citizen has. If health start to go down the person will spend money to buy medicine to heal himself, if it reaches 0 the person die.

          -Income: Represents how much money a citizen earn every couple of seconds.

          -Hunger: Represents how hungry the citizen is. When hunger starts to grow, the person will spend his money to buy food.

          -Happiness: Represents how happy the person is, if it goes too low the citizen will probably lose his job. And will probably kill himself eventually (you can tell someone is sad by their walking animation)

          -Has job: Self explanatory, represents if the citizen has job or not. If doesn’t, the income won’t apply.

          Some decrees affect citizens directly and some not. Also, decrees will affect citizens differently depending on who they are, for example “Company owners” will be happy if you lower company taxes.
          Decrees can also spawn more citizens, or kill them. News screen gives a little insight of what the decree did

          And remember, you need only one alive citizen to win

          Last edited by Alexarg; 12-12-2016, 08:00 PM.
          pd: Excuse my English.


            Ravenous Hunger
            Team Name: Cyborg Tomato
            Team Members: MishkaLaser


            VR game - Requires a vive

            Feed the hungry person, but feeding them just makes them hungrier. It may snowball into starvation if you're not fast enough!

            "Happy Happy Game Show" Kevin MacLeod (
            Licensed under Creative Commons: By Attribution 3.0 License



              Download (Windows)
              Team Name: Code Respawn
              Team Members (1): Ali Akbar
              Submission Name: CodeRespawn_ZombieCity

              You enter as a zombie in a city full of humans. Since there has been rumours of recent zombie attacks on nearby cities, they've put up turret defences everywhere and you cannot take on these turrets head on.
              Turn a human into a zombie, and it will turn others for you. Before you know it, you'll have an army. Take the city back!

              - Beautiful procedural generated city using Dungeon Architect (wrote most of the city gen code yesterday, gameplay programming today)
              - Generates a random city everytime you play
              - Zombies

              Marketplace Assets Used:
              - Dungeon Architect
              - AI Behaviour Toolkit
              - Art: Industrial Area Hangar
              - Animation: Zombie Pro - MoCap Pack
              - Animation: Pedestrian Conversations MoCap Pack 1
              - Animation: Pedestrian Walks MoCap Pack 1
              - Particles: Advanced Magic FX 04
              Last edited by Ali Akbar; 12-11-2016, 11:07 PM. Reason: marketplace assets used
              Dungeon Architect | Prefabricator

              Discord Support



                Game Name: Avalanche
                Team Name: Old Town Games
                Members: KaffeineWolf, THE E. DEV


                Use A and D to steer

                The game is an endless runner, in which you start as a small snowball which just came to existence from an avalanche, gaining size and speed as you roll down the mountain and "eat" smaller objects than you.

                Your score gain is dependant on how big and fast you are, so the bigger and faster you go, the more points you get from eating other objects.
                Gain as much size as you can to increase your mass, thus increasing your speed, avoid trees, and don't get caught by the avalanche!

                Avalanche Sample - Daniel Simon
                Wind Sample - Mark Diangelo
                Last edited by KaffeineWolf; 12-12-2016, 11:42 AM.



                  Team name: Shatty's Half-Baked Games
                  List of team members: Shatty
                  Name of your submission: Avalanche

                  Description: A homage to Ski Free. Ski down the mountain dodging obstacles and scoring points by going off jumps. Watch out for avalanches caused by turning too much and hitting jumps. "End Game" arrives at a distance of 3,000 with an appearance by my version of the Ski Free Yeti.

                  Controls: A & D to ski.

                  Content Notes: Most content by me, skiing sound effect taken and modified from, leaderboards taken from, terrain created from using the cubes within the Supergrid Pack on the marketplace.

                  Other notes: a little anxious to watch this one on the playthroughs. Felt like the game played at a different speed depending on what else I had open on my crappy computer. It isn't tick based, but I don't know. There is a chance this might be unplayable on a high end computer if it goes too fast. We will see! Thanks to everyone that stopped by to see the development.




                    Game Name: Winter Dash
                    Team name: Illumine Games
                    Members: Megpixels, Forcedown

                    Download Links:

                    32 bit:
                    64 bit:


                    Get ready to dash through the snow in this fast paced multiplayer top down shooter.
                    All you need is two controllers and a friend! Collect snowballs to obtain cool upgrades and get the upperhand on the other player.
                    But be careful, your snowballs aren't safe until you put them in the bank.


                    Music provided by

                    All other assets were created during the Game Jam time period.

                    Edit: Here is an optional 64bit build that fixes a problem where players wouldn't respawn:
                    Last edited by megpixels; 12-12-2016, 11:00 AM.



                      Team name: 5 Rune Studios
                      List of team members: Jordan Parsons (Element808), Illya Van Gills (The Boon), Andreas Xirotyris (Eligor), Alex Caw
                      Name of your submission: Chase of the Horde (or

                      Controls - the horde follows your mouse to capture and feast on human villagers in a nearby village.
                      You can move camera with standard WASD and mouse for standard rotation and pitch. Can zoom camera in with middle mouse button.

                      UPDATE: Changed zombie start count to 3, instead of 1 like the banner. Also there is no end game, or even a real explanation to the game other than turning people into zombies.

                      Didn't get as much as we wanted to get done (first time all art was done before gameplay, wtf!) and UE4 AI gave us some real issues so we had to build a lot of it last minute to have it function "horde like". But here's our submission, for better or worse.

                      We apologize we couldn't give you a better game.
                      Last edited by Element808; 12-12-2016, 03:49 AM.



                        Link : Download Download
                        Team name : JW
                        List of team members : Jan Wlosok
                        Name of your submission : JW_DanceTogether


                        Controller only

                        -Movement - Right stick + Left stick
                        -Rhythm game - A, B, X, Y , D-Pad
                        -Start rhythm game - Start Button


                        Cheer up as many people as you can by dancing. You have 5 minutes to get as many friends as possible. With more friends dancing with you, you get more points quickly.


                        You have 5 minutes to get as many points as you can. You gain points by successfully dancing near other people. People that will be influenced by your dancing will be highlighted. By pressing start button you will begin rhythm game. Once you reach specified amount of points you get new dancing friends. They will contribute with additional points. Some people are low score, but will also contribute much less. Some other, like Grumpy Grandpa or Emo Dude, are much harder to get, but also contribute much more points if they are already dancing with you.

                        Used content not made by myself:





                          Download Link: Re-uploaded as zip file
                          Team name: FrigidFire
                          List of team members: David, Sam, Jeremy
                          Name of your submission: FrigidFire_Snowbawlin

                          Movement Controls: (Controller Supported)
                          W (RT) - Move Forward (Truck)
                          S (LT) - Move Backward (Truck)
                          A, D (Left Stick) - Turn (Truck)
                          W,D (Left Stick) Move (Snowball)
                          Mouse (Right Stick) - Move Camera
                          Spacebar (A) - Handbreak

                          Ability Controls:
                          Q (LB) - Boost - Boosts truck over max speed
                          1 (X) - Shield - Shield your truck from incoming damage
                          2 (Y) - Super Snowplough - Collects extra snow
                          E (B) - Snowman Mine - Place a snowman that blows up when crashed into
                          R (RB) - Snowball Transformation - Transform into a giant snowball
                          H (D-pad Down) - Horn

                          Snowbawlin' is a multiplayer deathmatch game (2-4 Players Connected via IP) where you must destroy all your opponents to win.
                          You drive a Snowplough Truck around, collecting snow to destroy other players you can ram into them with speed or use your abilities.
                          As your collect snow, you will be able to use abilities. Each ability will use a different amount of snow and will give you a unique advantage.

                          Sources: (All royalty Free)
                          Horn - Sound - (
                          Shield - Sound - (
                          Car Crash - (
                          Deck the Halls B - Music - (
                          Keyboard and Controller Prompts (
                          Particle Effects - InfinityBlades FX Content Pack (Fire, Smoke, Explosions were used from this package and edited)
                          All other assets were created during the game jam.

                          Thanks and enjoy!
                          Last edited by Jbarty; 12-13-2016, 02:50 AM. Reason: More specific with sources




                            Santa created robot Elves to help him meet the ever increasing demand for toys. The robots turned on Santa and it is up to you to Spring Santa from his jail, and save Christmas before it is to late!

                            Beware the snowball effect!- Destroy all the robots before they build new robots and repair other robots.

                            4 fun Levels to play!
                            6 different weapons to use!
                            Set the EMP timer and survive for 30 seconds before it goes off to unlock the next level!

                            GDD Link:
                            Trello Link:



                            Submission name:Santa's Spring:The Elfs Time to Slay

                            Team: Santa'sHelper
                            Santa'sHelper_Santa'sSpring:The Elfs Time to Slay



                            WASD - Movement
                            Mouse - Yaw and pitch
                            E - EMP
                            Space - Jump
                            Shift- croach
                            Mouse Wheel-Switch Weapons
                            1,2,3,4,5,6 - Switch Weapons

                            Download Link:


                            Outsourced Assets:

                            Used meshes

                            Machine gun
                            Rocket launcher
                            Wall light
                            Christmas Tree

                            Used particles

                            All other Assets made during Game Jam
                            Last edited by Htiek; 12-12-2016, 01:49 AM.


                              The Day Santa's Toy Machine Went Boom


                              Download Link: Google Drive

                              Game Title: The Day Santa's Toy Machine Went Boom!
                              Team Name: MultiCulti
                              Team Members: Victor Burgos & DevilsD (Matthew Boatswain)

                              Multiplayer Only!Steam or LAN

                              2-4 Players

                              Pick up the presents spitting out of the toy machine and drop off as many as you can on Santa's Sleigh before the timer runs out!

                              Controls: KB/Mouse and Gamepad available
                              Movement: WSAD / Left Thumbstick
                              Jump: Spacebar / Face Button Bottom to jump
                              Drop Present (behind you): E / Face Button Left
                              Elf Spin Attack: LMB / Right Trigger

                              Be careful with how many you pick up! The more you pick up, the heavier your load and slower you get!

                              All assets other than the following were created during the jam

                              Christmas Audio Kit by Evil Mind

                              Join me on stream: for UE4 Game Dev. If you need help, just stop by and ask!

                              Wishlist Neko Ghost, Jump! a 2D/3D Puzzle-Platformer :



                                Domino Effect


                                Team name: Renn Farnell
                                Members: Renn Farnell
                                Game: Domino Effect

                                The idea behind this one is that "time" or "history" reveals itself to you each time you complete a challenge, you gain exponential dominoes, and have to collect more and more "golden dominoes" the further you delve!

                                its also dominoes in VR!

                                I hope you guys enjoy this one, i'll get control schemes up ASAP! Requires HTC Vive.


                                Here is some help with the controls
                                Last edited by RennJan; 12-12-2016, 01:08 AM.

                                @agamedevguy twitter
                                Renn Farnell Website